My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Dart Goblin Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Rune Giant Bandit Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Rune Giant Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Barrel Bandit
Giant Snowball
Minions Dart Goblin Goblin Barrel Little Prince
Zap
Minions Dart Goblin Goblin Barrel Bandit Little Prince
Barbarian Barrel
Dart Goblin Wizard Goblin Barrel Bandit Little Prince
The Log
Dart Goblin Goblin Barrel Bandit Little Prince
Earthquake
Goblin Barrel
Arrows
Minions Dart Goblin Goblin Barrel Little Prince
Royal Delivery
Minions Dart Goblin Wizard Goblin Barrel Bandit Little Prince
Fireball
Minions Dart Goblin Wizard Goblin Barrel Bandit Little Prince
Poison
Minions Dart Goblin Wizard Little Prince
Lightning
Wizard Bandit Little Prince
Rocket
Wizard Little Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rune Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Dart Goblin Fireball Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Dart Goblin Goblin Barrel Bandit Little Prince Fireball Rune Giant Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Minions Dart Goblin Goblin Barrel Bandit

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Rune Giant Bandit
Dart Goblin
Goblin Barrel Rune Giant Bandit
Fireball
Little Prince
Wizard
Bandit
Goblin Barrel
Dart Goblin Rune Giant Bandit
Rune Giant
Dart Goblin Minions Goblin Barrel Little Prince
Bandit
Minions Dart Goblin Wizard Goblin Barrel Little Prince
Little Prince
Fireball Rune Giant Bandit

Defense Synergies 0 7

Minions
Dart Goblin Bandit
Dart Goblin
Minions Bandit
Fireball
Bandit Little Prince
Wizard
Bandit
Goblin Barrel
Rune Giant
Bandit
Minions Dart Goblin Fireball Wizard Little Prince
Little Prince
Fireball Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Dart Goblin Fireball Wizard
Minions Dart Goblin Bandit
Minions Dart Goblin Bandit
Minions Dart Goblin Bandit
Fireball
Fireball Minions Dart Goblin Bandit
Minions Dart Goblin Fireball Wizard Little Prince
Dart Goblin Fireball Bandit
Minions
Dart Goblin Bandit Little Prince
Minions Dart Goblin Fireball Wizard Bandit
Minions Dart Goblin Fireball Wizard
Minions Fireball Wizard Bandit
Fireball Wizard Minions Dart Goblin
Bandit
Fireball Bandit
Wizard Minions Fireball
Fireball Minions Dart Goblin Wizard Bandit Little Prince
Wizard Minions Dart Goblin Fireball Bandit Little Prince
Dart Goblin
Wizard Minions Dart Goblin Fireball Bandit Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Bandit
Fireball Bandit Wizard
Bandit Minions
Fireball Bandit
Bandit
Fireball Wizard Minions Dart Goblin
Minions Dart Goblin Fireball Bandit
Minions Fireball Bandit
Dart Goblin
Minions Dart Goblin
Fireball
Fireball Wizard Bandit
Wizard Dart Goblin Fireball
Minions Dart Goblin Fireball Little Prince
Minions Dart Goblin Fireball Wizard
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Dart Goblin Bandit
Fireball Dart Goblin Bandit
Dart Goblin Fireball Bandit
Dart Goblin Fireball
Fireball Wizard
Fireball Wizard Minions Dart Goblin
Dart Goblin Wizard
Fireball Dart Goblin Wizard
Fireball Dart Goblin Wizard Bandit
Minions Fireball
Dart Goblin Fireball Wizard Bandit
Fireball Dart Goblin Wizard
Dart Goblin Fireball Bandit
Minions Dart Goblin Fireball Bandit
Dart Goblin Fireball
Dart Goblin Fireball Wizard Bandit
Dart Goblin Fireball Wizard Bandit
Fireball
Minions
Dart Goblin Fireball Wizard Bandit
Dart Goblin Fireball Wizard Little Prince
Minions Fireball
Fireball Wizard
Fireball
Fireball Wizard Little Prince
Fireball Dart Goblin Wizard Bandit
Fireball Wizard Bandit
Fireball Dart Goblin Bandit
Dart Goblin Fireball Wizard Little Prince
Minions Dart Goblin Fireball Wizard
Fireball
Dart Goblin Fireball Wizard Bandit
Fireball
Fireball Wizard
Minions Dart Goblin Fireball Bandit
Fireball Dart Goblin Wizard
Fireball
Fireball Dart Goblin Wizard
Dart Goblin Fireball Wizard
Fireball
Dart Goblin
Minions Dart Goblin Fireball
Dart Goblin Fireball
Dart Goblin Fireball Bandit Little Prince
Fireball Dart Goblin Wizard

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