My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Valkyrie Rune Giant Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Rune Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel
Giant Snowball
Goblin Barrel
Zap
Firecracker Goblin Barrel
Barbarian Barrel
Firecracker Tesla Valkyrie Goblin Barrel Ice Wizard
The Log
Firecracker Goblin Barrel
Earthquake
Firecracker Tesla Goblin Barrel
Arrows
Firecracker Goblin Barrel
Royal Delivery
Firecracker Valkyrie Goblin Barrel Ice Wizard
Fireball
Firecracker Tesla Goblin Barrel Ice Wizard
Poison
Firecracker Ice Wizard
Lightning
Tesla Valkyrie Ice Wizard
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Rune Giant Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Berserker Arrows Firecracker Goblin Barrel Ice Wizard Tesla Valkyrie Rune Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Berserker Arrows Firecracker Goblin Barrel

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Berserker
Rune Giant Goblin Barrel
Arrows
Goblin Barrel
Firecracker
Valkyrie Goblin Barrel
Tesla
Valkyrie
Goblin Barrel Firecracker
Goblin Barrel
Valkyrie Berserker Arrows Firecracker Rune Giant Ice Wizard
Rune Giant
Berserker Goblin Barrel Ice Wizard
Ice Wizard
Goblin Barrel Rune Giant

Defense Synergies 1 7

Berserker
Arrows
Tesla Valkyrie Ice Wizard
Firecracker
Valkyrie Tesla Ice Wizard
Tesla
Arrows Firecracker Valkyrie
Valkyrie
Firecracker Arrows Tesla Ice Wizard
Goblin Barrel
Rune Giant
Ice Wizard
Arrows Firecracker Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Valkyrie
Firecracker Tesla Valkyrie Ice Wizard
Tesla Valkyrie Ice Wizard
Tesla Firecracker Valkyrie Ice Wizard
Arrows Firecracker Valkyrie
Arrows Firecracker Tesla Valkyrie Ice Wizard
Tesla Arrows Firecracker Ice Wizard
Arrows Tesla Valkyrie
Tesla Ice Wizard
Firecracker Tesla Valkyrie Ice Wizard
Berserker Valkyrie Ice Wizard Arrows Firecracker Tesla
Arrows Tesla Firecracker Ice Wizard
Tesla Valkyrie Ice Wizard
Valkyrie Arrows Firecracker Tesla
Tesla
Tesla
Tesla Arrows Firecracker Valkyrie
Arrows Tesla Valkyrie Firecracker Ice Wizard
Arrows Valkyrie Firecracker Tesla Ice Wizard
Tesla
Valkyrie Arrows Firecracker Tesla
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Tesla
Arrows Firecracker Tesla Valkyrie
Valkyrie
Valkyrie Tesla
Tesla Valkyrie
Arrows Firecracker Tesla Ice Wizard
Tesla Valkyrie Ice Wizard
Tesla Valkyrie
Firecracker Valkyrie
Tesla
Tesla Valkyrie
Arrows Valkyrie
Tesla Valkyrie
Firecracker Tesla Valkyrie
Tesla Firecracker Valkyrie
Arrows Valkyrie Firecracker Tesla Ice Wizard
Arrows Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie
Arrows Firecracker Ice Wizard
Arrows
Arrows Firecracker Valkyrie
Arrows Firecracker Valkyrie
Arrows Firecracker Ice Wizard
Arrows Firecracker
Arrows Firecracker Ice Wizard
Arrows Firecracker
Firecracker Arrows Valkyrie
Arrows Firecracker
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker Valkyrie
Arrows
Arrows
Arrows Firecracker Valkyrie Ice Wizard
Arrows Firecracker Ice Wizard
Arrows
Arrows Firecracker
Arrows Firecracker Ice Wizard
Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Ice Wizard
Arrows
Firecracker Valkyrie
Arrows Firecracker
Arrows
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker

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