My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Firecracker Rune Giant Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rune Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Goblin Barrel
Giant Snowball
Skeletons Bats Goblin Barrel Witch
Zap
Skeletons Bats Firecracker Goblin Barrel Witch
Barbarian Barrel
Skeletons Firecracker Goblin Barrel Witch
The Log
Skeletons Firecracker Goblin Barrel Witch
Earthquake
Skeletons Firecracker Goblin Barrel Witch
Arrows
Skeletons Bats Firecracker Goblin Barrel Witch
Royal Delivery
Skeletons Bats Firecracker Goblin Barrel Witch
Fireball
Firecracker Goblin Barrel Witch
Poison
Bats Firecracker Witch
Lightning
Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rune Giant Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats The Log Firecracker Goblin Barrel Rune Giant Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats The Log Firecracker

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Mega Knight Firecracker Goblin Barrel Rune Giant
Firecracker
Bats Goblin Barrel Rune Giant Mega Knight
Goblin Barrel
Bats Firecracker Mega Knight
Rune Giant
Bats Firecracker
Witch
Mega Knight
The Log
Mega Knight
Mega Knight
Bats Firecracker Goblin Barrel Witch The Log

Defense Synergies 1 11

Skeletons
Bats Firecracker Witch The Log
Bats
Skeletons Firecracker The Log Mega Knight
Firecracker
The Log Skeletons Bats Mega Knight
Goblin Barrel
Rune Giant
Witch
Skeletons The Log Mega Knight
The Log
Firecracker Skeletons Bats Witch Mega Knight
Mega Knight
Bats Firecracker Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log
Skeletons Bats Firecracker Witch The Log Mega Knight
Witch Mega Knight Skeletons Bats
Witch Skeletons Bats Firecracker Mega Knight
Firecracker The Log Mega Knight
The Log Skeletons Bats Firecracker Mega Knight
Bats Firecracker Witch
The Log Mega Knight
Witch Skeletons
Skeletons Firecracker Mega Knight
Bats Witch Skeletons Firecracker The Log Mega Knight
Bats Firecracker Witch
Mega Knight Skeletons Bats Witch The Log
Mega Knight Bats Firecracker Witch The Log
Mega Knight
The Log Mega Knight
Mega Knight Skeletons Bats Firecracker Witch
Mega Knight Bats Firecracker Witch The Log
Witch The Log Bats Firecracker Mega Knight
Mega Knight Bats Firecracker Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Witch
Firecracker The Log Mega Knight
Mega Knight Skeletons Bats Witch The Log
Mega Knight Bats The Log
Skeletons Witch Mega Knight
Firecracker Skeletons Bats Witch
Skeletons Bats Witch
Mega Knight
Mega Knight Skeletons Bats Firecracker Witch The Log
Witch Skeletons
Mega Knight Bats Witch
Mega Knight The Log
Mega Knight Skeletons Witch
Firecracker Witch Mega Knight
Witch Skeletons Bats Firecracker The Log
Bats Mega Knight Firecracker Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker The Log
The Log
Firecracker The Log
Firecracker The Log Mega Knight
Firecracker Bats Witch
Firecracker Witch The Log
The Log Firecracker
The Log Firecracker
Bats
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker Witch The Log
Firecracker The Log Mega Knight
Bats
Firecracker The Log Mega Knight
Firecracker Witch The Log Mega Knight
The Log Mega Knight
The Log
The Log
Firecracker The Log Witch Mega Knight
Witch
Firecracker The Log Witch
Witch The Log Mega Knight
Firecracker The Log
Bats Firecracker Witch
Bats Firecracker Witch
The Log Mega Knight
Firecracker
Mega Knight
Firecracker The Log
Bats Witch
Firecracker Witch
The Log
Firecracker Mega Knight
The Log Firecracker
Firecracker Mega Knight
Bats Firecracker Witch The Log
Firecracker Bats Witch
Firecracker Witch The Log Mega Knight
Firecracker Mega Knight

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