My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Rune Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Goblin Barrel Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Rune Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel
Giant Snowball
Musketeer Goblin Barrel
Zap
Mortar Inferno Tower Goblin Barrel
Barbarian Barrel
Mortar Musketeer Inferno Tower Goblin Barrel
The Log
Musketeer Goblin Barrel
Earthquake
Mortar Inferno Tower Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Musketeer Goblin Barrel
Fireball
Mortar Musketeer Inferno Tower Goblin Barrel
Poison
Mortar Musketeer Inferno Tower
Lightning
Mortar Musketeer Inferno Tower
Rocket
Mortar Musketeer Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Rune Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Berserker The Log Arrows Goblin Barrel Mortar Musketeer Rune Giant Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Berserker The Log Arrows Goblin Barrel

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Berserker
Rune Giant Goblin Barrel
Arrows
Mortar Goblin Barrel
Mortar
Arrows Musketeer The Log
Musketeer
Mortar Rune Giant The Log
Inferno Tower
Goblin Barrel
Berserker Arrows Rune Giant
Rune Giant
Berserker Musketeer Goblin Barrel
The Log
Mortar Musketeer

Defense Synergies 2 6

Berserker
Arrows
Mortar Inferno Tower
Mortar
Arrows Musketeer Inferno Tower The Log
Musketeer
The Log Mortar Inferno Tower
Inferno Tower
The Log Arrows Mortar Musketeer
Goblin Barrel
Rune Giant
The Log
Musketeer Inferno Tower Mortar

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Musketeer Inferno Tower The Log
Inferno Tower Mortar Musketeer The Log
Mortar Inferno Tower Musketeer
Inferno Tower Mortar Musketeer
Arrows The Log
Arrows The Log Musketeer
Musketeer Inferno Tower Arrows Mortar
Arrows Musketeer Inferno Tower The Log
Inferno Tower Mortar Musketeer
Musketeer Inferno Tower
Berserker Arrows Musketeer The Log
Arrows Musketeer Inferno Tower
Mortar Inferno Tower Musketeer The Log
Arrows Mortar The Log
Inferno Tower Mortar
Inferno Tower Mortar The Log
Arrows Mortar Musketeer Inferno Tower
Arrows Mortar Musketeer The Log
Arrows Mortar The Log Musketeer
Mortar Musketeer Inferno Tower
Arrows Musketeer The Log
Inferno Tower Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Inferno Tower
Arrows Mortar Musketeer The Log
Musketeer Inferno Tower The Log
Musketeer Inferno Tower The Log
Inferno Tower Musketeer
Arrows Musketeer
Musketeer Inferno Tower
Inferno Tower
Mortar Inferno Tower The Log
Inferno Tower Musketeer
Musketeer Inferno Tower
Arrows The Log
Inferno Tower
Musketeer
Inferno Tower Mortar Musketeer The Log
Arrows Musketeer Inferno Tower The Log
Arrows Mortar Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Mortar Musketeer The Log
Arrows Mortar Musketeer The Log
Arrows The Log
Arrows Musketeer The Log
Arrows Mortar The Log
Arrows Musketeer
Arrows Mortar Musketeer The Log
Arrows The Log
Arrows The Log Mortar
Musketeer
Arrows Mortar Musketeer The Log
Arrows Musketeer
Mortar Musketeer The Log
Arrows Mortar Musketeer
Arrows Mortar Musketeer The Log
Arrows Mortar Musketeer The Log
Arrows Mortar Musketeer The Log
Arrows Mortar
Arrows Mortar Musketeer The Log
Arrows Mortar The Log
Musketeer The Log
Arrows
Musketeer The Log
Arrows Mortar Musketeer The Log
Arrows The Log Mortar
Arrows Mortar The Log Musketeer
Arrows Mortar Musketeer The Log
Arrows Mortar Musketeer The Log
Arrows Musketeer
Musketeer
Arrows Mortar Musketeer The Log
Arrows
Arrows The Log
Musketeer
Arrows Musketeer
Arrows The Log
Musketeer
Arrows The Log Mortar Musketeer
Arrows
Musketeer
Musketeer The Log
Musketeer
Mortar Musketeer The Log
Mortar

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: