My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin Inferno Tower Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Rune Giant Witch Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Mini P.E.K.K.A Rune Giant Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Prince
Giant Snowball
Bats Dart Goblin Witch
Zap
Bats Dart Goblin Inferno Tower Witch Prince
Barbarian Barrel
Dart Goblin Inferno Tower Witch
The Log
Dart Goblin Mini P.E.K.K.A Witch Prince
Earthquake
Inferno Tower Witch
Arrows
Bats Dart Goblin Witch
Royal Delivery
Bats Dart Goblin Mini P.E.K.K.A Witch Prince
Fireball
Dart Goblin Inferno Tower Witch
Poison
Bats Dart Goblin Inferno Tower Witch
Lightning
Mini P.E.K.K.A Inferno Tower Witch Prince
Rocket
Inferno Tower Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Inferno Tower Rune Giant Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Dart Goblin Fireball Mini P.E.K.K.A Rune Giant Inferno Tower Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Dart Goblin Fireball Mini P.E.K.K.A

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mini P.E.K.K.A Rune Giant Prince
Dart Goblin
Rune Giant Prince
Fireball
Mini P.E.K.K.A
Bats
Inferno Tower
Rune Giant
Bats Dart Goblin
Witch
Prince
Prince
Bats Dart Goblin Witch

Defense Synergies 0 12

Bats
Dart Goblin Mini P.E.K.K.A Inferno Tower Prince
Dart Goblin
Bats Mini P.E.K.K.A Inferno Tower Prince
Fireball
Mini P.E.K.K.A Inferno Tower
Mini P.E.K.K.A
Bats Dart Goblin Fireball Witch
Inferno Tower
Bats Dart Goblin Fireball Prince
Rune Giant
Witch
Mini P.E.K.K.A Prince
Prince
Bats Dart Goblin Inferno Tower Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Fireball Inferno Tower
Mini P.E.K.K.A Inferno Tower Bats Dart Goblin Witch Prince
Mini P.E.K.K.A Inferno Tower Witch Prince Bats Dart Goblin
Mini P.E.K.K.A Inferno Tower Witch Prince Bats Dart Goblin
Fireball Mini P.E.K.K.A Prince
Fireball Bats Dart Goblin
Bats Dart Goblin Inferno Tower Fireball Witch
Dart Goblin Fireball Inferno Tower
Mini P.E.K.K.A Inferno Tower Witch Prince
Dart Goblin Mini P.E.K.K.A Inferno Tower Prince
Bats Dart Goblin Witch Fireball
Inferno Tower Bats Dart Goblin Fireball Witch
Mini P.E.K.K.A Inferno Tower Prince Bats Fireball Witch
Fireball Bats Dart Goblin Mini P.E.K.K.A Witch Prince
Mini P.E.K.K.A Inferno Tower Prince
Inferno Tower Fireball Mini P.E.K.K.A Prince
Bats Fireball Mini P.E.K.K.A Inferno Tower Witch Prince
Fireball Bats Dart Goblin Witch Prince
Witch Bats Dart Goblin Fireball
Mini P.E.K.K.A Dart Goblin Inferno Tower Prince
Bats Dart Goblin Fireball Mini P.E.K.K.A Witch Prince
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Fireball Inferno Tower Witch Prince
Fireball Mini P.E.K.K.A Prince
Bats Mini P.E.K.K.A Inferno Tower Witch Prince
Mini P.E.K.K.A Prince Bats Fireball Inferno Tower
Inferno Tower Mini P.E.K.K.A Witch Prince
Fireball Bats Dart Goblin Witch
Mini P.E.K.K.A Prince Bats Dart Goblin Fireball Inferno Tower Witch
Mini P.E.K.K.A Inferno Tower Prince
Bats Fireball Mini P.E.K.K.A Inferno Tower Witch Prince
Inferno Tower Witch Dart Goblin
Bats Dart Goblin Mini P.E.K.K.A Inferno Tower Witch Prince
Fireball Prince
Mini P.E.K.K.A Prince Fireball Inferno Tower Witch
Dart Goblin Fireball Witch
Inferno Tower Witch Bats Dart Goblin Fireball Mini P.E.K.K.A Prince
Bats Dart Goblin Fireball Mini P.E.K.K.A Inferno Tower Witch
Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Dart Goblin
Fireball Dart Goblin
Dart Goblin Fireball
Dart Goblin Fireball Prince
Fireball
Fireball Bats Dart Goblin Witch
Dart Goblin Witch
Fireball Dart Goblin
Fireball Dart Goblin
Bats Fireball Mini P.E.K.K.A Prince
Dart Goblin Fireball Prince
Fireball Dart Goblin
Dart Goblin Fireball
Dart Goblin Fireball
Dart Goblin Fireball Prince
Dart Goblin Fireball Witch
Dart Goblin Fireball
Fireball
Bats Mini P.E.K.K.A
Dart Goblin Fireball Mini P.E.K.K.A Prince
Dart Goblin Fireball Witch
Fireball Prince
Fireball
Prince
Fireball
Fireball Witch
Witch
Fireball Dart Goblin Witch
Fireball Witch Prince
Fireball Dart Goblin
Bats Dart Goblin Fireball Witch
Bats Dart Goblin Fireball Witch
Fireball Mini P.E.K.K.A
Dart Goblin Fireball
Fireball
Prince
Fireball
Bats Dart Goblin Fireball Witch Prince
Fireball Dart Goblin Witch
Fireball
Fireball Dart Goblin Mini P.E.K.K.A Prince
Dart Goblin Fireball
Fireball
Dart Goblin Prince
Bats Dart Goblin Fireball Witch
Bats Dart Goblin Fireball Witch
Dart Goblin Fireball Witch Prince
Prince
Fireball Dart Goblin

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