My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Godly!

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Tesla Rune Giant P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Rune Giant P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons Dart Goblin
Zap
Skeletons Firecracker Dart Goblin
Barbarian Barrel
Skeletons Firecracker Tesla Dart Goblin
The Log
Skeletons Firecracker Dart Goblin
Earthquake
Skeletons Firecracker Tesla
Arrows
Skeletons Firecracker Dart Goblin
Royal Delivery
Skeletons Firecracker Dart Goblin P.E.K.K.A
Fireball
Firecracker Tesla Dart Goblin
Poison
Firecracker Dart Goblin
Lightning
Tesla
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rune Giant P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Berserker Arrows Firecracker Dart Goblin Tesla Rune Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Berserker Arrows Firecracker

Attack Synergies 3 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Berserker
Rune Giant
Arrows
P.E.K.K.A
Firecracker
Dart Goblin P.E.K.K.A
Tesla
Dart Goblin
Rune Giant Firecracker P.E.K.K.A
Rune Giant
Berserker Dart Goblin
P.E.K.K.A
Arrows Firecracker Dart Goblin

Defense Synergies 2 9

Skeletons
Tesla Dart Goblin Firecracker P.E.K.K.A
Berserker
Arrows
Tesla P.E.K.K.A
Firecracker
Skeletons Tesla Dart Goblin P.E.K.K.A
Tesla
Skeletons Arrows Firecracker Dart Goblin
Dart Goblin
Skeletons Firecracker Tesla P.E.K.K.A
Rune Giant
P.E.K.K.A
Skeletons Arrows Firecracker Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Dart Goblin
P.E.K.K.A Skeletons Firecracker Tesla Dart Goblin
Tesla P.E.K.K.A Skeletons Dart Goblin
Tesla P.E.K.K.A Skeletons Firecracker Dart Goblin
Arrows Firecracker P.E.K.K.A
Arrows Skeletons Firecracker Tesla Dart Goblin
Tesla Dart Goblin Arrows Firecracker
Arrows Tesla Dart Goblin P.E.K.K.A
Tesla P.E.K.K.A Skeletons
Skeletons Firecracker Tesla Dart Goblin
Berserker Dart Goblin Skeletons Arrows Firecracker Tesla
Arrows Tesla Firecracker Dart Goblin
Tesla P.E.K.K.A Skeletons
Arrows Firecracker Tesla Dart Goblin P.E.K.K.A
P.E.K.K.A Tesla
Tesla P.E.K.K.A
Tesla Skeletons Arrows Firecracker P.E.K.K.A
Arrows Tesla Firecracker Dart Goblin
Arrows Firecracker Tesla Dart Goblin
P.E.K.K.A Tesla Dart Goblin
Arrows Firecracker Tesla Dart Goblin P.E.K.K.A
P.E.K.K.A Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Tesla P.E.K.K.A
Arrows Firecracker Tesla
P.E.K.K.A Skeletons
P.E.K.K.A Tesla
P.E.K.K.A Skeletons Tesla
Arrows Firecracker Skeletons Tesla Dart Goblin
P.E.K.K.A Skeletons Tesla Dart Goblin
P.E.K.K.A Tesla
P.E.K.K.A Skeletons Firecracker
P.E.K.K.A Skeletons Tesla Dart Goblin
P.E.K.K.A Tesla Dart Goblin
P.E.K.K.A Arrows
P.E.K.K.A Skeletons Tesla
Firecracker Tesla Dart Goblin
Tesla Skeletons Firecracker Dart Goblin P.E.K.K.A
Arrows Firecracker Tesla Dart Goblin P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Firecracker
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Firecracker Arrows Dart Goblin
Arrows Firecracker Dart Goblin
Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows
Arrows
Arrows Firecracker
Arrows Firecracker Dart Goblin
Arrows
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Firecracker Dart Goblin
Arrows Dart Goblin
Arrows Firecracker
P.E.K.K.A
Arrows Firecracker
Dart Goblin
Arrows Firecracker Dart Goblin
Arrows
Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows
Firecracker Dart Goblin P.E.K.K.A
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin
P.E.K.K.A
Firecracker Dart Goblin

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