My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Wizard Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Prince
Giant Snowball
Bats Skeleton Army
Zap
Bats Inferno Tower Skeleton Army Prince
Barbarian Barrel
Valkyrie Inferno Tower Wizard Skeleton Army
The Log
Skeleton Army Prince
Earthquake
Inferno Tower Skeleton Army
Arrows
Bats Skeleton Army
Royal Delivery
Bats Valkyrie Wizard Skeleton Army Prince
Fireball
Inferno Tower Wizard Skeleton Army
Poison
Bats Inferno Tower Wizard Skeleton Army
Lightning
Valkyrie Inferno Tower Wizard Prince
Rocket
Valkyrie Inferno Tower Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Inferno Tower Rocket Rage Skeleton Army Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Skeleton Army Valkyrie Inferno Tower Wizard Prince Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Rage Skeleton Army Valkyrie

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Rage Prince
Valkyrie
Bats Prince Wizard
Inferno Tower
Wizard
Valkyrie Rage Prince
Rocket
Rage
Bats Wizard Prince
Skeleton Army
Prince
Valkyrie Bats Wizard Rage

Defense Synergies 1 10

Bats
Valkyrie Inferno Tower Prince
Valkyrie
Bats Inferno Tower Wizard Prince
Inferno Tower
Skeleton Army Bats Valkyrie Prince
Wizard
Valkyrie Skeleton Army Prince
Rocket
Rage
Skeleton Army
Inferno Tower Wizard Prince
Prince
Bats Valkyrie Inferno Tower Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Valkyrie Inferno Tower Wizard
Inferno Tower Skeleton Army Bats Valkyrie Prince
Inferno Tower Rocket Skeleton Army Prince Bats Valkyrie
Inferno Tower Skeleton Army Prince Bats Valkyrie
Valkyrie Rocket Skeleton Army Prince
Skeleton Army Bats Valkyrie
Bats Inferno Tower Rocket Wizard
Rocket Valkyrie Inferno Tower
Inferno Tower Skeleton Army Prince
Skeleton Army Valkyrie Inferno Tower Prince
Bats Valkyrie Skeleton Army Wizard
Inferno Tower Bats Wizard
Inferno Tower Skeleton Army Prince Bats Valkyrie Wizard Rocket
Valkyrie Wizard Rocket Skeleton Army Bats Prince
Inferno Tower Skeleton Army Prince
Inferno Tower Rocket Skeleton Army Prince
Wizard Bats Valkyrie Inferno Tower Skeleton Army Prince
Valkyrie Bats Wizard Skeleton Army Prince
Valkyrie Wizard Bats
Inferno Tower Prince
Valkyrie Wizard Skeleton Army Bats Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Inferno Tower Prince
Valkyrie Wizard Rocket Prince
Skeleton Army Bats Valkyrie Inferno Tower Rocket Prince
Valkyrie Rocket Skeleton Army Prince Bats Inferno Tower
Inferno Tower Valkyrie Skeleton Army Prince
Wizard Rocket Bats
Rocket Skeleton Army Prince Bats Valkyrie Inferno Tower
Inferno Tower Valkyrie Skeleton Army Prince
Rocket Bats Valkyrie Inferno Tower Skeleton Army Prince
Inferno Tower Skeleton Army
Bats Valkyrie Inferno Tower Prince
Rocket Skeleton Army Valkyrie Prince
Rocket Skeleton Army Prince Valkyrie Inferno Tower Wizard
Wizard Valkyrie Skeleton Army
Inferno Tower Skeleton Army Bats Valkyrie Rocket Prince
Bats Valkyrie Inferno Tower Wizard
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Rocket
Rocket
Valkyrie Rocket Prince
Wizard Rocket Valkyrie
Wizard Bats Rocket
Wizard
Wizard
Wizard
Rocket Bats Prince
Rocket Valkyrie Wizard Prince
Wizard Rocket
Rocket
Rocket
Prince
Rocket Wizard
Wizard Rocket
Rocket
Bats Rocket
Rocket Wizard Prince
Rocket Valkyrie Wizard
Rocket Prince
Rocket Wizard
Rocket Prince
Rocket
Valkyrie Wizard
Wizard
Wizard Prince
Rocket
Bats Wizard
Rocket Bats Wizard
Wizard Rocket
Rocket
Prince
Rocket Wizard
Bats Rocket Skeleton Army Prince
Rocket Wizard
Valkyrie Wizard Rocket Prince
Wizard
Rocket
Prince
Bats Rocket
Bats Rocket
Rocket Prince
Prince
Wizard Rocket

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