My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Dark Prince Electro Dragon Lumberjack Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Royal Recruits Dark Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Royal Recruits Dark Prince Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Dark Prince Electro Dragon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Royal Recruits Dark Prince
Giant Snowball
Royal Recruits Electro Dragon Lumberjack
Zap
Dark Prince
Barbarian Barrel
Elite Barbarians Royal Recruits Dark Prince Lumberjack
The Log
Elite Barbarians Royal Recruits Dark Prince Lumberjack
Earthquake
Arrows
Royal Recruits
Royal Delivery
Elite Barbarians Royal Recruits Dark Prince Electro Dragon Lumberjack Mother Witch
Fireball
Elite Barbarians Electro Dragon Lumberjack Mother Witch
Poison
Royal Recruits Electro Dragon Mother Witch
Lightning
Elite Barbarians Dark Prince Electro Dragon Lumberjack Mother Witch
Rocket
Elite Barbarians Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Dark Prince Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Dark Prince Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Dark Prince Lumberjack Mother Witch Electro Dragon Elite Barbarians Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Arrows Dark Prince Lumberjack

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Elite Barbarians Royal Recruits Dark Prince Electro Dragon Lumberjack Mother Witch
Arrows
Zap Elite Barbarians Dark Prince Lumberjack Mother Witch
Elite Barbarians
Zap Arrows Lumberjack
Royal Recruits
Zap Electro Dragon Lumberjack
Dark Prince
Zap Arrows Lumberjack Mother Witch
Electro Dragon
Zap Royal Recruits Mother Witch
Lumberjack
Zap Arrows Elite Barbarians Royal Recruits Dark Prince
Mother Witch
Zap Arrows Dark Prince Electro Dragon

Defense Synergies 2 13

Zap
Arrows Elite Barbarians Dark Prince Electro Dragon Lumberjack Mother Witch
Arrows
Zap Dark Prince Lumberjack Mother Witch
Elite Barbarians
Dark Prince Mother Witch Zap
Royal Recruits
Dark Prince
Elite Barbarians Zap Arrows Electro Dragon Mother Witch
Electro Dragon
Zap Dark Prince Lumberjack
Lumberjack
Zap Arrows Electro Dragon Mother Witch
Mother Witch
Elite Barbarians Zap Arrows Dark Prince Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Royal Recruits Electro Dragon
Elite Barbarians Lumberjack Zap Royal Recruits Dark Prince Electro Dragon
Lumberjack Elite Barbarians Royal Recruits Dark Prince Electro Dragon
Elite Barbarians Royal Recruits Lumberjack Dark Prince Electro Dragon
Arrows Elite Barbarians Royal Recruits Dark Prince Lumberjack
Arrows Zap Dark Prince Electro Dragon Lumberjack Mother Witch
Zap Arrows Electro Dragon
Zap Arrows Royal Recruits Electro Dragon
Elite Barbarians Royal Recruits Lumberjack
Elite Barbarians Royal Recruits Dark Prince Lumberjack
Mother Witch Zap Arrows Royal Recruits Dark Prince Electro Dragon Lumberjack
Arrows Zap Electro Dragon
Royal Recruits Lumberjack Zap Elite Barbarians Dark Prince Electro Dragon
Zap Arrows Royal Recruits Dark Prince Electro Dragon Lumberjack
Elite Barbarians Royal Recruits Lumberjack
Zap Elite Barbarians Royal Recruits Lumberjack
Arrows Elite Barbarians Royal Recruits Dark Prince Electro Dragon Lumberjack
Arrows Zap Elite Barbarians Royal Recruits Dark Prince Electro Dragon Lumberjack
Zap Arrows Royal Recruits Dark Prince Electro Dragon Lumberjack Mother Witch
Elite Barbarians Royal Recruits Lumberjack
Royal Recruits Dark Prince Arrows Elite Barbarians Electro Dragon Lumberjack Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Lumberjack Zap Elite Barbarians Dark Prince
Zap Arrows Elite Barbarians Electro Dragon Lumberjack
Royal Recruits Lumberjack Zap Elite Barbarians Dark Prince Electro Dragon
Royal Recruits Dark Prince Lumberjack Zap Elite Barbarians
Royal Recruits Elite Barbarians Dark Prince Lumberjack
Arrows Mother Witch Zap Electro Dragon
Royal Recruits Dark Prince Elite Barbarians Lumberjack
Elite Barbarians Royal Recruits Dark Prince Lumberjack
Zap Royal Recruits Electro Dragon Elite Barbarians Dark Prince
Royal Recruits
Elite Barbarians Royal Recruits Dark Prince Electro Dragon Lumberjack
Royal Recruits Zap Arrows Elite Barbarians Dark Prince
Elite Barbarians Royal Recruits Dark Prince Lumberjack
Royal Recruits Electro Dragon
Elite Barbarians Royal Recruits Electro Dragon Zap Dark Prince Lumberjack
Arrows Zap Elite Barbarians Royal Recruits Dark Prince Electro Dragon Mother Witch
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits Electro Dragon
Arrows Zap Electro Dragon
Arrows Electro Dragon
Arrows Royal Recruits Dark Prince
Zap Arrows Dark Prince
Arrows Mother Witch Zap Electro Dragon
Arrows
Arrows Zap Electro Dragon
Arrows Zap Electro Dragon
Elite Barbarians Electro Dragon Lumberjack
Zap Arrows Royal Recruits Dark Prince Electro Dragon
Zap Arrows Electro Dragon
Elite Barbarians
Arrows Electro Dragon
Zap Arrows Elite Barbarians
Zap Arrows Electro Dragon
Arrows Royal Recruits Electro Dragon
Arrows
Zap Arrows Dark Prince Electro Dragon
Zap Arrows Electro Dragon Mother Witch
Arrows
Zap Arrows Royal Recruits Electro Dragon
Zap Arrows Mother Witch Dark Prince Electro Dragon
Arrows Zap Electro Dragon
Zap Arrows Electro Dragon
Zap Arrows
Elite Barbarians Zap Arrows Electro Dragon Mother Witch
Zap Electro Dragon
Elite Barbarians
Zap Arrows Electro Dragon
Zap Arrows Electro Dragon
Arrows
Zap Royal Recruits Dark Prince Electro Dragon
Zap Arrows Electro Dragon
Arrows
Dark Prince Electro Dragon Lumberjack
Arrows Zap Electro Dragon
Zap Arrows
Elite Barbarians Royal Recruits Dark Prince Electro Dragon
Zap Electro Dragon Elite Barbarians Royal Recruits
Zap Electro Dragon
Electro Dragon Zap Royal Recruits Dark Prince
Electro Dragon

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