My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

3 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rune Giant Cannon Cart Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Cannon Cart Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Rune Giant Cannon Cart Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Cannon Cart Miner
Giant Snowball
Goblins Miner
Zap
Goblins Cannon Cart
Barbarian Barrel
Goblins Cannon Cart Electro Wizard
The Log
Goblins Cannon Cart
Earthquake
Arrows
Goblins
Royal Delivery
Goblins Cannon Cart Miner Electro Wizard
Fireball
Cannon Cart Electro Wizard
Poison
Electro Wizard
Lightning
Cannon Cart Electro Wizard
Rocket
Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rune Giant Miner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Miner Rune Giant Electro Wizard Cannon Cart Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Zap Miner Rune Giant

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Miner Zap
Zap
Cannon Cart Miner Electro Wizard Goblins Mega Knight
Rune Giant
Electro Wizard
Cannon Cart
Zap Lightning Miner Electro Wizard
Lightning
Cannon Cart
Miner
Goblins Zap Cannon Cart Electro Wizard Mega Knight
Electro Wizard
Zap Rune Giant Cannon Cart Miner Mega Knight
Mega Knight
Zap Miner Electro Wizard

Defense Synergies 2 8

Goblins
Zap Cannon Cart Electro Wizard
Zap
Electro Wizard Mega Knight Goblins Cannon Cart Miner
Rune Giant
Cannon Cart
Goblins Zap Electro Wizard
Lightning
Miner
Zap Mega Knight
Electro Wizard
Zap Goblins Cannon Cart Mega Knight
Mega Knight
Zap Miner Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Lightning Zap Electro Wizard
Goblins Zap Cannon Cart Electro Wizard Mega Knight
Mega Knight Goblins Cannon Cart Lightning Electro Wizard
Goblins Cannon Cart Electro Wizard Mega Knight
Lightning Mega Knight
Goblins Zap Cannon Cart Electro Wizard Mega Knight
Lightning Electro Wizard Zap
Lightning Zap Cannon Cart Electro Wizard Mega Knight
Goblins
Goblins Cannon Cart Miner Electro Wizard Mega Knight
Goblins Electro Wizard Zap Cannon Cart Mega Knight
Zap Electro Wizard
Mega Knight Zap Cannon Cart Lightning Electro Wizard
Mega Knight Goblins Zap Cannon Cart Electro Wizard
Cannon Cart Electro Wizard Mega Knight
Zap Lightning Electro Wizard Mega Knight
Mega Knight Goblins Cannon Cart Electro Wizard
Mega Knight Goblins Zap Cannon Cart Electro Wizard
Zap Cannon Cart Electro Wizard Mega Knight
Cannon Cart Electro Wizard
Mega Knight Goblins Cannon Cart Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Goblins Zap Cannon Cart Electro Wizard
Electro Wizard Zap Cannon Cart Lightning Miner Mega Knight
Mega Knight Goblins Zap Cannon Cart Lightning Electro Wizard
Lightning Mega Knight Zap Cannon Cart Electro Wizard
Cannon Cart Mega Knight
Zap Electro Wizard
Goblins Cannon Cart Lightning Electro Wizard
Mega Knight Cannon Cart
Zap Lightning Electro Wizard Mega Knight Goblins Cannon Cart
Mega Knight Cannon Cart
Lightning Mega Knight Zap Electro Wizard
Cannon Cart Lightning Mega Knight
Cannon Cart Mega Knight
Electro Wizard Goblins Zap Cannon Cart Lightning
Mega Knight Zap Cannon Cart Electro Wizard
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning
Zap Miner Electro Wizard
Lightning Cannon Cart Miner
Cannon Cart Lightning
Zap Mega Knight
Zap
Zap Lightning
Miner Zap Lightning
Lightning Goblins Electro Wizard
Lightning Miner Zap Cannon Cart Electro Wizard
Lightning Zap
Lightning Cannon Cart Miner
Lightning Cannon Cart
Lightning Zap Cannon Cart
Lightning Zap Cannon Cart
Lightning Cannon Cart Mega Knight
Lightning
Lightning
Lightning Zap Electro Wizard Mega Knight
Lightning Zap Miner Mega Knight
Lightning Mega Knight
Lightning
Lightning
Lightning Zap Cannon Cart
Zap Mega Knight
Miner Zap Lightning Electro Wizard
Lightning Zap Miner Mega Knight
Lightning Miner Zap
Lightning Zap Electro Wizard
Zap Lightning Electro Wizard
Lightning
Lightning Zap Miner Mega Knight
Zap Lightning Electro Wizard
Mega Knight
Lightning
Zap Lightning Electro Wizard Cannon Cart
Lightning Zap Electro Wizard
Lightning Miner Cannon Cart Electro Wizard Mega Knight
Zap Lightning
Lightning Zap
Cannon Cart Mega Knight
Zap Lightning Electro Wizard
Zap Lightning Electro Wizard
Lightning Zap Cannon Cart Miner Electro Wizard Mega Knight
Cannon Cart
Lightning Mega Knight

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