My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Elixir Golem Rune Giant Royal Ghost Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Elixir Golem Barbarian Barrel Rune Giant Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elixir Golem
Giant Snowball
Skeletons Dart Goblin
Zap
Skeletons Dart Goblin
Barbarian Barrel
Skeletons Dart Goblin Elixir Golem Royal Ghost
The Log
Skeletons Dart Goblin Elixir Golem
Earthquake
Skeletons Elixir Golem
Arrows
Skeletons Dart Goblin
Royal Delivery
Skeletons Dart Goblin Elixir Golem Royal Ghost
Fireball
Dart Goblin Elixir Golem
Poison
Dart Goblin Elixir Golem
Lightning
Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel Tornado Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Tornado Rune Giant Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Barbarian Barrel Dart Goblin Elixir Golem Tornado Royal Ghost Rune Giant Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Barbarian Barrel Dart Goblin Elixir Golem

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Dart Goblin
Elixir Golem Barbarian Barrel Rune Giant
Elixir Golem
Dart Goblin Barbarian Barrel Tornado Royal Ghost
Barbarian Barrel
Dart Goblin Elixir Golem Tornado
Tornado
Elixir Golem Barbarian Barrel
Rune Giant
Dart Goblin
Royal Ghost
Elixir Golem
Goblinstein

Defense Synergies 1 6

Skeletons
Dart Goblin Barbarian Barrel Tornado Royal Ghost
Dart Goblin
Skeletons Barbarian Barrel Tornado
Elixir Golem
Barbarian Barrel
Skeletons Dart Goblin Tornado
Tornado
Skeletons Dart Goblin Barbarian Barrel
Rune Giant
Royal Ghost
Skeletons
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Barbarian Barrel
Skeletons Dart Goblin
Tornado Skeletons Dart Goblin
Skeletons Dart Goblin
Barbarian Barrel Tornado
Barbarian Barrel Tornado Skeletons Dart Goblin Royal Ghost
Dart Goblin Tornado
Dart Goblin Barbarian Barrel
Skeletons Tornado
Tornado Skeletons Dart Goblin Barbarian Barrel Royal Ghost
Dart Goblin Skeletons Barbarian Barrel Tornado Royal Ghost
Dart Goblin Tornado
Skeletons
Dart Goblin Barbarian Barrel Tornado Royal Ghost
Tornado
Skeletons Tornado
Dart Goblin Barbarian Barrel Tornado Royal Ghost
Barbarian Barrel Tornado Dart Goblin Royal Ghost
Dart Goblin Tornado
Royal Ghost Dart Goblin Barbarian Barrel

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Barbarian Barrel Royal Ghost
Barbarian Barrel Royal Ghost
Skeletons
Barbarian Barrel Tornado
Skeletons
Skeletons Dart Goblin Tornado
Skeletons Dart Goblin
Skeletons Barbarian Barrel Tornado
Skeletons Dart Goblin
Dart Goblin
Tornado
Skeletons
Dart Goblin
Skeletons Dart Goblin Barbarian Barrel Tornado
Dart Goblin Barbarian Barrel Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Barbarian Barrel Royal Ghost
Dart Goblin Barbarian Barrel Tornado Royal Ghost
Dart Goblin Barbarian Barrel
Dart Goblin Barbarian Barrel
Barbarian Barrel
Dart Goblin Tornado
Dart Goblin Tornado
Dart Goblin Barbarian Barrel Tornado
Dart Goblin Tornado
Tornado
Dart Goblin Barbarian Barrel Tornado
Dart Goblin Tornado
Dart Goblin Barbarian Barrel
Dart Goblin Barbarian Barrel
Dart Goblin Barbarian Barrel
Dart Goblin Barbarian Barrel
Dart Goblin Barbarian Barrel
Barbarian Barrel Tornado
Dart Goblin Barbarian Barrel
Dart Goblin Barbarian Barrel Tornado
Tornado
Tornado
Barbarian Barrel
Tornado Barbarian Barrel
Dart Goblin Barbarian Barrel Tornado Royal Ghost
Tornado
Dart Goblin Barbarian Barrel Tornado
Dart Goblin Tornado
Dart Goblin
Dart Goblin
Dart Goblin Barbarian Barrel
Dart Goblin Tornado
Barbarian Barrel
Dart Goblin
Dart Goblin
Tornado
Dart Goblin
Dart Goblin Tornado
Dart Goblin Tornado
Dart Goblin Barbarian Barrel Tornado Royal Ghost
Dart Goblin

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