My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Bats

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Dart Goblin

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Goblin Barrel Skeleton Army
Giant Snowball
Skeletons Bats Dart Goblin Goblin Barrel Skeleton Army
Zap
Skeletons Bats Dart Goblin Inferno Tower Goblin Barrel Skeleton Army
Barbarian Barrel
Skeletons Ice Spirit Dart Goblin Inferno Tower Goblin Barrel Skeleton Army
The Log
Skeletons Ice Spirit Dart Goblin Goblin Barrel Skeleton Army
Earthquake
Skeletons Inferno Tower Goblin Barrel Skeleton Army
Arrows
Skeletons Ice Spirit Bats Dart Goblin Goblin Barrel Skeleton Army
Royal Delivery
Skeletons Ice Spirit Bats Dart Goblin Goblin Barrel Skeleton Army
Fireball
Dart Goblin Inferno Tower Goblin Barrel Skeleton Army
Poison
Bats Dart Goblin Inferno Tower Skeleton Army
Lightning
Inferno Tower
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Arrows Inferno Tower Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Dart Goblin Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Bats Arrows Dart Goblin Goblin Barrel Skeleton Army Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Ice Spirit Bats Arrows

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Goblin Barrel Bats Dart Goblin
Bats
Ice Spirit Goblin Barrel
Arrows
Goblin Barrel
Dart Goblin
Goblin Barrel Ice Spirit
Inferno Tower
Goblin Barrel
Ice Spirit Dart Goblin Bats Arrows Skeleton Army
Skeleton Army
Goblin Barrel

Defense Synergies 3 11

Skeletons
Dart Goblin Ice Spirit Bats Inferno Tower
Ice Spirit
Inferno Tower Skeletons Bats Dart Goblin Skeleton Army
Bats
Skeletons Ice Spirit Dart Goblin Inferno Tower
Arrows
Inferno Tower
Dart Goblin
Skeletons Ice Spirit Bats Inferno Tower Skeleton Army
Inferno Tower
Ice Spirit Skeleton Army Skeletons Bats Arrows Dart Goblin
Goblin Barrel
Skeleton Army
Inferno Tower Ice Spirit Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Inferno Tower
Inferno Tower Skeleton Army Skeletons Ice Spirit Bats Dart Goblin
Inferno Tower Skeleton Army Skeletons Bats Dart Goblin
Inferno Tower Skeleton Army Skeletons Bats Dart Goblin
Arrows Skeleton Army
Arrows Skeleton Army Skeletons Bats Dart Goblin
Bats Dart Goblin Inferno Tower Ice Spirit Arrows
Arrows Dart Goblin Inferno Tower
Inferno Tower Skeletons Skeleton Army
Skeleton Army Skeletons Ice Spirit Dart Goblin Inferno Tower
Bats Dart Goblin Skeleton Army Skeletons Arrows
Arrows Inferno Tower Bats Dart Goblin
Inferno Tower Skeleton Army Skeletons Ice Spirit Bats
Skeleton Army Ice Spirit Bats Arrows Dart Goblin
Inferno Tower Skeleton Army
Inferno Tower Skeleton Army Ice Spirit
Skeletons Bats Arrows Inferno Tower Skeleton Army
Ice Spirit Arrows Bats Dart Goblin Skeleton Army
Arrows Ice Spirit Bats Dart Goblin
Dart Goblin Inferno Tower
Skeleton Army Bats Arrows Dart Goblin
Inferno Tower Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Skeletons Inferno Tower
Arrows
Skeleton Army Skeletons Ice Spirit Bats Inferno Tower
Skeleton Army Bats Inferno Tower
Inferno Tower Skeletons Skeleton Army
Arrows Skeletons Ice Spirit Bats Dart Goblin
Skeleton Army Skeletons Bats Dart Goblin Inferno Tower
Inferno Tower Skeleton Army
Skeletons Ice Spirit Bats Inferno Tower Skeleton Army
Inferno Tower Skeletons Dart Goblin Skeleton Army
Bats Dart Goblin Inferno Tower
Skeleton Army Arrows
Skeleton Army Skeletons Inferno Tower
Dart Goblin Skeleton Army
Inferno Tower Skeleton Army Skeletons Ice Spirit Bats Dart Goblin
Bats Arrows Dart Goblin Inferno Tower
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows
Arrows Ice Spirit Bats Dart Goblin
Arrows Dart Goblin
Arrows Ice Spirit Dart Goblin
Arrows Dart Goblin
Bats
Arrows Dart Goblin
Arrows Dart Goblin
Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows
Bats
Arrows Dart Goblin
Arrows Dart Goblin
Arrows
Arrows
Arrows Ice Spirit
Arrows Dart Goblin
Arrows
Arrows Dart Goblin
Bats Arrows Dart Goblin
Ice Spirit Bats Dart Goblin
Arrows Dart Goblin
Ice Spirit Arrows
Arrows
Ice Spirit Bats Dart Goblin Skeleton Army
Arrows Dart Goblin
Arrows
Dart Goblin
Arrows Dart Goblin
Arrows
Dart Goblin
Ice Spirit Bats Dart Goblin
Bats Dart Goblin
Dart Goblin
Dart Goblin

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