My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Dart Goblin Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Flying Machine Rune Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Flying Machine Rune Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards
Giant Snowball
Dart Goblin Flying Machine Guards
Zap
Firecracker Dart Goblin Flying Machine Guards
Barbarian Barrel
Firecracker Dart Goblin Guards
The Log
Firecracker Dart Goblin Guards
Earthquake
Firecracker Guards
Arrows
Firecracker Dart Goblin Flying Machine Guards
Royal Delivery
Firecracker Dart Goblin Flying Machine Guards
Fireball
Firecracker Dart Goblin Flying Machine
Poison
Firecracker Dart Goblin Flying Machine Guards
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Rune Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Berserker The Log Firecracker Dart Goblin Guards Flying Machine Rune Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Zap Berserker The Log Firecracker

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Dart Goblin Flying Machine Guards The Log
Berserker
Rune Giant
Firecracker
Zap Dart Goblin Flying Machine
Dart Goblin
Rune Giant Zap Firecracker The Log
Flying Machine
Zap Firecracker
Guards
Zap The Log
Rune Giant
Berserker Dart Goblin
The Log
Zap Dart Goblin Guards

Defense Synergies 1 14

Zap
Firecracker Dart Goblin Flying Machine Guards The Log
Berserker
Firecracker
The Log Zap Dart Goblin Flying Machine Guards
Dart Goblin
Zap Firecracker Flying Machine Guards The Log
Flying Machine
Zap Firecracker Dart Goblin Guards The Log
Guards
Zap Firecracker Dart Goblin Flying Machine The Log
Rune Giant
The Log
Firecracker Zap Dart Goblin Flying Machine Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Dart Goblin Flying Machine The Log
Zap Firecracker Dart Goblin Flying Machine The Log
Dart Goblin
Firecracker Dart Goblin Guards
Firecracker The Log
The Log Zap Firecracker Dart Goblin Flying Machine Guards
Dart Goblin Zap Firecracker Flying Machine
Zap Dart Goblin Flying Machine The Log
Guards Firecracker Dart Goblin
Berserker Dart Goblin Guards Zap Firecracker Flying Machine The Log
Zap Firecracker Dart Goblin Flying Machine
Zap Flying Machine Guards The Log
Zap Firecracker Dart Goblin Guards The Log
Zap The Log
Firecracker
Zap Firecracker Dart Goblin Flying Machine Guards The Log
Zap The Log Firecracker Dart Goblin Flying Machine Guards
Dart Goblin
Firecracker Dart Goblin Flying Machine Guards The Log
Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap
Zap Firecracker Flying Machine The Log
Guards Zap The Log
Guards Zap The Log
Guards
Firecracker Zap Dart Goblin Flying Machine
Guards Dart Goblin Flying Machine
Zap Firecracker Flying Machine The Log
Dart Goblin Guards
Dart Goblin Flying Machine Guards
Zap Guards The Log
Guards
Firecracker Dart Goblin Flying Machine
Guards Zap Firecracker Dart Goblin Flying Machine The Log
Zap Firecracker Dart Goblin Flying Machine The Log
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Dart Goblin Flying Machine Guards The Log
Firecracker Zap Dart Goblin Flying Machine The Log
Dart Goblin Flying Machine The Log
Firecracker Dart Goblin Flying Machine Guards The Log
Zap Firecracker The Log
Firecracker Zap Dart Goblin Flying Machine
Firecracker Dart Goblin Flying Machine The Log
The Log Zap Firecracker Dart Goblin Flying Machine
The Log Zap Firecracker Dart Goblin Flying Machine
Guards
Firecracker Zap Dart Goblin Flying Machine The Log
Zap Firecracker Dart Goblin Flying Machine
Flying Machine Firecracker Dart Goblin The Log
Firecracker Dart Goblin Flying Machine
Zap Firecracker Dart Goblin Flying Machine The Log
Zap Firecracker Dart Goblin Flying Machine The Log
Firecracker Dart Goblin Flying Machine The Log
Zap Firecracker Dart Goblin Flying Machine The Log
Zap Firecracker Dart Goblin Flying Machine The Log
The Log
The Log
Zap Flying Machine The Log
Zap Firecracker The Log
Firecracker The Log Zap Dart Goblin Flying Machine
Zap Flying Machine The Log
Zap Firecracker Dart Goblin The Log
Zap Firecracker Dart Goblin Flying Machine
Zap Firecracker Dart Goblin Flying Machine Guards
Zap Dart Goblin The Log
Zap Firecracker
Firecracker The Log
Zap Dart Goblin Flying Machine Guards
Zap Firecracker Dart Goblin Flying Machine
The Log
Firecracker Dart Goblin Flying Machine
The Log Zap Firecracker Dart Goblin Flying Machine
Zap
Firecracker Dart Goblin Flying Machine
Zap Firecracker Dart Goblin Flying Machine Guards The Log
Firecracker Zap Dart Goblin Flying Machine
Zap Firecracker Dart Goblin Flying Machine The Log
Firecracker Dart Goblin

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