My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Godly!

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Valkyrie Wizard Rune Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Rune Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions
Giant Snowball
Minions
Zap
Minions Firecracker
Barbarian Barrel
Firecracker Tesla Valkyrie Wizard
The Log
Firecracker
Earthquake
Firecracker Tesla
Arrows
Minions Firecracker
Royal Delivery
Minions Firecracker Valkyrie Wizard
Fireball
Minions Firecracker Tesla Wizard
Poison
Minions Firecracker Wizard
Lightning
Tesla Valkyrie Wizard
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Rune Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Berserker Arrows Minions Firecracker Tesla Valkyrie Rune Giant Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Berserker Arrows Minions Firecracker

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Berserker
Rune Giant
Arrows
Minions
Firecracker Valkyrie Rune Giant
Firecracker
Minions Valkyrie
Tesla
Valkyrie
Minions Firecracker Wizard
Wizard
Valkyrie
Rune Giant
Berserker Minions

Defense Synergies 2 8

Berserker
Arrows
Tesla Valkyrie
Minions
Valkyrie Firecracker Tesla
Firecracker
Valkyrie Minions Tesla
Tesla
Arrows Minions Firecracker Valkyrie Wizard
Valkyrie
Minions Firecracker Arrows Tesla Wizard
Wizard
Tesla Valkyrie
Rune Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Firecracker Tesla Valkyrie Wizard
Minions Firecracker Tesla Valkyrie
Tesla Minions Valkyrie
Tesla Minions Firecracker Valkyrie
Arrows Firecracker Valkyrie
Arrows Minions Firecracker Tesla Valkyrie
Minions Tesla Arrows Firecracker Wizard
Arrows Tesla Valkyrie
Tesla Minions
Firecracker Tesla Valkyrie
Berserker Minions Valkyrie Arrows Firecracker Tesla Wizard
Arrows Minions Tesla Firecracker Wizard
Tesla Minions Valkyrie Wizard
Valkyrie Wizard Arrows Minions Firecracker Tesla
Tesla
Tesla
Tesla Wizard Arrows Minions Firecracker Valkyrie
Arrows Tesla Valkyrie Minions Firecracker Wizard
Arrows Valkyrie Wizard Minions Firecracker Tesla
Tesla
Valkyrie Wizard Arrows Minions Firecracker Tesla
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Tesla
Arrows Firecracker Tesla Valkyrie Wizard
Minions Valkyrie
Valkyrie Tesla
Tesla Valkyrie
Arrows Firecracker Wizard Minions Tesla
Minions Tesla Valkyrie
Tesla Valkyrie
Minions Firecracker Valkyrie
Tesla
Minions Tesla Valkyrie
Arrows Valkyrie
Tesla Valkyrie Wizard
Wizard Firecracker Tesla Valkyrie
Tesla Minions Firecracker Valkyrie
Arrows Minions Valkyrie Firecracker Tesla Wizard
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie
Arrows Firecracker
Arrows
Arrows Firecracker Valkyrie
Wizard Arrows Firecracker Valkyrie
Arrows Firecracker Wizard Minions
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Minions
Firecracker Arrows Valkyrie Wizard
Arrows Firecracker Wizard
Firecracker
Arrows Minions Firecracker
Arrows Firecracker
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows
Minions
Arrows Firecracker Wizard
Arrows Firecracker Valkyrie Wizard
Minions
Arrows Wizard
Arrows
Arrows Firecracker Valkyrie Wizard
Arrows Firecracker Wizard
Arrows Wizard
Arrows Firecracker
Arrows Firecracker Wizard
Minions Firecracker Wizard
Arrows Wizard
Arrows Firecracker
Arrows Firecracker Wizard
Minions
Arrows Firecracker Wizard
Arrows
Firecracker Valkyrie Wizard
Arrows Firecracker Wizard
Arrows
Firecracker
Minions Firecracker
Firecracker
Firecracker
Firecracker Wizard

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