My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

3 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Rune Giant Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Rune Giant Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Skeleton Army Inferno Dragon
Giant Snowball
Royal Recruits Skeleton Army Inferno Dragon
Zap
Skeleton Army Inferno Dragon
Barbarian Barrel
Royal Recruits Skeleton Army
The Log
Royal Recruits Skeleton Army
Earthquake
Skeleton Army
Arrows
Royal Recruits Skeleton Army
Royal Delivery
Royal Recruits Skeleton Army Inferno Dragon
Fireball
Skeleton Army Inferno Dragon
Poison
Royal Recruits Skeleton Army
Lightning
Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Skeleton Army Rune Giant Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Skeleton Army Rune Giant Inferno Dragon Lightning Royal Recruits Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror The Log Skeleton Army Rune Giant

Attack Synergies 2 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Recruits
Mirror
The Log Skeleton Army Lightning
Skeleton Army
Mirror
Rune Giant
Lightning
Mirror
The Log
Mirror Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon The Log

Defense Synergies 1 11

Royal Recruits
Skeleton Army The Log
Mirror
Skeleton Army The Log Inferno Dragon Mega Knight
Skeleton Army
Mirror Royal Recruits The Log Inferno Dragon
Rune Giant
Lightning
The Log
The Log
Royal Recruits Mirror Skeleton Army Lightning Inferno Dragon Mega Knight
Inferno Dragon
Mirror Skeleton Army The Log Mega Knight
Mega Knight
Mirror The Log Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Royal Recruits The Log
Skeleton Army Inferno Dragon Royal Recruits The Log Mega Knight
Skeleton Army Mega Knight Royal Recruits Lightning Inferno Dragon
Royal Recruits Skeleton Army Inferno Dragon Mega Knight
Lightning Royal Recruits Skeleton Army The Log Mega Knight
Skeleton Army The Log Mega Knight
Lightning Inferno Dragon
Lightning Royal Recruits The Log Mega Knight
Inferno Dragon Royal Recruits Skeleton Army
Skeleton Army Royal Recruits Mega Knight
Skeleton Army Royal Recruits The Log Mega Knight
Inferno Dragon
Royal Recruits Skeleton Army Mega Knight Lightning The Log
Skeleton Army Mega Knight Royal Recruits The Log
Royal Recruits Skeleton Army Inferno Dragon Mega Knight
Skeleton Army Royal Recruits Lightning The Log Inferno Dragon Mega Knight
Mega Knight Royal Recruits Skeleton Army
Mega Knight Royal Recruits Skeleton Army The Log
The Log Royal Recruits Inferno Dragon Mega Knight
Royal Recruits Inferno Dragon
Royal Recruits Skeleton Army Mega Knight The Log
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Skeleton Army Mega Knight
Lightning The Log Inferno Dragon Mega Knight
Royal Recruits Skeleton Army Mega Knight Lightning The Log
Royal Recruits Skeleton Army Lightning Mega Knight The Log
Royal Recruits Skeleton Army Inferno Dragon Mega Knight
Royal Recruits Skeleton Army Lightning
Mega Knight Royal Recruits Skeleton Army Inferno Dragon
Royal Recruits Lightning Mega Knight Skeleton Army The Log Inferno Dragon
Royal Recruits Skeleton Army Inferno Dragon
Inferno Dragon Mega Knight Royal Recruits
Royal Recruits Skeleton Army Lightning Mega Knight The Log
Royal Recruits Skeleton Army Lightning Mega Knight
Royal Recruits Skeleton Army Mega Knight
Royal Recruits Skeleton Army Lightning The Log Inferno Dragon
Mega Knight Royal Recruits The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Royal Recruits The Log
The Log
Lightning The Log
Lightning Royal Recruits The Log
The Log Mega Knight
The Log
The Log Lightning
The Log Lightning
Lightning
Lightning Royal Recruits The Log
Lightning
Lightning The Log
Lightning
Lightning The Log
Lightning The Log
Lightning Royal Recruits The Log Mega Knight
Lightning
Lightning
Lightning The Log Mega Knight
Lightning The Log Mega Knight
Lightning The Log Mega Knight
Lightning
Lightning The Log
Lightning Royal Recruits The Log
The Log Mega Knight
Inferno Dragon
The Log Lightning
Lightning The Log Mega Knight
Lightning The Log
Lightning
Lightning
Lightning
Lightning The Log Mega Knight
Lightning
Mega Knight
Lightning The Log
Lightning Royal Recruits Skeleton Army
Lightning
The Log
Lightning Mega Knight
The Log Lightning
Lightning
Royal Recruits Mega Knight
Royal Recruits Lightning The Log
Lightning
Lightning Royal Recruits The Log Mega Knight
Inferno Dragon
Lightning Mega Knight

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