My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Flying Machine Wizard Rune Giant Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Rune Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon
Giant Snowball
Flying Machine Inferno Dragon Lumberjack
Zap
Flying Machine Inferno Dragon
Barbarian Barrel
Goblin Cage Wizard Lumberjack
The Log
Goblin Cage Lumberjack
Earthquake
Goblin Cage
Arrows
Flying Machine
Royal Delivery
Goblin Cage Flying Machine Wizard Inferno Dragon Lumberjack
Fireball
Goblin Cage Flying Machine Wizard Inferno Dragon Lumberjack
Poison
Goblin Cage Flying Machine Wizard
Lightning
Goblin Cage Wizard Inferno Dragon Lumberjack
Rocket
Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rune Giant Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Berserker The Log Goblin Cage Flying Machine Rune Giant Inferno Dragon Lumberjack Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Berserker The Log Goblin Cage Flying Machine

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Berserker
Rune Giant
Goblin Cage
Flying Machine The Log Lumberjack
Flying Machine
Goblin Cage Lumberjack
Wizard
Lumberjack
Rune Giant
Berserker Inferno Dragon Lumberjack
The Log
Goblin Cage Lumberjack
Inferno Dragon
Rune Giant
Lumberjack
Rune Giant Goblin Cage Flying Machine Wizard The Log

Defense Synergies 0 11

Berserker
Goblin Cage
Flying Machine Wizard The Log Inferno Dragon Lumberjack
Flying Machine
Goblin Cage The Log Lumberjack
Wizard
Goblin Cage The Log Lumberjack
Rune Giant
The Log
Goblin Cage Flying Machine Wizard Inferno Dragon Lumberjack
Inferno Dragon
Goblin Cage The Log
Lumberjack
Goblin Cage Flying Machine Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Cage Flying Machine Wizard The Log
Inferno Dragon Lumberjack Goblin Cage Flying Machine The Log
Goblin Cage Lumberjack Inferno Dragon
Goblin Cage Inferno Dragon Lumberjack
Goblin Cage The Log Lumberjack
The Log Flying Machine Lumberjack
Inferno Dragon Goblin Cage Flying Machine Wizard
Goblin Cage Flying Machine The Log
Inferno Dragon Goblin Cage Lumberjack
Lumberjack
Berserker Flying Machine Wizard The Log Lumberjack
Inferno Dragon Flying Machine Wizard
Goblin Cage Lumberjack Flying Machine Wizard The Log
Wizard Goblin Cage The Log Lumberjack
Inferno Dragon Goblin Cage Lumberjack
Goblin Cage The Log Inferno Dragon Lumberjack
Wizard Goblin Cage Lumberjack
Goblin Cage Flying Machine Wizard The Log Lumberjack
Goblin Cage Wizard The Log Flying Machine Inferno Dragon Lumberjack
Goblin Cage Inferno Dragon Lumberjack
Wizard Flying Machine The Log Lumberjack
Inferno Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Goblin Cage
Flying Machine Wizard The Log Inferno Dragon Lumberjack
Lumberjack Goblin Cage The Log
Lumberjack Goblin Cage The Log
Goblin Cage Inferno Dragon Lumberjack
Wizard Flying Machine
Goblin Cage Flying Machine Lumberjack
Goblin Cage Inferno Dragon Lumberjack
Goblin Cage Flying Machine The Log Inferno Dragon
Goblin Cage Inferno Dragon
Inferno Dragon Goblin Cage Flying Machine Lumberjack
Goblin Cage The Log
Goblin Cage Wizard Lumberjack
Wizard Goblin Cage Flying Machine
Goblin Cage Flying Machine The Log Inferno Dragon Lumberjack
Goblin Cage Flying Machine Wizard The Log Inferno Dragon
Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine The Log
Flying Machine The Log
Flying Machine The Log
Flying Machine The Log
Wizard The Log
Wizard Flying Machine
Flying Machine Wizard The Log
The Log Flying Machine Wizard
The Log Flying Machine Wizard
Lumberjack
Flying Machine Wizard The Log
Flying Machine Wizard
Flying Machine The Log
Flying Machine
Flying Machine The Log
Flying Machine Wizard The Log
Flying Machine Wizard The Log
Flying Machine Wizard The Log
Flying Machine Wizard The Log
The Log
Wizard
The Log
Flying Machine The Log
The Log Wizard
Inferno Dragon
The Log Flying Machine Wizard
Flying Machine Wizard The Log
The Log
Flying Machine Wizard
Flying Machine Wizard
Wizard The Log
Wizard The Log
Flying Machine
Flying Machine Wizard
The Log
Flying Machine Wizard Lumberjack
The Log Flying Machine Wizard
Flying Machine
Flying Machine The Log
Flying Machine
Flying Machine The Log
Inferno Dragon
Wizard

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