My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Dart Goblin Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Rune Giant Inferno Dragon Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Rune Giant Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Inferno Dragon Mighty Miner
Giant Snowball
Bats Dart Goblin Inferno Dragon Mighty Miner
Zap
Bats Firecracker Dart Goblin Inferno Dragon Mighty Miner
Barbarian Barrel
Firecracker Dart Goblin
The Log
Firecracker Dart Goblin
Earthquake
Firecracker
Arrows
Bats Firecracker Dart Goblin
Royal Delivery
Bats Firecracker Dart Goblin Inferno Dragon
Fireball
Firecracker Dart Goblin Inferno Dragon Mighty Miner
Poison
Bats Firecracker Dart Goblin
Lightning
Inferno Dragon Mighty Miner
Rocket
Inferno Dragon Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Rage Rune Giant Inferno Dragon Mighty Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Arrows Firecracker Dart Goblin Rune Giant Inferno Dragon Mighty Miner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage Arrows Firecracker

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Firecracker Rage Rune Giant Inferno Dragon
Arrows
Mighty Miner
Firecracker
Bats Dart Goblin Rune Giant Inferno Dragon
Dart Goblin
Firecracker Rune Giant
Rage
Bats
Rune Giant
Bats Firecracker Dart Goblin
Inferno Dragon
Bats Firecracker
Mighty Miner
Arrows

Defense Synergies 0 5

Bats
Firecracker Dart Goblin Inferno Dragon
Arrows
Firecracker
Bats Dart Goblin
Dart Goblin
Bats Firecracker Inferno Dragon
Rage
Rune Giant
Inferno Dragon
Bats Dart Goblin
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Dart Goblin
Inferno Dragon Bats Firecracker Dart Goblin
Bats Dart Goblin Inferno Dragon
Inferno Dragon Bats Firecracker Dart Goblin
Arrows Firecracker
Arrows Bats Firecracker Dart Goblin
Bats Dart Goblin Inferno Dragon Arrows Firecracker
Arrows Dart Goblin
Inferno Dragon Mighty Miner
Firecracker Dart Goblin
Bats Dart Goblin Arrows Firecracker
Arrows Inferno Dragon Bats Firecracker Dart Goblin
Bats
Bats Arrows Firecracker Dart Goblin
Inferno Dragon
Inferno Dragon
Bats Arrows Firecracker
Arrows Bats Firecracker Dart Goblin
Arrows Bats Firecracker Dart Goblin Inferno Dragon
Dart Goblin Inferno Dragon
Bats Arrows Firecracker Dart Goblin
Inferno Dragon Mighty Miner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Arrows Firecracker Inferno Dragon
Bats
Bats
Inferno Dragon Mighty Miner
Arrows Firecracker Bats Dart Goblin
Bats Dart Goblin
Mighty Miner Inferno Dragon
Bats Firecracker Inferno Dragon
Dart Goblin Inferno Dragon
Inferno Dragon Bats Dart Goblin
Arrows
Firecracker Dart Goblin
Bats Firecracker Dart Goblin Inferno Dragon Mighty Miner
Bats Arrows Firecracker Dart Goblin Inferno Dragon Mighty Miner
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Firecracker
Arrows Firecracker Bats Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Bats
Firecracker Arrows Dart Goblin
Arrows Firecracker Dart Goblin
Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows
Bats
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows
Arrows
Arrows Firecracker
Inferno Dragon
Arrows Firecracker Dart Goblin
Arrows
Arrows Firecracker Dart Goblin
Bats Arrows Firecracker Dart Goblin
Bats Firecracker Dart Goblin
Arrows Dart Goblin
Arrows Firecracker
Mighty Miner
Arrows Firecracker
Bats Dart Goblin
Arrows Firecracker Dart Goblin
Arrows
Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows
Firecracker Dart Goblin
Bats Firecracker Dart Goblin
Firecracker Bats Dart Goblin
Firecracker Dart Goblin
Inferno Dragon
Firecracker Dart Goblin

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