My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Valkyrie Rune Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Elite Barbarians Valkyrie Barbarian Barrel Rune Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Witch
Zap
Witch
Barbarian Barrel
Ice Spirit Elite Barbarians Valkyrie Witch
The Log
Ice Spirit Elite Barbarians Witch
Earthquake
Witch
Arrows
Ice Spirit Witch
Royal Delivery
Ice Spirit Elite Barbarians Valkyrie Witch
Fireball
Elite Barbarians Witch
Poison
Witch
Lightning
Elite Barbarians Valkyrie Witch
Rocket
Elite Barbarians Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Fireball Valkyrie Barbarian Barrel

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Valkyrie Rune Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Berserker Barbarian Barrel Fireball Valkyrie Rune Giant Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Berserker Barbarian Barrel Fireball

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Valkyrie Elite Barbarians Barbarian Barrel Witch
Berserker
Rune Giant
Elite Barbarians
Valkyrie Ice Spirit Fireball Barbarian Barrel
Fireball
Elite Barbarians
Valkyrie
Ice Spirit Elite Barbarians Witch
Barbarian Barrel
Ice Spirit Elite Barbarians
Rune Giant
Berserker
Witch
Ice Spirit Valkyrie

Defense Synergies 2 8

Ice Spirit
Elite Barbarians Fireball Valkyrie Barbarian Barrel Witch
Berserker
Elite Barbarians
Valkyrie Ice Spirit
Fireball
Barbarian Barrel Ice Spirit Valkyrie
Valkyrie
Elite Barbarians Ice Spirit Fireball Witch
Barbarian Barrel
Fireball Ice Spirit Witch
Rune Giant
Witch
Ice Spirit Valkyrie Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Barbarian Barrel
Elite Barbarians Ice Spirit Valkyrie Witch
Witch Elite Barbarians Valkyrie
Elite Barbarians Witch Valkyrie
Elite Barbarians Fireball Valkyrie Barbarian Barrel
Fireball Barbarian Barrel Valkyrie
Ice Spirit Fireball Witch
Fireball Valkyrie Barbarian Barrel
Witch Elite Barbarians
Elite Barbarians Ice Spirit Valkyrie Barbarian Barrel
Berserker Valkyrie Witch Fireball Barbarian Barrel
Fireball Witch
Ice Spirit Elite Barbarians Fireball Valkyrie Witch
Fireball Valkyrie Ice Spirit Barbarian Barrel Witch
Elite Barbarians
Ice Spirit Elite Barbarians Fireball
Elite Barbarians Fireball Valkyrie Witch
Ice Spirit Fireball Valkyrie Elite Barbarians Barbarian Barrel Witch
Valkyrie Barbarian Barrel Witch Ice Spirit Fireball
Elite Barbarians
Valkyrie Elite Barbarians Fireball Barbarian Barrel Witch
Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Elite Barbarians Fireball Barbarian Barrel Witch
Fireball Elite Barbarians Valkyrie Barbarian Barrel
Ice Spirit Elite Barbarians Valkyrie Witch
Valkyrie Elite Barbarians Fireball Barbarian Barrel
Elite Barbarians Valkyrie Witch
Fireball Ice Spirit Witch
Elite Barbarians Fireball Valkyrie Witch
Elite Barbarians Valkyrie
Ice Spirit Elite Barbarians Fireball Valkyrie Barbarian Barrel Witch
Witch
Elite Barbarians Valkyrie Witch
Elite Barbarians Fireball Valkyrie
Elite Barbarians Fireball Valkyrie Witch
Fireball Valkyrie Witch
Elite Barbarians Witch Ice Spirit Fireball Valkyrie Barbarian Barrel
Valkyrie Elite Barbarians Fireball Barbarian Barrel Witch
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Barbarian Barrel
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Valkyrie Barbarian Barrel
Fireball Valkyrie Barbarian Barrel
Fireball Ice Spirit Witch
Witch
Fireball Ice Spirit Barbarian Barrel
Fireball
Elite Barbarians Fireball
Fireball Valkyrie Barbarian Barrel
Fireball
Elite Barbarians Fireball Barbarian Barrel
Fireball Barbarian Barrel
Elite Barbarians Fireball Barbarian Barrel
Fireball Barbarian Barrel Witch
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Valkyrie Barbarian Barrel Witch
Fireball
Fireball
Fireball Barbarian Barrel
Ice Spirit Fireball Valkyrie Barbarian Barrel Witch
Witch
Fireball Barbarian Barrel Witch
Fireball Witch
Fireball Barbarian Barrel
Elite Barbarians Fireball Witch
Ice Spirit Fireball Witch
Elite Barbarians Fireball
Fireball
Ice Spirit Fireball
Fireball
Ice Spirit Fireball Barbarian Barrel Witch
Fireball Witch
Fireball Barbarian Barrel
Fireball Valkyrie
Fireball
Fireball
Elite Barbarians
Ice Spirit Elite Barbarians Fireball Witch
Fireball Witch
Fireball Barbarian Barrel Witch
Fireball

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