My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Suspicious Bush Goblin Cage Flying Machine Rune Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin Flying Machine Rune Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Dart Goblin Flying Machine
Zap
Dart Goblin Flying Machine
Barbarian Barrel
Knight Dart Goblin Goblin Cage
The Log
Suspicious Bush Dart Goblin Goblin Cage
Earthquake
Goblin Cage
Arrows
Suspicious Bush Dart Goblin Flying Machine
Royal Delivery
Knight Dart Goblin Goblin Cage Flying Machine
Fireball
Suspicious Bush Dart Goblin Goblin Cage Flying Machine
Poison
Suspicious Bush Dart Goblin Goblin Cage Flying Machine
Lightning
Knight Goblin Cage
Rocket

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Suspicious Bush Rune Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Berserker Suspicious Bush The Log Knight Dart Goblin Goblin Cage Flying Machine Rune Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Berserker Suspicious Bush The Log Knight

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Berserker
Rune Giant
Knight
Dart Goblin Flying Machine The Log
Suspicious Bush
Dart Goblin
Knight Rune Giant Goblin Cage The Log
Goblin Cage
Dart Goblin Flying Machine The Log
Flying Machine
Knight Goblin Cage
Rune Giant
Berserker Dart Goblin
The Log
Knight Dart Goblin Goblin Cage

Defense Synergies 1 9

Berserker
Knight
Dart Goblin Goblin Cage Flying Machine The Log
Suspicious Bush
Dart Goblin
Knight Goblin Cage Flying Machine The Log
Goblin Cage
Knight Dart Goblin Flying Machine The Log
Flying Machine
Knight Dart Goblin Goblin Cage The Log
Rune Giant
The Log
Knight Dart Goblin Goblin Cage Flying Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Dart Goblin Goblin Cage Flying Machine The Log
Knight Dart Goblin Goblin Cage Flying Machine The Log
Goblin Cage Knight Dart Goblin
Goblin Cage Knight Dart Goblin
Goblin Cage The Log
The Log Dart Goblin Flying Machine
Dart Goblin Goblin Cage Flying Machine
Dart Goblin Goblin Cage Flying Machine The Log
Goblin Cage
Knight Dart Goblin
Berserker Dart Goblin Knight Flying Machine The Log
Dart Goblin Flying Machine
Goblin Cage Knight Flying Machine The Log
Dart Goblin Goblin Cage The Log
Knight Goblin Cage
Goblin Cage The Log
Knight Goblin Cage
Goblin Cage Knight Dart Goblin Flying Machine The Log
Goblin Cage The Log Knight Dart Goblin Flying Machine
Dart Goblin Goblin Cage
Knight Dart Goblin Flying Machine The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Cage
Knight Flying Machine The Log
Knight Goblin Cage The Log
Knight Goblin Cage The Log
Knight Goblin Cage
Dart Goblin Flying Machine
Knight Dart Goblin Goblin Cage Flying Machine
Knight Goblin Cage
Goblin Cage Knight Flying Machine The Log
Dart Goblin Goblin Cage
Knight Dart Goblin Goblin Cage Flying Machine
Goblin Cage The Log
Knight Goblin Cage
Dart Goblin Goblin Cage Flying Machine
Knight Dart Goblin Goblin Cage Flying Machine The Log
Dart Goblin Goblin Cage Flying Machine The Log
Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Dart Goblin Flying Machine The Log
Dart Goblin Flying Machine The Log
Dart Goblin Flying Machine The Log
Knight Dart Goblin Flying Machine The Log
The Log
Dart Goblin Flying Machine
Dart Goblin Flying Machine The Log
The Log Dart Goblin Flying Machine
The Log Dart Goblin Flying Machine
Knight Dart Goblin Flying Machine The Log
Dart Goblin Flying Machine
Flying Machine Knight Dart Goblin The Log
Dart Goblin Flying Machine
Dart Goblin Flying Machine The Log
Dart Goblin Flying Machine The Log
Dart Goblin Flying Machine The Log
Dart Goblin Flying Machine The Log
Dart Goblin Flying Machine The Log
The Log
The Log
Flying Machine The Log
The Log
The Log Dart Goblin Flying Machine
Flying Machine The Log
Dart Goblin The Log
Dart Goblin Flying Machine
Dart Goblin Flying Machine
Dart Goblin The Log
The Log
Dart Goblin Flying Machine
Dart Goblin Flying Machine
The Log
Knight Dart Goblin Flying Machine
The Log Dart Goblin Flying Machine
Dart Goblin Flying Machine
Dart Goblin Flying Machine The Log
Dart Goblin Flying Machine
Dart Goblin Flying Machine The Log
Dart Goblin

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