My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Electro Dragon Inferno Dragon Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Rune Giant Witch Electro Dragon Inferno Dragon Mother Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Rune Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon
Giant Snowball
Witch Electro Dragon Inferno Dragon
Zap
Firecracker Witch Inferno Dragon
Barbarian Barrel
Firecracker Witch
The Log
Firecracker Mini P.E.K.K.A Witch
Earthquake
Firecracker Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Mini P.E.K.K.A Witch Electro Dragon Inferno Dragon Mother Witch
Fireball
Firecracker Witch Electro Dragon Inferno Dragon Mother Witch
Poison
Firecracker Witch Electro Dragon Mother Witch
Lightning
Mini P.E.K.K.A Witch Electro Dragon Inferno Dragon Mother Witch
Rocket
Witch Electro Dragon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Electro Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rune Giant Inferno Dragon Mother Witch Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Mini P.E.K.K.A Rune Giant Inferno Dragon Mother Witch Witch Electro Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Firecracker Mini P.E.K.K.A Rune Giant Inferno Dragon

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Mini P.E.K.K.A Rune Giant Inferno Dragon Mega Knight
Mini P.E.K.K.A
Firecracker Mega Knight
Rune Giant
Firecracker
Witch
Mega Knight
Electro Dragon
Inferno Dragon Mother Witch Mega Knight
Inferno Dragon
Mega Knight Firecracker Electro Dragon
Mother Witch
Electro Dragon Mega Knight
Mega Knight
Inferno Dragon Firecracker Mini P.E.K.K.A Witch Electro Dragon Mother Witch

Defense Synergies 0 11

Firecracker
Mini P.E.K.K.A Electro Dragon Mega Knight
Mini P.E.K.K.A
Firecracker Witch Electro Dragon Mother Witch
Rune Giant
Witch
Mini P.E.K.K.A Electro Dragon Mega Knight
Electro Dragon
Firecracker Mini P.E.K.K.A Witch Inferno Dragon
Inferno Dragon
Electro Dragon Mega Knight
Mother Witch
Mini P.E.K.K.A Mega Knight
Mega Knight
Firecracker Witch Inferno Dragon Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Electro Dragon
Mini P.E.K.K.A Inferno Dragon Firecracker Witch Electro Dragon Mega Knight
Mini P.E.K.K.A Witch Mega Knight Electro Dragon Inferno Dragon
Mini P.E.K.K.A Witch Inferno Dragon Firecracker Electro Dragon Mega Knight
Firecracker Mini P.E.K.K.A Mega Knight
Firecracker Electro Dragon Mother Witch Mega Knight
Inferno Dragon Firecracker Witch Electro Dragon
Electro Dragon Mega Knight
Mini P.E.K.K.A Witch Inferno Dragon
Firecracker Mini P.E.K.K.A Mega Knight
Witch Mother Witch Firecracker Electro Dragon Mega Knight
Inferno Dragon Firecracker Witch Electro Dragon
Mini P.E.K.K.A Mega Knight Witch Electro Dragon
Mega Knight Firecracker Mini P.E.K.K.A Witch Electro Dragon
Mini P.E.K.K.A Inferno Dragon Mega Knight
Mini P.E.K.K.A Inferno Dragon Mega Knight
Mega Knight Firecracker Mini P.E.K.K.A Witch Electro Dragon
Mega Knight Firecracker Witch Electro Dragon
Witch Firecracker Electro Dragon Inferno Dragon Mother Witch Mega Knight
Mini P.E.K.K.A Inferno Dragon
Mega Knight Firecracker Mini P.E.K.K.A Witch Electro Dragon Mother Witch
Mini P.E.K.K.A Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Witch
Firecracker Mini P.E.K.K.A Electro Dragon Inferno Dragon Mega Knight
Mega Knight Mini P.E.K.K.A Witch Electro Dragon
Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A Witch Inferno Dragon Mega Knight
Firecracker Mother Witch Witch Electro Dragon
Mini P.E.K.K.A Witch
Mini P.E.K.K.A Mega Knight Inferno Dragon
Electro Dragon Mega Knight Firecracker Mini P.E.K.K.A Witch Inferno Dragon
Witch Inferno Dragon
Inferno Dragon Mega Knight Mini P.E.K.K.A Witch Electro Dragon
Mega Knight
Mini P.E.K.K.A Mega Knight Witch
Firecracker Witch Electro Dragon Mega Knight
Witch Electro Dragon Firecracker Mini P.E.K.K.A Inferno Dragon
Mega Knight Firecracker Mini P.E.K.K.A Witch Electro Dragon Inferno Dragon Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Electro Dragon
Firecracker Electro Dragon
Electro Dragon
Firecracker
Firecracker Mega Knight
Firecracker Mother Witch Witch Electro Dragon
Firecracker Witch
Firecracker Electro Dragon
Firecracker Electro Dragon
Mini P.E.K.K.A Electro Dragon
Firecracker Electro Dragon
Firecracker Electro Dragon
Firecracker
Firecracker Electro Dragon
Firecracker
Firecracker Witch Electro Dragon
Firecracker Electro Dragon Mega Knight
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Electro Dragon Mega Knight
Firecracker Witch Electro Dragon Mother Witch Mega Knight
Mega Knight
Electro Dragon
Firecracker Mother Witch Witch Electro Dragon Mega Knight
Witch Inferno Dragon
Firecracker Witch Electro Dragon
Witch Electro Dragon Mega Knight
Firecracker
Firecracker Witch Electro Dragon Mother Witch
Electro Dragon Firecracker Witch
Mini P.E.K.K.A
Electro Dragon Mega Knight
Firecracker Electro Dragon
Mega Knight
Firecracker
Witch Electro Dragon
Firecracker Witch Electro Dragon
Firecracker Mini P.E.K.K.A Electro Dragon Mega Knight
Firecracker Electro Dragon
Firecracker Electro Dragon Mega Knight
Electro Dragon Firecracker Witch
Firecracker Witch Electro Dragon
Electro Dragon Firecracker Witch Mega Knight
Inferno Dragon
Firecracker Electro Dragon Mega Knight

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