My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rune Giant P.E.K.K.A Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Elite Barbarians Hog Rider Rune Giant P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Hog Rider
Giant Snowball
Goblin Gang Barbarians Hog Rider
Zap
Goblin Gang
Barbarian Barrel
Goblin Gang Barbarians Elite Barbarians
The Log
Goblin Gang Barbarians Elite Barbarians Hog Rider
Earthquake
Goblin Gang Barbarians Hog Rider
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Barbarians Elite Barbarians Hog Rider P.E.K.K.A Mother Witch
Fireball
Goblin Gang Barbarians Elite Barbarians Hog Rider Mother Witch
Poison
Goblin Gang Barbarians Mother Witch
Lightning
Elite Barbarians Mother Witch
Rocket
Barbarians Elite Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rune Giant P.E.K.K.A Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Hog Rider Rune Giant Mother Witch Barbarians Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Goblin Gang Hog Rider Rune Giant

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Hog Rider P.E.K.K.A Mother Witch
Goblin Gang
Hog Rider P.E.K.K.A
Barbarians
Hog Rider
Elite Barbarians
Arrows Hog Rider
Hog Rider
Arrows Goblin Gang Barbarians Elite Barbarians Mother Witch
Rune Giant
P.E.K.K.A
Arrows Goblin Gang Mother Witch
Mother Witch
Arrows Hog Rider P.E.K.K.A

Defense Synergies 1 5

Arrows
Barbarians P.E.K.K.A Mother Witch
Goblin Gang
Barbarians P.E.K.K.A
Barbarians
Arrows Goblin Gang
Elite Barbarians
Mother Witch
Hog Rider
Rune Giant
P.E.K.K.A
Arrows Goblin Gang
Mother Witch
Elite Barbarians Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarians Elite Barbarians P.E.K.K.A Goblin Gang
Goblin Gang Barbarians P.E.K.K.A Elite Barbarians
Barbarians Elite Barbarians P.E.K.K.A Goblin Gang
Arrows Barbarians Elite Barbarians P.E.K.K.A
Arrows Goblin Gang Mother Witch
Arrows Goblin Gang
Arrows Barbarians P.E.K.K.A
Barbarians P.E.K.K.A Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Barbarians
Goblin Gang Barbarians Mother Witch Arrows
Arrows Goblin Gang
Barbarians P.E.K.K.A Goblin Gang Elite Barbarians
Arrows Goblin Gang Barbarians P.E.K.K.A
Barbarians Elite Barbarians P.E.K.K.A Goblin Gang
Barbarians Goblin Gang Elite Barbarians P.E.K.K.A
Barbarians Arrows Goblin Gang Elite Barbarians P.E.K.K.A
Arrows Goblin Gang Barbarians Elite Barbarians
Arrows Barbarians Mother Witch
Barbarians P.E.K.K.A Elite Barbarians
Goblin Gang Arrows Barbarians Elite Barbarians P.E.K.K.A Mother Witch
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Elite Barbarians P.E.K.K.A
Arrows Goblin Gang Elite Barbarians
Goblin Gang Barbarians P.E.K.K.A Elite Barbarians
Goblin Gang P.E.K.K.A Barbarians Elite Barbarians
Barbarians P.E.K.K.A Goblin Gang Elite Barbarians
Arrows Mother Witch Goblin Gang
Goblin Gang P.E.K.K.A Barbarians Elite Barbarians
P.E.K.K.A Barbarians Elite Barbarians
P.E.K.K.A Barbarians Elite Barbarians
P.E.K.K.A Goblin Gang Barbarians
P.E.K.K.A Barbarians Elite Barbarians
P.E.K.K.A Arrows Barbarians Elite Barbarians
Barbarians Elite Barbarians P.E.K.K.A Goblin Gang
Barbarians
Goblin Gang Barbarians Elite Barbarians P.E.K.K.A
Arrows Barbarians Elite Barbarians P.E.K.K.A Mother Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows Barbarians
Arrows
Arrows Mother Witch
Arrows
Arrows
Arrows
Goblin Gang Elite Barbarians
Arrows
Arrows
Elite Barbarians
Arrows
Arrows Elite Barbarians
Arrows
Arrows
Arrows
Arrows
Arrows Mother Witch
Arrows
Arrows Barbarians
Arrows Mother Witch
Arrows
Arrows
Arrows
Elite Barbarians Arrows Mother Witch
Elite Barbarians
Arrows
Arrows
P.E.K.K.A
Arrows
Goblin Gang Barbarians
Arrows
Arrows
Goblin Gang
Arrows
Arrows
Elite Barbarians P.E.K.K.A
Goblin Gang Elite Barbarians
P.E.K.K.A

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