My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Godly!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Recruits Valkyrie Balloon Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Valkyrie Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Balloon
Giant Snowball
Cannon Royal Recruits Balloon
Zap
Cannon Firecracker Balloon
Barbarian Barrel
Cannon Firecracker Royal Recruits Valkyrie Ice Wizard
The Log
Cannon Firecracker Royal Recruits
Earthquake
Cannon Firecracker
Arrows
Firecracker Royal Recruits
Royal Delivery
Firecracker Royal Recruits Valkyrie Balloon Ice Wizard
Fireball
Cannon Firecracker Balloon Ice Wizard
Poison
Cannon Firecracker Royal Recruits Balloon Ice Wizard
Lightning
Cannon Valkyrie Balloon Ice Wizard
Rocket
Valkyrie Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Valkyrie Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Valkyrie Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Cannon Firecracker Ice Wizard Valkyrie Balloon Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Cannon Firecracker

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker Balloon Royal Recruits Valkyrie Ice Wizard
Arrows
Zap Balloon
Cannon
Firecracker
Zap Royal Recruits Valkyrie Balloon
Royal Recruits
Zap Firecracker
Valkyrie
Balloon Zap Firecracker
Balloon
Zap Arrows Valkyrie Firecracker Ice Wizard
Ice Wizard
Zap Balloon

Defense Synergies 2 15

Zap
Cannon Arrows Firecracker Valkyrie Ice Wizard
Arrows
Zap Cannon Valkyrie Ice Wizard
Cannon
Zap Arrows Firecracker Royal Recruits Valkyrie Ice Wizard
Firecracker
Valkyrie Zap Cannon Royal Recruits Ice Wizard
Royal Recruits
Cannon Firecracker Ice Wizard
Valkyrie
Firecracker Zap Arrows Cannon Ice Wizard
Balloon
Ice Wizard
Zap Arrows Cannon Firecracker Royal Recruits Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Firecracker Royal Recruits Valkyrie
Zap Cannon Firecracker Royal Recruits Valkyrie Ice Wizard
Cannon Royal Recruits Valkyrie Ice Wizard
Cannon Royal Recruits Firecracker Valkyrie Ice Wizard
Arrows Firecracker Royal Recruits Valkyrie
Arrows Zap Cannon Firecracker Valkyrie Ice Wizard
Zap Arrows Cannon Firecracker Ice Wizard
Zap Arrows Cannon Royal Recruits Valkyrie
Cannon Royal Recruits Ice Wizard
Cannon Firecracker Royal Recruits Valkyrie Ice Wizard
Valkyrie Ice Wizard Zap Arrows Cannon Firecracker Royal Recruits
Arrows Zap Firecracker Ice Wizard
Cannon Royal Recruits Zap Valkyrie Ice Wizard
Valkyrie Zap Arrows Cannon Firecracker Royal Recruits
Royal Recruits Cannon
Zap Cannon Royal Recruits
Arrows Cannon Firecracker Royal Recruits Valkyrie
Arrows Cannon Valkyrie Zap Firecracker Royal Recruits Ice Wizard
Zap Arrows Valkyrie Cannon Firecracker Royal Recruits Ice Wizard
Cannon Royal Recruits
Royal Recruits Valkyrie Arrows Cannon Firecracker
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Valkyrie Zap
Zap Arrows Firecracker Valkyrie
Royal Recruits Zap Valkyrie
Royal Recruits Valkyrie Zap
Royal Recruits Cannon Valkyrie
Arrows Firecracker Zap Ice Wizard
Royal Recruits Valkyrie Ice Wizard
Royal Recruits Valkyrie
Zap Royal Recruits Firecracker Valkyrie
Royal Recruits Cannon
Royal Recruits Valkyrie
Royal Recruits Zap Arrows Valkyrie
Royal Recruits Cannon Valkyrie
Royal Recruits Cannon Firecracker Valkyrie
Royal Recruits Zap Firecracker Valkyrie
Arrows Valkyrie Zap Cannon Firecracker Royal Recruits Ice Wizard
Zap Arrows Cannon Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Royal Recruits Valkyrie
Arrows Firecracker Zap Ice Wizard
Arrows
Arrows Firecracker Royal Recruits Valkyrie
Zap Arrows Firecracker Valkyrie
Arrows Firecracker Zap Ice Wizard
Arrows Firecracker
Arrows Zap Firecracker Ice Wizard
Arrows Zap Firecracker
Firecracker Zap Arrows Royal Recruits Valkyrie
Zap Arrows Firecracker
Firecracker
Arrows Firecracker
Zap Arrows Firecracker
Zap Arrows Firecracker
Arrows Firecracker Royal Recruits
Arrows
Zap Arrows Firecracker
Zap Arrows Firecracker Valkyrie
Arrows
Zap Arrows Royal Recruits
Zap Arrows Firecracker Valkyrie Ice Wizard
Arrows Firecracker Zap Ice Wizard
Zap Arrows
Zap Arrows Firecracker
Zap Arrows Firecracker Ice Wizard
Zap Firecracker
Zap Arrows
Zap Arrows Firecracker
Arrows Firecracker
Zap Royal Recruits
Zap Arrows Firecracker Ice Wizard
Arrows
Firecracker Valkyrie
Arrows Zap Firecracker
Zap Arrows
Firecracker Royal Recruits
Zap Firecracker Royal Recruits
Firecracker Zap
Zap Firecracker Royal Recruits
Firecracker

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