My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Executioner Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Tesla Rune Giant Executioner X-Bow Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Rune Giant X-Bow

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Guards
Giant Snowball
Bats Guards
Zap
Bats Guards X-Bow
Barbarian Barrel
Knight Tesla Guards Executioner X-Bow Ice Wizard
The Log
Guards X-Bow
Earthquake
Tesla Guards X-Bow
Arrows
Bats Guards
Royal Delivery
Bats Knight Guards Executioner Ice Wizard
Fireball
Tesla Executioner X-Bow Ice Wizard
Poison
Bats Guards Executioner X-Bow Ice Wizard
Lightning
Knight Tesla Executioner X-Bow Ice Wizard
Rocket
Executioner X-Bow

Against air swarms

Spells and units that can counter air swarms.

Executioner Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Executioner Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Guards Rune Giant Executioner Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Knight Guards Ice Wizard Tesla Rune Giant Executioner X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Knight Guards Ice Wizard

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Rune Giant X-Bow
Knight
Bats Executioner X-Bow Ice Wizard
Tesla
Guards
X-Bow
Rune Giant
Bats Ice Wizard
Executioner
Knight
X-Bow
Knight Bats Guards Ice Wizard
Ice Wizard
Knight Rune Giant X-Bow

Defense Synergies 6 8

Bats
Knight Tesla X-Bow Ice Wizard
Knight
Bats Tesla Executioner X-Bow Ice Wizard
Tesla
Knight X-Bow Bats Guards
Guards
Tesla Executioner X-Bow Ice Wizard
Rune Giant
Executioner
Knight Guards
X-Bow
Knight Tesla Bats Guards Ice Wizard
Ice Wizard
Knight Bats Guards X-Bow

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Executioner X-Bow
Bats Knight Tesla Executioner X-Bow Ice Wizard
Tesla Bats Knight Executioner Ice Wizard
Tesla Bats Knight Guards Ice Wizard
X-Bow
Bats Tesla Guards Executioner X-Bow Ice Wizard
Bats Tesla Executioner X-Bow Ice Wizard
Tesla X-Bow
Tesla X-Bow Ice Wizard
Knight Guards Tesla Ice Wizard
Bats Guards Executioner Ice Wizard Knight Tesla X-Bow
Tesla Executioner Bats Ice Wizard
Tesla Bats Knight Guards X-Bow Ice Wizard
Executioner Bats Tesla Guards X-Bow
Knight Tesla X-Bow
Tesla X-Bow
Tesla Bats Knight Executioner X-Bow
Tesla Bats Knight Guards Executioner X-Bow Ice Wizard
Executioner Bats Knight Tesla Guards Ice Wizard
Tesla
Bats Knight Tesla Guards Executioner
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Tesla X-Bow
Knight Tesla Executioner X-Bow
Guards Bats Knight
Guards Bats Knight Tesla X-Bow
Knight Tesla Guards Executioner
Executioner Bats Tesla Ice Wizard
Guards Bats Knight Tesla Ice Wizard
Knight Tesla
Bats Knight X-Bow
Tesla Guards
Bats Knight Tesla Guards
Guards
Knight Tesla Guards Executioner
Tesla Executioner
Tesla Guards Bats Knight Executioner X-Bow
Bats Executioner Tesla Ice Wizard
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Guards X-Bow
Executioner X-Bow Ice Wizard
X-Bow
Knight Guards
Executioner
Executioner Bats Ice Wizard
Executioner
X-Bow Executioner Ice Wizard
X-Bow
Bats Guards X-Bow
Knight X-Bow
Executioner
Knight Executioner
X-Bow
X-Bow
X-Bow Executioner
Executioner X-Bow
Bats
Executioner X-Bow
X-Bow
X-Bow
X-Bow
X-Bow
Executioner Ice Wizard
X-Bow Executioner Ice Wizard
X-Bow
X-Bow
Bats Executioner X-Bow Ice Wizard
Bats Guards
X-Bow
Bats Guards X-Bow
Executioner Ice Wizard
Knight Executioner
Executioner
Executioner
Bats Guards
Bats Executioner
Executioner X-Bow

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