My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Rune Giant Witch Balloon Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rune Giant Balloon Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Minions Balloon
Giant Snowball
Skeletons Bats Minions Witch Balloon
Zap
Skeletons Bats Minions Witch Balloon
Barbarian Barrel
Skeletons Witch Magic Archer
The Log
Skeletons Witch
Earthquake
Skeletons Witch
Arrows
Skeletons Bats Minions Witch
Royal Delivery
Skeletons Bats Minions Witch Balloon Magic Archer
Fireball
Minions Witch Balloon Magic Archer
Poison
Bats Minions Witch Balloon Magic Archer
Lightning
Witch Balloon Magic Archer
Rocket
Witch Balloon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Poison Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Poison Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Poison Rune Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Minions Poison Rune Giant Magic Archer Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Bats Minions Poison

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Balloon Minions Rune Giant
Minions
Bats Rune Giant Balloon
Poison
Balloon
Rune Giant
Bats Minions
Witch
Balloon
Bats Minions Poison Magic Archer
Magic Archer
Balloon

Defense Synergies 0 6

Skeletons
Bats Minions Poison Witch Magic Archer
Bats
Skeletons Minions
Minions
Skeletons Bats
Poison
Skeletons
Rune Giant
Witch
Skeletons
Balloon
Magic Archer
Skeletons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Magic Archer
Skeletons Bats Minions Witch
Witch Skeletons Bats Minions
Witch Skeletons Bats Minions
Poison
Skeletons Bats Minions Magic Archer
Bats Minions Poison Witch Magic Archer
Poison Magic Archer
Witch Skeletons Minions
Skeletons
Bats Minions Poison Witch Skeletons Magic Archer
Minions Bats Poison Witch Magic Archer
Skeletons Bats Minions Witch
Bats Minions Poison Witch Magic Archer
Skeletons Bats Minions Poison Witch
Bats Minions Witch Magic Archer
Poison Witch Bats Minions Magic Archer
Bats Minions Poison Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Witch
Poison Magic Archer
Skeletons Bats Minions Witch
Bats
Skeletons Witch
Poison Skeletons Bats Minions Witch Magic Archer
Skeletons Bats Minions Witch
Skeletons Bats Minions Poison Witch Magic Archer
Witch Skeletons
Bats Minions Witch
Poison
Skeletons Witch
Witch Magic Archer
Witch Skeletons Bats Minions Poison Magic Archer
Bats Minions Poison Witch Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer
Poison Magic Archer
Poison Magic Archer
Poison
Poison Magic Archer
Poison Bats Minions Witch Magic Archer
Poison Witch Magic Archer
Poison Magic Archer
Poison
Bats Minions Poison
Poison Magic Archer
Poison Magic Archer
Poison Magic Archer
Minions Poison Magic Archer
Poison Magic Archer
Poison Witch Magic Archer
Magic Archer Poison
Poison
Bats Minions
Poison Magic Archer
Poison Witch Magic Archer
Minions Poison Magic Archer
Poison
Poison
Poison Witch Magic Archer
Witch
Poison Witch Magic Archer
Poison Witch Magic Archer
Poison Magic Archer
Poison Bats Witch Magic Archer
Bats Minions Poison Witch
Poison Magic Archer
Poison Magic Archer
Poison Magic Archer
Bats Minions Witch Magic Archer
Poison Witch Magic Archer
Poison Magic Archer
Poison Magic Archer
Poison
Bats Minions Poison Witch Magic Archer
Bats Poison Witch Magic Archer
Poison Witch Magic Archer

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