My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Dart Goblin Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Rune Giant Electro Giant Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Rune Giant Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Elixir Golem Rune Giant Electro Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem
Giant Snowball
Dart Goblin
Zap
Firecracker Dart Goblin
Barbarian Barrel
Firecracker Dart Goblin Elixir Golem Magic Archer
The Log
Firecracker Dart Goblin Elixir Golem
Earthquake
Firecracker Elixir Golem
Arrows
Firecracker Dart Goblin
Royal Delivery
Firecracker Dart Goblin Elixir Golem Magic Archer
Fireball
Firecracker Dart Goblin Elixir Golem Magic Archer
Poison
Firecracker Dart Goblin Elixir Golem Magic Archer
Lightning
Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Electro Giant Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Electro Giant The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Rage Rune Giant Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Firecracker Dart Goblin Elixir Golem Rune Giant Magic Archer Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Rage The Log Firecracker Dart Goblin

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elixir Golem Dart Goblin
Dart Goblin
Rune Giant Firecracker Elixir Golem The Log
Elixir Golem
Firecracker Rage Dart Goblin The Log Magic Archer
Rage
Elixir Golem
Rune Giant
Dart Goblin Magic Archer
Electro Giant
The Log
Dart Goblin Elixir Golem Magic Archer
Magic Archer
Elixir Golem Rune Giant The Log

Defense Synergies 1 4

Firecracker
The Log Dart Goblin
Dart Goblin
Firecracker The Log Magic Archer
Elixir Golem
Rage
Rune Giant
Electro Giant
The Log
Firecracker Dart Goblin Magic Archer
Magic Archer
Dart Goblin The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Dart Goblin The Log Magic Archer
Firecracker Dart Goblin The Log
Dart Goblin
Firecracker Dart Goblin
Firecracker The Log
The Log Firecracker Dart Goblin Magic Archer
Dart Goblin Firecracker Magic Archer
Dart Goblin Electro Giant The Log Magic Archer
Firecracker Dart Goblin
Dart Goblin Firecracker Electro Giant The Log Magic Archer
Firecracker Dart Goblin Magic Archer
The Log
Firecracker Dart Goblin The Log Magic Archer
Electro Giant The Log
Firecracker
Firecracker Dart Goblin The Log Magic Archer
The Log Firecracker Dart Goblin Magic Archer
Dart Goblin
Firecracker Dart Goblin Electro Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Electro Giant
Firecracker The Log Magic Archer
The Log
The Log
Firecracker Electro Giant Dart Goblin Magic Archer
Dart Goblin
Firecracker The Log Magic Archer
Dart Goblin
Dart Goblin
Electro Giant The Log
Firecracker Dart Goblin Electro Giant Magic Archer
Electro Giant Firecracker Dart Goblin The Log Magic Archer
Firecracker Dart Goblin Electro Giant The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Dart Goblin The Log
Firecracker Dart Goblin The Log Magic Archer
Dart Goblin The Log Magic Archer
Firecracker Dart Goblin The Log
Firecracker The Log Magic Archer
Firecracker Electro Giant Dart Goblin Magic Archer
Firecracker Dart Goblin The Log Magic Archer
The Log Firecracker Dart Goblin Magic Archer
The Log Firecracker Dart Goblin
Firecracker Dart Goblin The Log Magic Archer
Firecracker Dart Goblin Magic Archer
Firecracker Dart Goblin The Log Magic Archer
Firecracker Dart Goblin Magic Archer
Firecracker Dart Goblin The Log Magic Archer
Firecracker Dart Goblin The Log Magic Archer
Magic Archer Firecracker Dart Goblin The Log
Firecracker Dart Goblin The Log Magic Archer
Firecracker Dart Goblin Electro Giant The Log Magic Archer
The Log Magic Archer
The Log
The Log
Firecracker Electro Giant The Log Magic Archer
Firecracker The Log Dart Goblin Magic Archer
The Log Magic Archer
Firecracker Dart Goblin The Log Magic Archer
Firecracker Dart Goblin Electro Giant Magic Archer
Firecracker Dart Goblin Electro Giant
Dart Goblin The Log Magic Archer
Firecracker Magic Archer
Firecracker The Log Magic Archer
Dart Goblin Magic Archer
Firecracker Dart Goblin Magic Archer
The Log
Firecracker Dart Goblin Magic Archer
The Log Firecracker Dart Goblin Magic Archer
Electro Giant
Firecracker Dart Goblin
Electro Giant Firecracker Dart Goblin The Log Magic Archer
Firecracker Dart Goblin Magic Archer
Firecracker Dart Goblin Electro Giant The Log Magic Archer
Firecracker Dart Goblin

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