My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Suspicious Bush Rune Giant Bandit Fisherman Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Rune Giant Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Bandit Fisherman Sparky
Giant Snowball
Minions Dart Goblin Fisherman
Zap
Minions Dart Goblin Bandit Fisherman Sparky
Barbarian Barrel
Dart Goblin Bandit Sparky
The Log
Suspicious Bush Dart Goblin Bandit Fisherman Sparky
Earthquake
Arrows
Minions Suspicious Bush Dart Goblin
Royal Delivery
Minions Dart Goblin Bandit Fisherman Sparky
Fireball
Minions Suspicious Bush Dart Goblin Bandit Fisherman Sparky
Poison
Minions Suspicious Bush Dart Goblin Fisherman Sparky
Lightning
Bandit Fisherman Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Suspicious Bush Rune Giant Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Suspicious Bush Arrows Minions Dart Goblin Bandit Fisherman Rune Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Suspicious Bush Arrows Minions Dart Goblin

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Sparky Bandit
Minions
Rune Giant Bandit Fisherman Sparky
Suspicious Bush
Dart Goblin
Rune Giant Bandit Sparky
Rune Giant
Minions Dart Goblin
Bandit
Arrows Minions Dart Goblin
Fisherman
Minions Sparky
Sparky
Arrows Minions Dart Goblin Fisherman

Defense Synergies 0 8

Arrows
Bandit Sparky
Minions
Dart Goblin Bandit Fisherman
Suspicious Bush
Dart Goblin
Minions Bandit Fisherman
Rune Giant
Bandit
Arrows Minions Dart Goblin Fisherman
Fisherman
Minions Dart Goblin Bandit
Sparky
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Dart Goblin Sparky
Sparky Minions Dart Goblin Bandit Fisherman
Fisherman Sparky Minions Dart Goblin Bandit
Sparky Minions Dart Goblin Bandit Fisherman
Arrows Sparky
Arrows Minions Dart Goblin Bandit
Minions Dart Goblin Arrows
Arrows Dart Goblin Bandit Sparky
Sparky Minions Fisherman
Dart Goblin Bandit Fisherman Sparky
Minions Dart Goblin Arrows Bandit Fisherman
Arrows Minions Dart Goblin
Sparky Minions Bandit
Sparky Arrows Minions Dart Goblin
Sparky Bandit
Bandit Fisherman Sparky
Sparky Arrows Minions Fisherman
Arrows Minions Dart Goblin Bandit Fisherman
Arrows Minions Dart Goblin Bandit Fisherman
Sparky Dart Goblin Fisherman
Arrows Minions Dart Goblin Bandit Fisherman Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Bandit Fisherman Sparky
Bandit Arrows Fisherman
Bandit Minions Fisherman Sparky
Bandit Fisherman Sparky
Bandit Fisherman Sparky
Arrows Minions Dart Goblin
Sparky Minions Dart Goblin Bandit
Fisherman Sparky
Minions Bandit Sparky
Dart Goblin Sparky
Minions Dart Goblin Sparky
Arrows
Bandit Sparky
Dart Goblin Sparky
Sparky Minions Dart Goblin Fisherman
Arrows Minions Dart Goblin Sparky
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin Bandit Sparky
Arrows Dart Goblin Bandit Fisherman
Arrows Dart Goblin Bandit Sparky
Arrows Dart Goblin Sparky
Arrows Sparky
Arrows Minions Dart Goblin
Arrows Dart Goblin Sparky
Arrows Dart Goblin
Arrows Dart Goblin Bandit Fisherman
Minions Fisherman Sparky
Arrows Dart Goblin Bandit Fisherman Sparky
Arrows Dart Goblin
Dart Goblin Bandit Fisherman Sparky
Arrows Minions Dart Goblin Bandit Fisherman
Arrows Dart Goblin Fisherman Sparky
Arrows Dart Goblin Bandit Sparky
Arrows Dart Goblin Bandit Sparky
Arrows Sparky
Minions Fisherman Sparky
Arrows Dart Goblin Bandit Fisherman Sparky
Arrows Dart Goblin
Minions Sparky
Arrows
Fisherman Sparky
Arrows
Arrows Sparky
Fisherman
Arrows Dart Goblin Bandit Fisherman Sparky
Arrows Bandit Fisherman Sparky
Arrows Dart Goblin Bandit Fisherman Sparky
Arrows Dart Goblin Sparky
Minions Dart Goblin
Sparky
Arrows Dart Goblin Bandit Sparky
Arrows Sparky
Sparky
Arrows Sparky
Minions Dart Goblin Bandit
Arrows Dart Goblin
Arrows
Dart Goblin Sparky
Arrows Dart Goblin
Arrows Sparky
Dart Goblin Sparky
Minions Dart Goblin Sparky
Dart Goblin
Dart Goblin Bandit Sparky
Sparky
Dart Goblin Sparky

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