My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rune Giant Hunter Goblin Giant P.E.K.K.A Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rune Giant Goblin Giant P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zap
Goblin Giant
Barbarian Barrel
Hunter
The Log
Hunter
Earthquake
Arrows
Royal Delivery
Hunter P.E.K.K.A
Fireball
Hunter
Poison
Hunter
Lightning
Hunter Goblinstein
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Zap Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Zap Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Rune Giant P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Berserker Rage Rune Giant Hunter Goblinstein Goblin Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Berserker Rage Rune Giant

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Goblin Giant P.E.K.K.A Hunter
Berserker
Rune Giant
Rage
Goblin Giant
Rune Giant
Berserker
Hunter
Zap Goblin Giant P.E.K.K.A
Goblin Giant
Zap Rage Hunter Goblinstein
P.E.K.K.A
Zap Goblinstein Hunter
Goblinstein
P.E.K.K.A Goblin Giant

Defense Synergies 2 3

Zap
Goblin Giant Hunter P.E.K.K.A
Berserker
Rage
Rune Giant
Hunter
Zap P.E.K.K.A
Goblin Giant
Zap
P.E.K.K.A
Goblinstein Zap Hunter
Goblinstein
P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Goblin Giant
Hunter P.E.K.K.A Zap
Hunter P.E.K.K.A
Hunter P.E.K.K.A
P.E.K.K.A
Zap Hunter
Hunter Zap
Zap Goblin Giant P.E.K.K.A
Hunter P.E.K.K.A
Hunter
Berserker Zap Hunter Goblin Giant
Hunter Zap
Hunter P.E.K.K.A Zap
Zap Hunter P.E.K.K.A
P.E.K.K.A Hunter
Zap Hunter P.E.K.K.A Goblinstein
Hunter P.E.K.K.A
Zap Hunter
Zap Hunter
P.E.K.K.A Hunter
Hunter Goblin Giant P.E.K.K.A
P.E.K.K.A Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap P.E.K.K.A
Zap Hunter
P.E.K.K.A Zap Hunter Goblin Giant
Hunter P.E.K.K.A Zap Goblin Giant
P.E.K.K.A Hunter Goblin Giant
Goblinstein Zap Hunter Goblin Giant
P.E.K.K.A Hunter Goblin Giant
P.E.K.K.A Hunter Goblin Giant
Zap P.E.K.K.A Goblinstein
P.E.K.K.A Goblin Giant
P.E.K.K.A Hunter
P.E.K.K.A Zap Goblin Giant
P.E.K.K.A Hunter Goblin Giant
Zap Hunter Goblin Giant P.E.K.K.A Goblinstein
Zap Hunter P.E.K.K.A
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap
Goblin Giant
Zap Goblinstein
Goblinstein Zap Hunter Goblin Giant
Zap Hunter
Zap
Zap
Zap
Hunter
Zap
Zap Hunter
Zap Hunter
Zap
Zap
Zap Hunter Goblinstein
Zap Hunter
Zap
Zap
Zap Hunter
Zap Goblinstein
Zap Hunter
Zap
P.E.K.K.A
Zap Goblinstein
Zap Hunter
Hunter
Zap
Zap
P.E.K.K.A
Zap
Zap
Zap Goblin Giant
P.E.K.K.A

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