My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Goblin Giant Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Rune Giant Goblin Giant Fisherman Inferno Dragon Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rune Giant Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Fisherman Inferno Dragon
Giant Snowball
Cannon Fisherman Inferno Dragon
Zap
Cannon Firecracker Goblin Giant Fisherman Inferno Dragon
Barbarian Barrel
Cannon Firecracker
The Log
Cannon Firecracker Fisherman
Earthquake
Cannon Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Fisherman Inferno Dragon
Fireball
Cannon Firecracker Fisherman Inferno Dragon
Poison
Cannon Firecracker Fisherman
Lightning
Cannon Fisherman Inferno Dragon Goblinstein
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rune Giant Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Cannon Firecracker Fisherman Rune Giant Inferno Dragon Goblinstein Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Cannon Firecracker Fisherman

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Goblin Giant
Cannon
Firecracker
Rune Giant Goblin Giant Fisherman Inferno Dragon
Rune Giant
Firecracker
Goblin Giant
Arrows Firecracker Fisherman
Fisherman
Firecracker Goblin Giant
Inferno Dragon
Firecracker
Goblinstein

Defense Synergies 0 4

Arrows
Cannon
Cannon
Arrows Firecracker Inferno Dragon
Firecracker
Cannon Fisherman
Rune Giant
Goblin Giant
Fisherman
Firecracker
Inferno Dragon
Cannon
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Goblin Giant
Inferno Dragon Cannon Firecracker Fisherman
Cannon Fisherman Inferno Dragon
Cannon Inferno Dragon Firecracker Fisherman
Arrows Firecracker
Arrows Cannon Firecracker
Inferno Dragon Arrows Cannon Firecracker
Arrows Cannon Goblin Giant
Cannon Inferno Dragon Fisherman
Cannon Firecracker Fisherman
Arrows Cannon Firecracker Goblin Giant Fisherman
Arrows Inferno Dragon Firecracker
Cannon
Arrows Cannon Firecracker
Inferno Dragon Cannon
Cannon Fisherman Inferno Dragon
Arrows Cannon Firecracker Fisherman
Arrows Cannon Firecracker Fisherman
Arrows Cannon Firecracker Fisherman Inferno Dragon
Cannon Fisherman Inferno Dragon
Arrows Cannon Firecracker Goblin Giant Fisherman
Cannon Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fisherman
Arrows Firecracker Fisherman Inferno Dragon
Goblin Giant Fisherman
Goblin Giant Fisherman
Cannon Goblin Giant Fisherman Inferno Dragon
Arrows Firecracker Goblin Giant
Goblin Giant
Goblin Giant Fisherman Inferno Dragon
Firecracker Inferno Dragon
Cannon Goblin Giant Inferno Dragon
Inferno Dragon
Arrows Goblin Giant
Cannon Goblin Giant
Cannon Firecracker
Firecracker Goblin Giant Fisherman Inferno Dragon
Arrows Cannon Firecracker Inferno Dragon
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker Fisherman
Arrows Goblin Giant
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Goblin Giant
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Fisherman
Fisherman
Firecracker Arrows Fisherman
Arrows Firecracker
Firecracker Fisherman
Arrows Firecracker Fisherman
Arrows Firecracker Fisherman
Arrows Firecracker
Arrows Firecracker
Arrows
Fisherman
Arrows Firecracker Fisherman
Arrows Firecracker
Arrows
Fisherman
Arrows
Arrows Firecracker
Fisherman Inferno Dragon
Arrows Firecracker Fisherman
Arrows Fisherman
Arrows Firecracker Fisherman
Arrows Firecracker
Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows
Firecracker
Arrows Firecracker
Arrows
Firecracker
Firecracker
Firecracker
Firecracker Goblin Giant
Inferno Dragon
Firecracker

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