My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Electro Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Electro Dragon P.E.K.K.A Royal Ghost Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits P.E.K.K.A Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Inferno Dragon
Giant Snowball
Royal Recruits Electro Dragon Inferno Dragon
Zap
Inferno Tower Inferno Dragon
Barbarian Barrel
Royal Recruits Inferno Tower Royal Ghost
The Log
Royal Recruits
Earthquake
Inferno Tower
Arrows
Royal Recruits
Royal Delivery
Royal Recruits Electro Dragon P.E.K.K.A Royal Ghost Inferno Dragon
Fireball
Inferno Tower Electro Dragon Inferno Dragon
Poison
Royal Recruits Inferno Tower Electro Dragon
Lightning
Inferno Tower Electro Dragon Inferno Dragon
Rocket
Inferno Tower Electro Dragon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Electro Dragon Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Inferno Tower P.E.K.K.A Royal Ghost Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Void Royal Ghost Inferno Dragon Inferno Tower Electro Dragon Royal Recruits P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Void Royal Ghost Inferno Dragon

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Void P.E.K.K.A Royal Recruits Electro Dragon Royal Ghost
Royal Recruits
Zap Electro Dragon Royal Ghost
Inferno Tower
Void
Zap
Electro Dragon
Zap Royal Recruits P.E.K.K.A Inferno Dragon
P.E.K.K.A
Zap Electro Dragon
Royal Ghost
Zap Royal Recruits
Inferno Dragon
Electro Dragon

Defense Synergies 0 9

Zap
Inferno Tower Void Electro Dragon P.E.K.K.A Royal Ghost Inferno Dragon
Royal Recruits
Inferno Tower
Zap Electro Dragon Royal Ghost
Void
Zap
Electro Dragon
Zap Inferno Tower Inferno Dragon
P.E.K.K.A
Zap
Royal Ghost
Zap Inferno Tower
Inferno Dragon
Zap Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Royal Recruits Inferno Tower Void Electro Dragon
Inferno Tower P.E.K.K.A Inferno Dragon Zap Royal Recruits Electro Dragon
Inferno Tower P.E.K.K.A Royal Recruits Void Electro Dragon Inferno Dragon
Royal Recruits Inferno Tower P.E.K.K.A Inferno Dragon Electro Dragon
Royal Recruits P.E.K.K.A
Zap Electro Dragon Royal Ghost
Inferno Tower Inferno Dragon Zap Void Electro Dragon
Zap Royal Recruits Inferno Tower Void Electro Dragon P.E.K.K.A
Inferno Tower P.E.K.K.A Inferno Dragon Royal Recruits
Royal Recruits Inferno Tower Royal Ghost
Zap Royal Recruits Electro Dragon Royal Ghost
Inferno Tower Inferno Dragon Zap Electro Dragon
Royal Recruits Inferno Tower P.E.K.K.A Zap Electro Dragon
Zap Royal Recruits Electro Dragon P.E.K.K.A Royal Ghost
Royal Recruits Inferno Tower P.E.K.K.A Inferno Dragon
Inferno Tower Zap Royal Recruits P.E.K.K.A Inferno Dragon
Royal Recruits Inferno Tower Electro Dragon P.E.K.K.A
Zap Royal Recruits Electro Dragon Royal Ghost
Zap Royal Recruits Electro Dragon Royal Ghost Inferno Dragon
P.E.K.K.A Royal Recruits Inferno Tower Inferno Dragon
Royal Recruits Royal Ghost Electro Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Zap Inferno Tower Void P.E.K.K.A Royal Ghost
Void Zap Electro Dragon Royal Ghost Inferno Dragon
Royal Recruits P.E.K.K.A Zap Inferno Tower Electro Dragon
Royal Recruits P.E.K.K.A Zap Inferno Tower
Royal Recruits Inferno Tower P.E.K.K.A Inferno Dragon
Zap Electro Dragon
Royal Recruits P.E.K.K.A Inferno Tower Void
Inferno Tower P.E.K.K.A Royal Recruits Inferno Dragon
Zap Royal Recruits Void Electro Dragon P.E.K.K.A Inferno Tower Inferno Dragon
Royal Recruits Inferno Tower P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon Royal Recruits Inferno Tower Electro Dragon
Royal Recruits P.E.K.K.A Zap Void
Royal Recruits P.E.K.K.A Inferno Tower
Royal Recruits Electro Dragon
Royal Recruits Inferno Tower Electro Dragon Zap P.E.K.K.A Inferno Dragon
Zap Royal Recruits Inferno Tower Electro Dragon P.E.K.K.A Royal Ghost Inferno Dragon
Zap Inferno Tower Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Royal Recruits Electro Dragon Royal Ghost
Void Zap Electro Dragon Royal Ghost
Void Electro Dragon
Royal Recruits Void
Zap
Zap Electro Dragon
Zap Electro Dragon
Void Zap Electro Dragon
Void Electro Dragon
Void Zap Royal Recruits Electro Dragon
Void Zap Electro Dragon
Void
Void Electro Dragon
Zap
Zap Electro Dragon
Royal Recruits Electro Dragon
Void Zap Electro Dragon
Zap Void Electro Dragon
Void
Void
Void
Zap Royal Recruits Void Electro Dragon
Zap Electro Dragon
Inferno Dragon
Void Zap Electro Dragon Royal Ghost
Void Zap Electro Dragon
Void Zap
Zap Void Electro Dragon
Zap Electro Dragon Void
Void
Void Zap Electro Dragon
Zap Void Electro Dragon
P.E.K.K.A
Zap Royal Recruits Void Electro Dragon
Zap Electro Dragon
Void Electro Dragon
Zap Electro Dragon
Void Zap
Royal Recruits Electro Dragon P.E.K.K.A
Zap Electro Dragon Royal Recruits
Zap Void Electro Dragon
Void Electro Dragon Zap Royal Recruits Royal Ghost
P.E.K.K.A Inferno Dragon
Void Electro Dragon
Void

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