My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Executioner P.E.K.K.A Electro Wizard Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits P.E.K.K.A Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Ram Rider
Giant Snowball
Royal Recruits Ram Rider
Zap
Ram Rider
Barbarian Barrel
Royal Recruits Executioner Electro Wizard
The Log
Royal Recruits Ram Rider
Earthquake
Arrows
Royal Recruits
Royal Delivery
Royal Recruits Executioner P.E.K.K.A Electro Wizard Ram Rider
Fireball
Executioner Electro Wizard Ram Rider
Poison
Royal Recruits Executioner Electro Wizard
Lightning
Executioner Electro Wizard Ram Rider
Rocket
Executioner Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Executioner P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Electro Wizard Executioner Ram Rider Royal Recruits P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Zap Arrows Electro Wizard Executioner

Attack Synergies 6 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows P.E.K.K.A Electro Wizard Ram Rider Royal Recruits Executioner Mega Knight
Arrows
Zap P.E.K.K.A Ram Rider Mega Knight
Royal Recruits
Zap Electro Wizard Ram Rider
Executioner
Zap P.E.K.K.A Mega Knight
P.E.K.K.A
Zap Arrows Electro Wizard Executioner Ram Rider
Electro Wizard
Zap P.E.K.K.A Royal Recruits Ram Rider Mega Knight
Ram Rider
Zap Arrows Royal Recruits P.E.K.K.A Electro Wizard Mega Knight
Mega Knight
Zap Arrows Executioner Electro Wizard Ram Rider

Defense Synergies 3 9

Zap
Electro Wizard Mega Knight Arrows Executioner P.E.K.K.A Ram Rider
Arrows
Mega Knight Zap P.E.K.K.A
Royal Recruits
Executioner
Zap Mega Knight
P.E.K.K.A
Zap Arrows Electro Wizard
Electro Wizard
Zap P.E.K.K.A Ram Rider Mega Knight
Ram Rider
Zap Electro Wizard
Mega Knight
Zap Arrows Executioner Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Royal Recruits Executioner Electro Wizard Ram Rider
P.E.K.K.A Zap Royal Recruits Executioner Electro Wizard Ram Rider Mega Knight
P.E.K.K.A Ram Rider Mega Knight Royal Recruits Executioner Electro Wizard
Royal Recruits P.E.K.K.A Electro Wizard Ram Rider Mega Knight
Arrows Royal Recruits P.E.K.K.A Mega Knight
Arrows Zap Executioner Electro Wizard Mega Knight
Electro Wizard Ram Rider Zap Arrows Executioner
Zap Arrows Royal Recruits P.E.K.K.A Electro Wizard Ram Rider Mega Knight
P.E.K.K.A Royal Recruits
Royal Recruits Electro Wizard Mega Knight
Executioner Electro Wizard Zap Arrows Royal Recruits Ram Rider Mega Knight
Arrows Executioner Zap Electro Wizard Ram Rider
Royal Recruits P.E.K.K.A Mega Knight Zap Electro Wizard Ram Rider
Executioner Mega Knight Zap Arrows Royal Recruits P.E.K.K.A Electro Wizard
Royal Recruits P.E.K.K.A Electro Wizard Ram Rider Mega Knight
Zap Royal Recruits P.E.K.K.A Electro Wizard Ram Rider Mega Knight
Mega Knight Arrows Royal Recruits Executioner P.E.K.K.A Electro Wizard
Arrows Mega Knight Zap Royal Recruits Executioner Electro Wizard Ram Rider
Zap Arrows Executioner Royal Recruits Electro Wizard Ram Rider Mega Knight
P.E.K.K.A Royal Recruits Electro Wizard Ram Rider
Royal Recruits Mega Knight Arrows Executioner P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Mega Knight Zap P.E.K.K.A Electro Wizard
Electro Wizard Zap Arrows Executioner Mega Knight
Royal Recruits P.E.K.K.A Mega Knight Zap Electro Wizard Ram Rider
Royal Recruits P.E.K.K.A Mega Knight Zap Electro Wizard Ram Rider
Royal Recruits P.E.K.K.A Executioner Ram Rider Mega Knight
Arrows Executioner Zap Electro Wizard Ram Rider
Royal Recruits P.E.K.K.A Electro Wizard Ram Rider
P.E.K.K.A Mega Knight Royal Recruits
Zap Royal Recruits P.E.K.K.A Electro Wizard Mega Knight
Royal Recruits P.E.K.K.A
P.E.K.K.A Mega Knight Royal Recruits
Royal Recruits P.E.K.K.A Mega Knight Zap Arrows Electro Wizard
Royal Recruits P.E.K.K.A Mega Knight Executioner Ram Rider
Royal Recruits Executioner Mega Knight
Royal Recruits Electro Wizard Zap Executioner P.E.K.K.A
Arrows Executioner Mega Knight Zap Royal Recruits P.E.K.K.A Electro Wizard
Zap Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits
Arrows Zap Executioner Electro Wizard Ram Rider
Arrows
Arrows Royal Recruits
Executioner Zap Arrows Mega Knight
Arrows Executioner Zap Ram Rider
Arrows Executioner
Arrows Zap Executioner Ram Rider
Arrows Zap Ram Rider
Electro Wizard
Zap Arrows Royal Recruits Electro Wizard Ram Rider
Zap Arrows Executioner
Executioner
Arrows
Zap Arrows
Zap Arrows Executioner
Arrows Royal Recruits Executioner Mega Knight
Arrows
Zap Arrows Executioner Electro Wizard Mega Knight
Zap Arrows Mega Knight
Mega Knight
Arrows
Zap Arrows Royal Recruits
Zap Arrows Executioner Mega Knight
Arrows Zap Executioner Electro Wizard Ram Rider
Zap Arrows Ram Rider Mega Knight
Zap Arrows
Zap Arrows Executioner Electro Wizard
Zap Electro Wizard
Zap Arrows Mega Knight
Zap Arrows Electro Wizard
P.E.K.K.A Mega Knight
Arrows
Zap Electro Wizard Royal Recruits
Zap Arrows Executioner Electro Wizard Ram Rider
Arrows
Executioner Electro Wizard Mega Knight
Arrows Zap Executioner
Zap Arrows
Royal Recruits Executioner P.E.K.K.A Mega Knight
Zap Royal Recruits Electro Wizard
Zap Executioner Electro Wizard
Zap Royal Recruits Executioner Electro Wizard Mega Knight
P.E.K.K.A
Mega Knight

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