My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Executioner Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Rune Giant Executioner P.E.K.K.A Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rune Giant P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Graveyard
Giant Snowball
Graveyard
Zap
Firecracker Graveyard
Barbarian Barrel
Firecracker Executioner Ice Wizard Graveyard
The Log
Firecracker Graveyard
Earthquake
Firecracker Graveyard
Arrows
Firecracker Graveyard
Royal Delivery
Firecracker Executioner P.E.K.K.A Ice Wizard Graveyard
Fireball
Firecracker Executioner Ice Wizard
Poison
Firecracker Executioner Ice Wizard Graveyard
Lightning
Executioner Ice Wizard
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Executioner Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Executioner The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rune Giant Executioner P.E.K.K.A Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Firecracker Ice Wizard Rune Giant Executioner Graveyard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Firecracker Ice Wizard

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker P.E.K.K.A Graveyard Executioner The Log Ice Wizard
Firecracker
Zap Rune Giant P.E.K.K.A
Rune Giant
Firecracker Ice Wizard
Executioner
Zap P.E.K.K.A The Log
P.E.K.K.A
Zap Firecracker Executioner The Log Ice Wizard Graveyard
The Log
Zap Executioner P.E.K.K.A Graveyard
Ice Wizard
Zap Rune Giant P.E.K.K.A Graveyard
Graveyard
Zap P.E.K.K.A The Log Ice Wizard

Defense Synergies 2 10

Zap
Firecracker Executioner P.E.K.K.A The Log Ice Wizard
Firecracker
The Log Zap P.E.K.K.A Ice Wizard
Rune Giant
Executioner
Zap The Log
P.E.K.K.A
The Log Zap Firecracker Ice Wizard
The Log
Firecracker P.E.K.K.A Zap Executioner Ice Wizard
Ice Wizard
Zap Firecracker P.E.K.K.A The Log
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Executioner The Log
P.E.K.K.A Zap Firecracker Executioner The Log Ice Wizard
P.E.K.K.A Executioner Ice Wizard
P.E.K.K.A Firecracker Ice Wizard
Firecracker P.E.K.K.A The Log
The Log Zap Firecracker Executioner Ice Wizard
Zap Firecracker Executioner Ice Wizard
Zap P.E.K.K.A The Log
P.E.K.K.A Ice Wizard
Firecracker Ice Wizard
Executioner Ice Wizard Zap Firecracker The Log
Executioner Zap Firecracker Ice Wizard
P.E.K.K.A Zap The Log Ice Wizard
Executioner Zap Firecracker P.E.K.K.A The Log
P.E.K.K.A
Zap P.E.K.K.A The Log
Firecracker Executioner P.E.K.K.A
Zap Firecracker Executioner The Log Ice Wizard
Zap Executioner The Log Firecracker Ice Wizard
P.E.K.K.A
Firecracker Executioner P.E.K.K.A The Log
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap P.E.K.K.A
Zap Firecracker Executioner The Log
P.E.K.K.A Zap The Log
P.E.K.K.A Zap The Log
P.E.K.K.A Executioner
Firecracker Executioner Zap Ice Wizard
P.E.K.K.A Ice Wizard
P.E.K.K.A
Zap P.E.K.K.A Firecracker The Log
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Zap The Log
P.E.K.K.A Executioner
Firecracker Executioner
Zap Firecracker Executioner P.E.K.K.A The Log
Executioner Zap Firecracker P.E.K.K.A The Log Ice Wizard
Zap Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker Zap Executioner The Log Ice Wizard
The Log
Firecracker The Log
Executioner Zap Firecracker The Log
Firecracker Executioner Zap Ice Wizard
Firecracker Executioner The Log
The Log Zap Firecracker Executioner Ice Wizard
The Log Zap Firecracker
Firecracker Zap The Log
Zap Firecracker Executioner
Firecracker Executioner The Log
Firecracker
Zap Firecracker The Log
Zap Firecracker Executioner The Log
Firecracker Executioner The Log
Zap Firecracker Executioner The Log
Zap Firecracker The Log
The Log
The Log
Zap The Log
Zap Firecracker The Log Executioner Ice Wizard
Firecracker The Log Zap Executioner Ice Wizard
Zap The Log
Zap Firecracker The Log
Zap Firecracker Executioner Ice Wizard
Zap Firecracker
Zap The Log
Zap Firecracker
P.E.K.K.A
Firecracker The Log
Zap
Zap Firecracker Executioner Ice Wizard
The Log
Firecracker Executioner
The Log Zap Firecracker Executioner
Zap
Firecracker Executioner P.E.K.K.A
Zap Firecracker The Log
Firecracker Zap Executioner
Zap Firecracker Executioner The Log
P.E.K.K.A
Firecracker

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