My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Rune Giant Giant Skeleton Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Rune Giant Giant Skeleton Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Inferno Dragon
Giant Snowball
Inferno Dragon
Zap
Inferno Dragon
Barbarian Barrel
Wizard Giant Skeleton
The Log
Mini P.E.K.K.A Giant Skeleton
Earthquake
Arrows
Royal Delivery
Mini P.E.K.K.A Wizard Giant Skeleton Inferno Dragon
Fireball
Wizard Inferno Dragon
Poison
Wizard
Lightning
Mini P.E.K.K.A Wizard Inferno Dragon
Rocket
Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Rune Giant Giant Skeleton Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Mini P.E.K.K.A Rune Giant Inferno Dragon Wizard Giant Skeleton Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Mini P.E.K.K.A Rune Giant Inferno Dragon

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mini P.E.K.K.A Giant Skeleton Lightning Mega Knight
Mini P.E.K.K.A
Arrows Wizard Giant Skeleton Lightning Mega Knight
Wizard
Mini P.E.K.K.A Giant Skeleton Mega Knight
Rune Giant
Giant Skeleton
Arrows Mini P.E.K.K.A Wizard Lightning
Lightning
Arrows Mini P.E.K.K.A Giant Skeleton
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Arrows Mini P.E.K.K.A Wizard

Defense Synergies 1 7

Arrows
Mega Knight Mini P.E.K.K.A Giant Skeleton Lightning
Mini P.E.K.K.A
Arrows Wizard
Wizard
Mini P.E.K.K.A Giant Skeleton Mega Knight
Rune Giant
Giant Skeleton
Arrows Wizard
Lightning
Arrows
Inferno Dragon
Mega Knight
Mega Knight
Arrows Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Wizard
Mini P.E.K.K.A Inferno Dragon Mega Knight
Mini P.E.K.K.A Mega Knight Giant Skeleton Lightning Inferno Dragon
Mini P.E.K.K.A Inferno Dragon Mega Knight
Lightning Arrows Mini P.E.K.K.A Giant Skeleton Mega Knight
Arrows Mega Knight
Lightning Inferno Dragon Arrows Wizard
Lightning Arrows Giant Skeleton Mega Knight
Mini P.E.K.K.A Inferno Dragon
Mini P.E.K.K.A Giant Skeleton Mega Knight
Arrows Wizard Giant Skeleton Mega Knight
Arrows Inferno Dragon Wizard
Mini P.E.K.K.A Mega Knight Wizard Giant Skeleton Lightning
Wizard Mega Knight Arrows Mini P.E.K.K.A
Mini P.E.K.K.A Inferno Dragon Mega Knight
Mini P.E.K.K.A Lightning Inferno Dragon Mega Knight
Wizard Mega Knight Arrows Mini P.E.K.K.A
Arrows Mega Knight Wizard
Arrows Wizard Giant Skeleton Inferno Dragon Mega Knight
Mini P.E.K.K.A Inferno Dragon
Wizard Mega Knight Arrows Mini P.E.K.K.A Giant Skeleton
Mini P.E.K.K.A Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Giant Skeleton
Arrows Mini P.E.K.K.A Wizard Lightning Inferno Dragon Mega Knight
Giant Skeleton Mega Knight Mini P.E.K.K.A Lightning
Mini P.E.K.K.A Giant Skeleton Lightning Mega Knight
Giant Skeleton Mini P.E.K.K.A Inferno Dragon Mega Knight
Arrows Wizard
Mini P.E.K.K.A Giant Skeleton Lightning
Mini P.E.K.K.A Giant Skeleton Mega Knight Inferno Dragon
Giant Skeleton Lightning Mega Knight Mini P.E.K.K.A Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight Mini P.E.K.K.A Giant Skeleton
Lightning Mega Knight Arrows Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Lightning Mega Knight Wizard
Wizard Mega Knight
Mini P.E.K.K.A Giant Skeleton Lightning Inferno Dragon
Arrows Mega Knight Mini P.E.K.K.A Wizard Giant Skeleton Inferno Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Giant Skeleton
Arrows
Lightning Arrows Giant Skeleton
Lightning Arrows Giant Skeleton
Wizard Arrows Mega Knight
Arrows Wizard
Arrows Wizard
Arrows Wizard Lightning
Arrows Wizard Lightning
Lightning Mini P.E.K.K.A
Lightning Arrows Wizard
Lightning Arrows Wizard
Lightning
Lightning Arrows
Lightning Arrows
Lightning Arrows Wizard
Lightning Arrows Wizard Mega Knight
Lightning Arrows
Mini P.E.K.K.A Lightning
Lightning Arrows Mini P.E.K.K.A Wizard Mega Knight
Lightning Arrows Wizard Mega Knight
Lightning Giant Skeleton Mega Knight
Lightning Arrows Wizard
Lightning
Lightning Arrows
Arrows Wizard Mega Knight
Inferno Dragon
Arrows Wizard Lightning
Lightning Arrows Wizard Mega Knight
Lightning Arrows
Lightning Arrows Wizard
Lightning Wizard
Lightning Mini P.E.K.K.A
Lightning Arrows Wizard Mega Knight
Lightning Arrows
Giant Skeleton Mega Knight
Arrows Wizard Lightning
Lightning
Lightning Arrows Wizard
Arrows
Lightning Mini P.E.K.K.A Wizard Mega Knight
Arrows Wizard Lightning
Lightning Arrows Giant Skeleton
Mega Knight
Giant Skeleton Lightning
Lightning
Lightning Giant Skeleton Mega Knight
Inferno Dragon
Lightning Wizard Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: