My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Wizard Rune Giant P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Flying Machine Rune Giant P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Flying Machine
Zap
Flying Machine
Barbarian Barrel
Wizard
The Log
Mini P.E.K.K.A
Earthquake
Arrows
Flying Machine
Royal Delivery
Mini P.E.K.K.A Flying Machine Wizard P.E.K.K.A
Fireball
Flying Machine Wizard
Poison
Flying Machine Wizard
Lightning
Mini P.E.K.K.A Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Rune Giant P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Berserker Arrows Mini P.E.K.K.A Flying Machine Rune Giant Wizard P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Berserker Arrows Mini P.E.K.K.A Flying Machine

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Berserker
Rune Giant
Arrows
P.E.K.K.A Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Arrows Wizard Mega Knight
Flying Machine
P.E.K.K.A Mega Knight
Wizard
Mini P.E.K.K.A P.E.K.K.A Mega Knight
Rune Giant
Berserker
P.E.K.K.A
Arrows Flying Machine Wizard
Mega Knight
Arrows Mini P.E.K.K.A Flying Machine Wizard

Defense Synergies 1 7

Berserker
Arrows
Mega Knight Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A
Arrows Wizard
Flying Machine
P.E.K.K.A Mega Knight
Wizard
Mini P.E.K.K.A P.E.K.K.A Mega Knight
Rune Giant
P.E.K.K.A
Arrows Flying Machine Wizard
Mega Knight
Arrows Flying Machine Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Flying Machine Wizard
Mini P.E.K.K.A P.E.K.K.A Flying Machine Mega Knight
Mini P.E.K.K.A P.E.K.K.A Mega Knight
Mini P.E.K.K.A P.E.K.K.A Mega Knight
Arrows Mini P.E.K.K.A P.E.K.K.A Mega Knight
Arrows Flying Machine Mega Knight
Arrows Flying Machine Wizard
Arrows Flying Machine P.E.K.K.A Mega Knight
Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A Mega Knight
Berserker Arrows Flying Machine Wizard Mega Knight
Arrows Flying Machine Wizard
Mini P.E.K.K.A P.E.K.K.A Mega Knight Flying Machine Wizard
Wizard Mega Knight Arrows Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Mega Knight
Mini P.E.K.K.A P.E.K.K.A Mega Knight
Wizard Mega Knight Arrows Mini P.E.K.K.A P.E.K.K.A
Arrows Mega Knight Flying Machine Wizard
Arrows Wizard Flying Machine Mega Knight
Mini P.E.K.K.A P.E.K.K.A
Wizard Mega Knight Arrows Mini P.E.K.K.A Flying Machine P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight P.E.K.K.A
Arrows Mini P.E.K.K.A Flying Machine Wizard Mega Knight
P.E.K.K.A Mega Knight Mini P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Mega Knight
P.E.K.K.A Mini P.E.K.K.A Mega Knight
Arrows Wizard Flying Machine
Mini P.E.K.K.A P.E.K.K.A Flying Machine
Mini P.E.K.K.A P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight Mini P.E.K.K.A Flying Machine
P.E.K.K.A
P.E.K.K.A Mega Knight Mini P.E.K.K.A Flying Machine
P.E.K.K.A Mega Knight Arrows
Mini P.E.K.K.A P.E.K.K.A Mega Knight Wizard
Wizard Flying Machine Mega Knight
Mini P.E.K.K.A Flying Machine P.E.K.K.A
Arrows Mega Knight Mini P.E.K.K.A Flying Machine Wizard P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Flying Machine
Arrows Flying Machine
Arrows Flying Machine
Arrows Flying Machine
Wizard Arrows Mega Knight
Arrows Wizard Flying Machine
Arrows Flying Machine Wizard
Arrows Flying Machine Wizard
Arrows Flying Machine Wizard
Mini P.E.K.K.A
Arrows Flying Machine Wizard
Arrows Flying Machine Wizard
Flying Machine
Arrows Flying Machine
Arrows Flying Machine
Arrows Flying Machine Wizard
Arrows Flying Machine Wizard Mega Knight
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Flying Machine Wizard Mega Knight
Arrows Flying Machine Wizard Mega Knight
Mega Knight
Arrows Wizard
Arrows Flying Machine
Arrows Wizard Mega Knight
Arrows Flying Machine Wizard
Arrows Flying Machine Wizard Mega Knight
Arrows
Arrows Flying Machine Wizard
Flying Machine Wizard
Mini P.E.K.K.A
Arrows Wizard Mega Knight
Arrows
P.E.K.K.A Mega Knight
Arrows Wizard
Flying Machine
Arrows Flying Machine Wizard
Arrows
Mini P.E.K.K.A Flying Machine Wizard Mega Knight
Arrows Flying Machine Wizard
Arrows
Flying Machine P.E.K.K.A Mega Knight
Flying Machine
Flying Machine
Flying Machine Mega Knight
P.E.K.K.A
Wizard Mega Knight

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