My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Royal Recruits Rune Giant Cannon Cart Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Royal Delivery

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Rune Giant Cannon Cart

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Recruits Cannon Cart
Giant Snowball
Skeletons Royal Recruits
Zap
Skeletons Cannon Cart
Barbarian Barrel
Skeletons Royal Recruits Cannon Cart
The Log
Skeletons Royal Recruits Cannon Cart
Earthquake
Skeletons
Arrows
Skeletons Royal Recruits
Royal Delivery
Skeletons Royal Recruits Cannon Cart
Fireball
Cannon Cart
Poison
Royal Recruits
Lightning
Cannon Cart Goblinstein
Rocket
Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Arrows Royal Delivery

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Royal Delivery

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Delivery Royal Recruits Rune Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Berserker Arrows Royal Delivery Rune Giant Cannon Cart Goblinstein Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Berserker Arrows Royal Delivery

Attack Synergies 1 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Berserker
Rune Giant
Arrows
Cannon Cart
Royal Delivery
Royal Recruits
Cannon Cart
Rune Giant
Berserker
Cannon Cart
Arrows Royal Recruits
Goblinstein

Defense Synergies 0 6

Skeletons
Royal Delivery Cannon Cart
Berserker
Arrows
Royal Delivery Cannon Cart
Royal Delivery
Skeletons Arrows Royal Recruits Cannon Cart
Royal Recruits
Royal Delivery
Rune Giant
Cannon Cart
Skeletons Arrows Royal Delivery
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Royal Recruits
Skeletons Royal Delivery Royal Recruits Cannon Cart
Skeletons Royal Delivery Royal Recruits Cannon Cart
Royal Recruits Skeletons Cannon Cart
Arrows Royal Delivery Royal Recruits
Arrows Royal Delivery Skeletons Cannon Cart
Arrows Royal Delivery
Arrows Royal Recruits Cannon Cart
Skeletons Royal Recruits
Skeletons Royal Delivery Royal Recruits Cannon Cart
Berserker Skeletons Arrows Royal Delivery Royal Recruits Cannon Cart
Arrows Royal Delivery
Royal Recruits Skeletons Royal Delivery Cannon Cart
Arrows Royal Delivery Royal Recruits Cannon Cart
Royal Recruits Cannon Cart
Royal Delivery Royal Recruits Goblinstein
Skeletons Arrows Royal Delivery Royal Recruits Cannon Cart
Arrows Royal Delivery Royal Recruits Cannon Cart
Arrows Royal Delivery Royal Recruits Cannon Cart
Royal Recruits Cannon Cart
Royal Recruits Arrows Royal Delivery Cannon Cart

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Skeletons Royal Delivery Cannon Cart
Royal Delivery Arrows Cannon Cart
Royal Delivery Royal Recruits Skeletons Cannon Cart
Royal Recruits Royal Delivery Cannon Cart
Royal Recruits Skeletons Royal Delivery Cannon Cart
Arrows Royal Delivery Goblinstein Skeletons
Royal Delivery Royal Recruits Skeletons Cannon Cart
Royal Delivery Royal Recruits Cannon Cart
Royal Delivery Royal Recruits Goblinstein Skeletons Cannon Cart
Royal Recruits Skeletons Royal Delivery
Royal Recruits Cannon Cart
Royal Recruits Arrows Royal Delivery
Royal Delivery Royal Recruits Cannon Cart Skeletons
Royal Recruits Cannon Cart
Royal Recruits Skeletons Royal Delivery Cannon Cart Goblinstein
Arrows Royal Delivery Royal Recruits Cannon Cart
Arrows Royal Delivery

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits
Arrows
Arrows Cannon Cart
Cannon Cart Arrows Royal Recruits
Arrows Goblinstein
Arrows Goblinstein
Arrows
Arrows
Arrows
Arrows Royal Recruits Cannon Cart
Arrows
Cannon Cart
Arrows Cannon Cart
Arrows Cannon Cart
Arrows Cannon Cart
Arrows Royal Recruits Cannon Cart
Arrows
Arrows
Arrows
Arrows
Arrows Royal Recruits Cannon Cart
Arrows Goblinstein
Arrows
Arrows
Arrows
Arrows
Goblinstein
Arrows
Arrows
Arrows
Royal Recruits Cannon Cart Goblinstein
Arrows
Arrows
Cannon Cart
Arrows
Arrows
Royal Recruits Cannon Cart
Royal Recruits
Royal Recruits Cannon Cart
Cannon Cart

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