My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Good

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Rune Giant P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Valkyrie Hog Rider Rune Giant P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider
Zap
Firecracker
Barbarian Barrel
Electro Spirit Firecracker Valkyrie
The Log
Electro Spirit Firecracker Hog Rider
Earthquake
Firecracker Hog Rider
Arrows
Electro Spirit Firecracker
Royal Delivery
Electro Spirit Firecracker Valkyrie Hog Rider P.E.K.K.A
Fireball
Firecracker Hog Rider
Poison
Firecracker
Lightning
Valkyrie
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Firecracker Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Valkyrie Rune Giant P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit The Log Arrows Firecracker Valkyrie Hog Rider Rune Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit The Log Arrows Firecracker

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Hog Rider P.E.K.K.A
Arrows
Hog Rider P.E.K.K.A
Firecracker
Hog Rider Valkyrie Rune Giant P.E.K.K.A
Valkyrie
Hog Rider Firecracker P.E.K.K.A
Hog Rider
Arrows Firecracker Valkyrie The Log Electro Spirit
Rune Giant
Firecracker
P.E.K.K.A
Arrows Electro Spirit Firecracker Valkyrie The Log
The Log
Hog Rider P.E.K.K.A

Defense Synergies 3 6

Electro Spirit
The Log
Arrows
Valkyrie P.E.K.K.A
Firecracker
Valkyrie The Log P.E.K.K.A
Valkyrie
Firecracker Arrows P.E.K.K.A The Log
Hog Rider
Rune Giant
P.E.K.K.A
The Log Arrows Firecracker Valkyrie
The Log
Firecracker P.E.K.K.A Electro Spirit Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie The Log
P.E.K.K.A Firecracker Valkyrie The Log
P.E.K.K.A Valkyrie
P.E.K.K.A Firecracker Valkyrie
Arrows Firecracker Valkyrie P.E.K.K.A The Log
Arrows The Log Electro Spirit Firecracker Valkyrie
Electro Spirit Arrows Firecracker
Electro Spirit Arrows Valkyrie P.E.K.K.A The Log
P.E.K.K.A
Firecracker Valkyrie
Valkyrie Electro Spirit Arrows Firecracker The Log
Arrows Firecracker
P.E.K.K.A Valkyrie The Log
Valkyrie Electro Spirit Arrows Firecracker P.E.K.K.A The Log
P.E.K.K.A
P.E.K.K.A The Log
Arrows Firecracker Valkyrie P.E.K.K.A
Arrows Valkyrie Electro Spirit Firecracker The Log
Arrows Valkyrie The Log Electro Spirit Firecracker
P.E.K.K.A
Valkyrie Electro Spirit Arrows Firecracker P.E.K.K.A The Log
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie P.E.K.K.A
Arrows Firecracker Valkyrie The Log
P.E.K.K.A Valkyrie The Log
Valkyrie P.E.K.K.A The Log
P.E.K.K.A Valkyrie
Arrows Firecracker Electro Spirit
P.E.K.K.A Valkyrie
P.E.K.K.A Valkyrie
P.E.K.K.A Electro Spirit Firecracker Valkyrie The Log
P.E.K.K.A
P.E.K.K.A Valkyrie
P.E.K.K.A Arrows Valkyrie The Log
P.E.K.K.A Valkyrie
Firecracker Valkyrie
Electro Spirit Firecracker Valkyrie P.E.K.K.A The Log
Arrows Valkyrie Electro Spirit Firecracker P.E.K.K.A The Log
Electro Spirit Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie The Log
Arrows Firecracker The Log
Arrows The Log
Arrows Firecracker Valkyrie The Log
Arrows Firecracker Valkyrie The Log
Arrows Firecracker Electro Spirit
Arrows Firecracker The Log
Arrows The Log Firecracker
Arrows The Log Firecracker
Firecracker Arrows Valkyrie The Log
Arrows Firecracker
Firecracker The Log
Arrows Firecracker
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows
Arrows Firecracker The Log
Arrows Firecracker Valkyrie The Log
The Log
Arrows
The Log
Arrows The Log
Arrows Firecracker The Log Electro Spirit Valkyrie
Arrows Firecracker The Log
Arrows The Log
Arrows Firecracker The Log
Arrows Firecracker
Electro Spirit Firecracker
Arrows The Log
Electro Spirit Arrows Firecracker
P.E.K.K.A
Arrows Firecracker The Log
Electro Spirit
Arrows Firecracker
Arrows The Log
Firecracker Valkyrie
Arrows The Log Firecracker
Arrows
Firecracker P.E.K.K.A
Electro Spirit Firecracker The Log
Firecracker
Firecracker The Log
P.E.K.K.A
Firecracker

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