My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Rune Giant Goblin Giant Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Rune Giant Goblin Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats Lumberjack
Zap
Bats Goblin Giant
Barbarian Barrel
Electro Spirit Lumberjack
The Log
Electro Spirit Lumberjack
Earthquake
Arrows
Electro Spirit Bats
Royal Delivery
Electro Spirit Bats Lumberjack
Fireball
Lumberjack
Poison
Bats
Lightning
Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Poison

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Bats Arrows Poison Rune Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Bats Berserker Arrows Poison Rune Giant Lumberjack Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Bats Berserker Arrows

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Goblin Giant Lumberjack
Bats
Rune Giant Goblin Giant Lumberjack
Berserker
Rune Giant
Arrows
Goblin Giant Lumberjack
Poison
Goblin Giant
Rune Giant
Berserker Lumberjack Bats
Goblin Giant
Electro Spirit Bats Arrows Poison Lumberjack
Lumberjack
Rune Giant Electro Spirit Bats Arrows Goblin Giant

Defense Synergies 0 4

Electro Spirit
Lumberjack
Bats
Goblin Giant Lumberjack
Berserker
Arrows
Lumberjack
Poison
Rune Giant
Goblin Giant
Bats
Lumberjack
Electro Spirit Bats Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Giant
Lumberjack Bats
Lumberjack Bats
Lumberjack Bats
Arrows Poison Lumberjack
Arrows Electro Spirit Bats Lumberjack
Bats Electro Spirit Arrows Poison
Electro Spirit Arrows Poison Goblin Giant
Lumberjack
Lumberjack
Bats Berserker Poison Electro Spirit Arrows Goblin Giant Lumberjack
Arrows Bats Poison
Lumberjack Bats
Electro Spirit Bats Arrows Poison Lumberjack
Lumberjack
Lumberjack
Bats Arrows Poison Lumberjack
Arrows Electro Spirit Bats Lumberjack
Arrows Poison Electro Spirit Bats Lumberjack
Lumberjack
Electro Spirit Bats Arrows Poison Goblin Giant Lumberjack
Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack
Poison Arrows Lumberjack
Lumberjack Bats Goblin Giant
Lumberjack Bats Goblin Giant
Goblin Giant Lumberjack
Arrows Poison Electro Spirit Bats Goblin Giant
Bats Goblin Giant Lumberjack
Goblin Giant Lumberjack
Electro Spirit Bats Poison
Goblin Giant
Bats Lumberjack
Arrows Poison Goblin Giant
Goblin Giant Lumberjack
Electro Spirit Bats Poison Goblin Giant Lumberjack
Bats Arrows Poison Electro Spirit
Electro Spirit Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows
Arrows Poison
Arrows Poison Goblin Giant
Arrows Poison
Poison Arrows
Arrows Poison Electro Spirit Bats Goblin Giant
Arrows Poison
Arrows Poison
Arrows Poison
Bats Poison Lumberjack
Poison Arrows
Poison Arrows
Poison
Arrows Poison
Arrows Poison
Arrows Poison
Arrows Poison
Arrows Poison
Bats
Arrows Poison
Arrows Poison
Poison
Arrows Poison
Arrows Poison
Arrows Poison Electro Spirit
Arrows Poison
Arrows Poison
Poison Arrows
Poison Bats Arrows
Electro Spirit Bats Poison
Poison Arrows
Electro Spirit Arrows Poison
Arrows Poison
Electro Spirit Bats
Poison Arrows
Arrows
Poison Lumberjack
Arrows Poison
Arrows Poison
Electro Spirit Bats Poison
Bats Poison
Poison Goblin Giant
Poison

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: