My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Rune Giant Witch Ice Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rune Giant Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Musketeer Skeleton Army Witch
Zap
Skeleton Army Witch
Barbarian Barrel
Musketeer Skeleton Army Witch Ice Wizard
The Log
Musketeer Skeleton Army Witch
Earthquake
Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Musketeer Skeleton Army Witch Ice Wizard
Fireball
Musketeer Skeleton Army Witch Ice Wizard
Poison
Musketeer Skeleton Army Witch Ice Wizard
Lightning
Musketeer Witch Ice Wizard
Rocket
Musketeer Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Rune Giant Ice Wizard Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Berserker Skeleton Army Ice Wizard Fireball Musketeer Rune Giant Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Berserker Skeleton Army Ice Wizard Fireball

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Berserker
Rune Giant
Fireball
Mega Knight
Musketeer
Rune Giant Mega Knight
Skeleton Army
Rune Giant
Berserker Musketeer Ice Wizard
Witch
Mega Knight
Ice Wizard
Rune Giant
Mega Knight
Fireball Musketeer Witch

Defense Synergies 0 9

Berserker
Fireball
Musketeer Ice Wizard Mega Knight
Musketeer
Fireball Skeleton Army Mega Knight
Skeleton Army
Musketeer Ice Wizard
Rune Giant
Witch
Ice Wizard Mega Knight
Ice Wizard
Fireball Skeleton Army Witch Mega Knight
Mega Knight
Fireball Musketeer Witch Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer
Skeleton Army Musketeer Witch Ice Wizard Mega Knight
Skeleton Army Witch Mega Knight Musketeer Ice Wizard
Skeleton Army Witch Musketeer Ice Wizard Mega Knight
Fireball Skeleton Army Mega Knight
Fireball Skeleton Army Musketeer Ice Wizard Mega Knight
Musketeer Fireball Witch Ice Wizard
Fireball Musketeer Mega Knight
Witch Musketeer Skeleton Army Ice Wizard
Skeleton Army Musketeer Ice Wizard Mega Knight
Berserker Skeleton Army Witch Ice Wizard Fireball Musketeer Mega Knight
Musketeer Fireball Witch Ice Wizard
Skeleton Army Mega Knight Fireball Musketeer Witch Ice Wizard
Fireball Skeleton Army Mega Knight Witch
Skeleton Army Mega Knight
Skeleton Army Fireball Mega Knight
Mega Knight Fireball Musketeer Skeleton Army Witch
Fireball Mega Knight Musketeer Skeleton Army Witch Ice Wizard
Witch Fireball Musketeer Ice Wizard Mega Knight
Musketeer
Skeleton Army Mega Knight Fireball Musketeer Witch
Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Fireball Witch
Fireball Musketeer Mega Knight
Skeleton Army Mega Knight Musketeer Witch
Skeleton Army Mega Knight Fireball Musketeer
Musketeer Skeleton Army Witch Mega Knight
Fireball Musketeer Witch Ice Wizard
Skeleton Army Fireball Musketeer Witch Ice Wizard
Mega Knight Skeleton Army
Mega Knight Fireball Skeleton Army Witch
Witch Musketeer Skeleton Army
Mega Knight Musketeer Witch
Skeleton Army Mega Knight Fireball
Skeleton Army Mega Knight Fireball Witch
Fireball Musketeer Skeleton Army Witch Mega Knight
Skeleton Army Witch Fireball Musketeer
Mega Knight Fireball Musketeer Witch Ice Wizard
Fireball Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer
Fireball Musketeer Ice Wizard
Fireball
Fireball Musketeer
Fireball Mega Knight
Fireball Musketeer Witch Ice Wizard
Musketeer Witch
Fireball Ice Wizard
Fireball
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer Witch
Fireball Musketeer Mega Knight
Fireball
Fireball Musketeer Mega Knight
Fireball Witch Mega Knight
Fireball Musketeer Mega Knight
Fireball
Musketeer
Fireball Musketeer
Fireball Witch Ice Wizard Mega Knight
Witch
Fireball Musketeer Witch Ice Wizard
Fireball Musketeer Witch Mega Knight
Fireball Musketeer
Fireball Musketeer Witch Ice Wizard
Fireball Musketeer Witch
Fireball
Fireball Musketeer Mega Knight
Fireball
Mega Knight
Fireball
Fireball Musketeer Skeleton Army Witch
Fireball Musketeer Witch Ice Wizard
Fireball
Fireball Musketeer Mega Knight
Fireball Musketeer
Fireball
Musketeer Mega Knight
Fireball Musketeer Witch
Fireball Musketeer Witch
Fireball Musketeer Witch Mega Knight
Fireball Mega Knight

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