My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Godly!

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Firecracker Royal Recruits Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Fire Spirit Spear Goblins Royal Recruits

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Royal Recruits Goblin Curse
Giant Snowball
Fire Spirit Spear Goblins Royal Recruits Goblin Curse
Zap
Fire Spirit Spear Goblins Firecracker Goblin Curse
Barbarian Barrel
Electro Spirit Fire Spirit Spear Goblins Firecracker Royal Recruits Goblin Curse Electro Wizard
The Log
Electro Spirit Fire Spirit Spear Goblins Firecracker Royal Recruits Goblin Curse
Earthquake
Spear Goblins Firecracker
Arrows
Electro Spirit Fire Spirit Spear Goblins Firecracker Royal Recruits Goblin Curse
Royal Delivery
Electro Spirit Fire Spirit Spear Goblins Firecracker Royal Recruits Electro Wizard
Fireball
Firecracker Electro Wizard
Poison
Spear Goblins Firecracker Royal Recruits Goblin Curse Electro Wizard
Lightning
Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fire Spirit Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fire Spirit Firecracker Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Fire Spirit Spear Goblins Royal Recruits Goblin Curse

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Fire Spirit Spear Goblins Goblin Curse Firecracker Fireball Electro Wizard Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Electro Spirit Fire Spirit Spear Goblins Goblin Curse

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Fireball Goblin Curse
Fire Spirit
Royal Recruits Goblin Curse
Spear Goblins
Firecracker Royal Recruits Goblin Curse
Firecracker
Spear Goblins Royal Recruits
Royal Recruits
Fire Spirit Spear Goblins Firecracker Electro Wizard
Fireball
Electro Spirit Goblin Curse Electro Wizard
Goblin Curse
Electro Spirit Fire Spirit Spear Goblins Fireball
Electro Wizard
Royal Recruits Fireball

Defense Synergies 0 10

Electro Spirit
Electro Wizard
Fire Spirit
Spear Goblins Firecracker Royal Recruits Electro Wizard
Spear Goblins
Fire Spirit Firecracker Electro Wizard
Firecracker
Fire Spirit Spear Goblins Royal Recruits Electro Wizard
Royal Recruits
Fire Spirit Firecracker
Fireball
Electro Wizard
Goblin Curse
Electro Wizard
Electro Spirit Fire Spirit Spear Goblins Firecracker Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Firecracker Royal Recruits Fireball Electro Wizard
Firecracker Royal Recruits Goblin Curse Electro Wizard
Fire Spirit Royal Recruits Goblin Curse Electro Wizard
Royal Recruits Firecracker Goblin Curse Electro Wizard
Firecracker Royal Recruits Fireball
Fireball Electro Spirit Fire Spirit Spear Goblins Firecracker Electro Wizard
Electro Wizard Electro Spirit Fire Spirit Spear Goblins Firecracker Fireball Goblin Curse
Electro Spirit Royal Recruits Fireball Electro Wizard
Royal Recruits Goblin Curse
Fire Spirit Spear Goblins Firecracker Royal Recruits Electro Wizard
Goblin Curse Electro Wizard Electro Spirit Spear Goblins Firecracker Royal Recruits Fireball
Spear Goblins Firecracker Fireball Goblin Curse Electro Wizard
Royal Recruits Fire Spirit Fireball Goblin Curse Electro Wizard
Fire Spirit Fireball Electro Spirit Firecracker Royal Recruits Goblin Curse Electro Wizard
Royal Recruits Goblin Curse Electro Wizard
Royal Recruits Fireball Goblin Curse Electro Wizard
Firecracker Royal Recruits Fireball Electro Wizard
Fire Spirit Fireball Electro Spirit Spear Goblins Firecracker Royal Recruits Electro Wizard
Electro Spirit Fire Spirit Spear Goblins Firecracker Royal Recruits Fireball Goblin Curse Electro Wizard
Royal Recruits Goblin Curse Electro Wizard
Royal Recruits Electro Spirit Fire Spirit Spear Goblins Firecracker Fireball Goblin Curse Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Spear Goblins Fireball Electro Wizard
Fireball Electro Wizard Firecracker
Royal Recruits Spear Goblins Electro Wizard
Royal Recruits Fireball Electro Wizard
Royal Recruits Goblin Curse
Fire Spirit Firecracker Fireball Electro Spirit Goblin Curse Electro Wizard
Royal Recruits Spear Goblins Fireball Electro Wizard
Royal Recruits Goblin Curse
Royal Recruits Electro Wizard Electro Spirit Spear Goblins Firecracker Fireball
Royal Recruits Goblin Curse
Royal Recruits
Royal Recruits Fireball Electro Wizard
Royal Recruits Fireball Goblin Curse
Royal Recruits Firecracker Fireball Goblin Curse
Royal Recruits Electro Wizard Electro Spirit Spear Goblins Firecracker Fireball
Electro Spirit Firecracker Royal Recruits Fireball Goblin Curse Electro Wizard
Electro Spirit Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Royal Recruits
Firecracker Fireball Goblin Curse Electro Wizard
Fireball
Firecracker Royal Recruits Fireball
Fireball Fire Spirit Firecracker Goblin Curse
Firecracker Fireball Electro Spirit Fire Spirit Spear Goblins Goblin Curse
Fire Spirit Firecracker
Fireball Fire Spirit Firecracker Goblin Curse
Fireball Firecracker
Fire Spirit Fireball Electro Wizard
Firecracker Royal Recruits Fireball Electro Wizard
Fireball Fire Spirit Firecracker Goblin Curse
Fire Spirit Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Spear Goblins Firecracker Fireball
Firecracker Royal Recruits Fireball
Fireball
Fire Spirit Firecracker Fireball Electro Wizard
Fire Spirit Firecracker Fireball Goblin Curse
Fireball
Fireball
Royal Recruits Fireball
Firecracker Goblin Curse Electro Spirit Fire Spirit Fireball
Firecracker Fireball Electro Wizard
Fireball
Fireball Firecracker Goblin Curse
Fire Spirit Firecracker Fireball Goblin Curse Electro Wizard
Electro Wizard Electro Spirit Firecracker Fireball
Fireball
Fireball
Electro Spirit Firecracker Fireball Electro Wizard
Firecracker Fireball Goblin Curse
Electro Wizard Electro Spirit Fire Spirit Spear Goblins Royal Recruits Fireball
Fireball Fire Spirit Firecracker Goblin Curse Electro Wizard
Fireball
Fireball Firecracker Electro Wizard
Firecracker Fireball
Fireball
Firecracker Royal Recruits
Electro Spirit Firecracker Royal Recruits Fireball Electro Wizard
Firecracker Fireball Electro Wizard
Firecracker Royal Recruits Fireball Electro Wizard
Fireball Firecracker

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