My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Hunter Goblin Giant Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Rune Giant Hunter Goblin Giant Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rune Giant Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zap
Firecracker Inferno Tower Goblin Giant
Barbarian Barrel
Firecracker Inferno Tower Hunter Electro Wizard
The Log
Firecracker Hunter
Earthquake
Firecracker Inferno Tower
Arrows
Firecracker
Royal Delivery
Firecracker Hunter Electro Wizard
Fireball
Firecracker Inferno Tower Hunter Electro Wizard
Poison
Firecracker Inferno Tower Hunter Electro Wizard
Lightning
Inferno Tower Hunter Electro Wizard
Rocket
Inferno Tower Hunter

Against air swarms

Spells and units that can counter air swarms.

Firecracker Poison Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Poison Hunter The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Poison Rune Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Poison Rune Giant Hunter Electro Wizard Inferno Tower Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Firecracker Poison Rune Giant

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Rune Giant Goblin Giant
Inferno Tower
Poison
Goblin Giant The Log
Rune Giant
Firecracker Hunter Electro Wizard
Hunter
Rune Giant Goblin Giant
Goblin Giant
Firecracker Poison Hunter The Log Electro Wizard
The Log
Poison Goblin Giant
Electro Wizard
Rune Giant Goblin Giant

Defense Synergies 3 11

Firecracker
The Log Inferno Tower Hunter Electro Wizard
Inferno Tower
The Log Electro Wizard Firecracker Poison
Poison
Inferno Tower The Log Electro Wizard
Rune Giant
Hunter
Firecracker The Log Electro Wizard
Goblin Giant
The Log Electro Wizard
The Log
Firecracker Inferno Tower Poison Hunter Goblin Giant Electro Wizard
Electro Wizard
Inferno Tower Firecracker Poison Hunter Goblin Giant The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Inferno Tower Goblin Giant The Log Electro Wizard
Inferno Tower Hunter Firecracker The Log Electro Wizard
Inferno Tower Hunter Electro Wizard
Inferno Tower Hunter Firecracker Electro Wizard
Firecracker Poison The Log
The Log Firecracker Hunter Electro Wizard
Inferno Tower Hunter Electro Wizard Firecracker Poison
Inferno Tower Poison Goblin Giant The Log Electro Wizard
Inferno Tower Hunter
Firecracker Inferno Tower Hunter Electro Wizard
Poison Electro Wizard Firecracker Hunter Goblin Giant The Log
Inferno Tower Hunter Firecracker Poison Electro Wizard
Inferno Tower Hunter The Log Electro Wizard
Firecracker Poison Hunter The Log Electro Wizard
Inferno Tower Hunter Electro Wizard
Inferno Tower Hunter The Log Electro Wizard
Firecracker Inferno Tower Poison Hunter Electro Wizard
Firecracker Hunter The Log Electro Wizard
Poison Hunter The Log Firecracker Electro Wizard
Inferno Tower Hunter Electro Wizard
Firecracker Poison Hunter Goblin Giant The Log Electro Wizard
Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Inferno Tower Electro Wizard
Poison Electro Wizard Firecracker Hunter The Log
Inferno Tower Hunter Goblin Giant The Log Electro Wizard
Hunter Inferno Tower Goblin Giant The Log Electro Wizard
Inferno Tower Hunter Goblin Giant
Firecracker Poison Hunter Goblin Giant Electro Wizard
Inferno Tower Hunter Goblin Giant Electro Wizard
Inferno Tower Hunter Goblin Giant
Electro Wizard Firecracker Inferno Tower Poison The Log
Inferno Tower Goblin Giant
Inferno Tower Hunter
Poison Goblin Giant The Log Electro Wizard
Inferno Tower Hunter Goblin Giant
Firecracker
Inferno Tower Electro Wizard Firecracker Poison Hunter Goblin Giant The Log
Poison Firecracker Inferno Tower Hunter The Log Electro Wizard
Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker The Log
Firecracker Poison The Log Electro Wizard
Poison Goblin Giant The Log
Firecracker Poison The Log
Poison Firecracker The Log
Firecracker Poison Hunter Goblin Giant
Firecracker Poison The Log
Poison The Log Firecracker Hunter
Poison The Log Firecracker
Poison Electro Wizard
Firecracker Poison The Log Electro Wizard
Poison Firecracker
Poison Firecracker Hunter The Log
Firecracker Poison
Firecracker Poison The Log
Firecracker Poison Hunter The Log
Firecracker Poison The Log
Poison
Firecracker Poison Hunter The Log Electro Wizard
Firecracker Poison The Log
Poison The Log
Poison
The Log
Poison The Log
Firecracker Poison The Log Hunter
Firecracker Poison The Log Hunter Electro Wizard
Poison The Log
Poison Firecracker The Log
Poison Firecracker Hunter Electro Wizard
Electro Wizard Firecracker Poison
Poison Hunter The Log
Firecracker Poison Electro Wizard
Firecracker Poison The Log
Electro Wizard
Poison Firecracker Hunter Electro Wizard
The Log
Poison Firecracker Hunter Electro Wizard
The Log Firecracker Poison
Poison
Firecracker
Firecracker Poison The Log Electro Wizard
Firecracker Poison Electro Wizard
Poison Firecracker Goblin Giant The Log Electro Wizard
Firecracker

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