My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Balloon Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Balloon Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Skeleton Army Balloon
Giant Snowball
Bats Skeleton Army Balloon Lumberjack
Zap
Bats Skeleton Army Balloon
Barbarian Barrel
Elite Barbarians Skeleton Army Electro Wizard Lumberjack
The Log
Elite Barbarians Skeleton Army Lumberjack
Earthquake
Skeleton Army
Arrows
Bats Skeleton Army
Royal Delivery
Bats Elite Barbarians Skeleton Army Balloon Electro Wizard Lumberjack
Fireball
Elite Barbarians Skeleton Army Balloon Electro Wizard Lumberjack
Poison
Bats Skeleton Army Balloon Electro Wizard
Lightning
Elite Barbarians Balloon Electro Wizard Lumberjack
Rocket
Elite Barbarians Balloon

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Skeleton Army Fireball Electro Wizard Lumberjack Balloon Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Skeleton Army Fireball

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Elite Barbarians Lumberjack
Elite Barbarians
Bats Fireball The Log Lumberjack
Fireball
Elite Barbarians The Log Electro Wizard
Skeleton Army
Balloon
Bats Lumberjack The Log Electro Wizard
The Log
Elite Barbarians Fireball Balloon Lumberjack
Electro Wizard
Fireball Balloon Lumberjack
Lumberjack
Balloon Bats Elite Barbarians The Log Electro Wizard

Defense Synergies 1 12

Bats
The Log Electro Wizard Lumberjack
Elite Barbarians
The Log
Fireball
The Log Electro Wizard Lumberjack
Skeleton Army
The Log Electro Wizard Lumberjack
Balloon
The Log
Fireball Bats Elite Barbarians Skeleton Army Electro Wizard Lumberjack
Electro Wizard
Bats Fireball Skeleton Army The Log Lumberjack
Lumberjack
Bats Fireball Skeleton Army The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball The Log Electro Wizard
Elite Barbarians Skeleton Army Lumberjack Bats The Log Electro Wizard
Skeleton Army Lumberjack Bats Elite Barbarians Electro Wizard
Elite Barbarians Skeleton Army Lumberjack Bats Electro Wizard
Elite Barbarians Fireball Skeleton Army The Log Lumberjack
Fireball Skeleton Army The Log Bats Electro Wizard Lumberjack
Bats Electro Wizard Fireball
Fireball The Log Electro Wizard
Elite Barbarians Skeleton Army Lumberjack
Elite Barbarians Skeleton Army Electro Wizard Lumberjack
Bats Skeleton Army Electro Wizard Fireball The Log Lumberjack
Bats Fireball Electro Wizard
Skeleton Army Lumberjack Bats Elite Barbarians Fireball The Log Electro Wizard
Fireball Skeleton Army Bats The Log Electro Wizard Lumberjack
Elite Barbarians Skeleton Army Electro Wizard Lumberjack
Skeleton Army Elite Barbarians Fireball The Log Electro Wizard Lumberjack
Bats Elite Barbarians Fireball Skeleton Army Electro Wizard Lumberjack
Fireball Bats Elite Barbarians Skeleton Army The Log Electro Wizard Lumberjack
The Log Bats Fireball Electro Wizard Lumberjack
Elite Barbarians Electro Wizard Lumberjack
Skeleton Army Bats Elite Barbarians Fireball The Log Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Elite Barbarians Fireball Electro Wizard
Fireball Electro Wizard Elite Barbarians The Log Lumberjack
Skeleton Army Lumberjack Bats Elite Barbarians The Log Electro Wizard
Skeleton Army Lumberjack Bats Elite Barbarians Fireball The Log Electro Wizard
Elite Barbarians Skeleton Army Lumberjack
Fireball Bats Electro Wizard
Skeleton Army Bats Elite Barbarians Fireball Electro Wizard Lumberjack
Elite Barbarians Skeleton Army Lumberjack
Electro Wizard Bats Elite Barbarians Fireball Skeleton Army The Log
Skeleton Army
Bats Elite Barbarians Lumberjack
Skeleton Army Elite Barbarians Fireball The Log Electro Wizard
Elite Barbarians Skeleton Army Fireball Lumberjack
Fireball Skeleton Army
Elite Barbarians Skeleton Army Electro Wizard Bats Fireball The Log Lumberjack
Bats Elite Barbarians Fireball The Log Electro Wizard
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log Electro Wizard
Fireball The Log
Fireball The Log
Fireball The Log
Fireball Bats
The Log
Fireball The Log
Fireball The Log
Bats Elite Barbarians Fireball Electro Wizard Lumberjack
Fireball The Log Electro Wizard
Fireball
Elite Barbarians Fireball The Log
Fireball
Elite Barbarians Fireball The Log
Fireball The Log
Fireball The Log
Fireball
Bats
Fireball The Log Electro Wizard
Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fireball
Fireball The Log Electro Wizard
Fireball The Log
Fireball The Log
Elite Barbarians Bats Fireball Electro Wizard
Electro Wizard Bats Fireball
Elite Barbarians Fireball
Fireball The Log
Fireball Electro Wizard
Fireball The Log
Electro Wizard Bats Fireball Skeleton Army
Fireball Electro Wizard
The Log Fireball
Fireball Electro Wizard Lumberjack
The Log Fireball
Fireball
Elite Barbarians
Bats Elite Barbarians Fireball The Log Electro Wizard
Bats Fireball Electro Wizard
Fireball The Log Electro Wizard
Fireball

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