My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Wizard Rune Giant Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Rune Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon
Giant Snowball
Inferno Dragon
Zap
Firecracker Inferno Dragon
Barbarian Barrel
Firecracker Tesla Wizard
The Log
Firecracker Mini P.E.K.K.A
Earthquake
Firecracker Tesla
Arrows
Firecracker
Royal Delivery
Firecracker Mini P.E.K.K.A Wizard Inferno Dragon
Fireball
Firecracker Tesla Wizard Inferno Dragon
Poison
Firecracker Wizard
Lightning
Tesla Mini P.E.K.K.A Wizard Inferno Dragon
Rocket
Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Rune Giant Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Firecracker Tesla Mini P.E.K.K.A Rune Giant Inferno Dragon Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Firecracker Tesla

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mini P.E.K.K.A
Firecracker
Mini P.E.K.K.A Rune Giant Inferno Dragon
Tesla
Mini P.E.K.K.A
Arrows Firecracker Wizard The Log
Wizard
Mini P.E.K.K.A
Rune Giant
Firecracker
The Log
Mini P.E.K.K.A
Inferno Dragon
Firecracker

Defense Synergies 3 10

Arrows
Tesla Mini P.E.K.K.A
Firecracker
The Log Tesla Mini P.E.K.K.A
Tesla
The Log Arrows Firecracker Mini P.E.K.K.A Wizard Inferno Dragon
Mini P.E.K.K.A
The Log Arrows Firecracker Tesla Wizard
Wizard
Tesla Mini P.E.K.K.A The Log
Rune Giant
The Log
Firecracker Tesla Mini P.E.K.K.A Wizard Inferno Dragon
Inferno Dragon
Tesla The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Wizard The Log
Mini P.E.K.K.A Inferno Dragon Firecracker Tesla The Log
Tesla Mini P.E.K.K.A Inferno Dragon
Tesla Mini P.E.K.K.A Inferno Dragon Firecracker
Arrows Firecracker Mini P.E.K.K.A The Log
Arrows The Log Firecracker Tesla
Tesla Inferno Dragon Arrows Firecracker Wizard
Arrows Tesla The Log
Tesla Mini P.E.K.K.A Inferno Dragon
Firecracker Tesla Mini P.E.K.K.A
Arrows Firecracker Tesla Wizard The Log
Arrows Tesla Inferno Dragon Firecracker Wizard
Tesla Mini P.E.K.K.A Wizard The Log
Wizard Arrows Firecracker Tesla Mini P.E.K.K.A The Log
Mini P.E.K.K.A Inferno Dragon Tesla
Tesla Mini P.E.K.K.A The Log Inferno Dragon
Tesla Wizard Arrows Firecracker Mini P.E.K.K.A
Arrows Tesla Firecracker Wizard The Log
Arrows Wizard The Log Firecracker Tesla Inferno Dragon
Mini P.E.K.K.A Tesla Inferno Dragon
Wizard Arrows Firecracker Tesla Mini P.E.K.K.A The Log
Tesla Mini P.E.K.K.A Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Tesla
Arrows Firecracker Tesla Mini P.E.K.K.A Wizard The Log Inferno Dragon
Mini P.E.K.K.A The Log
Mini P.E.K.K.A Tesla The Log
Tesla Mini P.E.K.K.A Inferno Dragon
Arrows Firecracker Wizard Tesla
Mini P.E.K.K.A Tesla
Mini P.E.K.K.A Tesla Inferno Dragon
Firecracker Mini P.E.K.K.A The Log Inferno Dragon
Tesla Inferno Dragon
Inferno Dragon Tesla Mini P.E.K.K.A
Arrows The Log
Mini P.E.K.K.A Tesla Wizard
Wizard Firecracker Tesla
Tesla Firecracker Mini P.E.K.K.A The Log Inferno Dragon
Arrows Firecracker Tesla Mini P.E.K.K.A Wizard The Log Inferno Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows The Log
Arrows Firecracker The Log
Wizard Arrows Firecracker The Log
Arrows Firecracker Wizard
Arrows Firecracker Wizard The Log
Arrows The Log Firecracker Wizard
Arrows The Log Firecracker Wizard
Mini P.E.K.K.A
Firecracker Arrows Wizard The Log
Arrows Firecracker Wizard
Firecracker The Log
Arrows Firecracker
Arrows Firecracker The Log
Arrows Firecracker Wizard The Log
Arrows Firecracker Wizard The Log
Arrows
Mini P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A Wizard The Log
Arrows Firecracker Wizard The Log
The Log
Arrows Wizard
The Log
Arrows The Log
Arrows Firecracker The Log Wizard
Inferno Dragon
Arrows Firecracker The Log Wizard
Arrows Wizard The Log
Arrows Firecracker The Log
Arrows Firecracker Wizard
Firecracker Wizard
Mini P.E.K.K.A
Arrows Wizard The Log
Arrows Firecracker
Arrows Firecracker Wizard The Log
Arrows Firecracker Wizard
Arrows The Log
Firecracker Mini P.E.K.K.A Wizard
Arrows The Log Firecracker Wizard
Arrows
Firecracker
Firecracker The Log
Firecracker
Firecracker The Log
Inferno Dragon
Firecracker Wizard

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