My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Giant Skeleton Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Goblin Barrel Skeleton Army Giant Skeleton Sparky
Giant Snowball
Minion Horde Goblin Barrel Skeleton Army
Zap
Firecracker Minion Horde Goblin Barrel Skeleton Army Sparky
Barbarian Barrel
Firecracker Tesla Goblin Barrel Skeleton Army Giant Skeleton Sparky
The Log
Firecracker Goblin Barrel Skeleton Army Giant Skeleton Sparky
Earthquake
Firecracker Tesla Goblin Barrel Skeleton Army
Arrows
Firecracker Minion Horde Goblin Barrel Skeleton Army
Royal Delivery
Firecracker Minion Horde Goblin Barrel Skeleton Army Giant Skeleton Sparky
Fireball
Firecracker Tesla Minion Horde Goblin Barrel Skeleton Army Sparky
Poison
Firecracker Minion Horde Skeleton Army Sparky
Lightning
Tesla Sparky
Rocket
Minion Horde Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Giant Skeleton Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Goblin Barrel Skeleton Army Tesla Minion Horde Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Firecracker Goblin Barrel Skeleton Army

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Sparky Goblin Barrel Giant Skeleton
Firecracker
Goblin Barrel Giant Skeleton Sparky
Tesla
Minion Horde
Giant Skeleton Sparky
Goblin Barrel
Arrows Firecracker Skeleton Army Giant Skeleton Sparky
Skeleton Army
Goblin Barrel Sparky
Giant Skeleton
Arrows Firecracker Minion Horde Goblin Barrel Sparky
Sparky
Arrows Firecracker Minion Horde Goblin Barrel Skeleton Army Giant Skeleton

Defense Synergies 0 10

Arrows
Tesla Giant Skeleton Sparky
Firecracker
Tesla Skeleton Army Giant Skeleton
Tesla
Arrows Firecracker Skeleton Army
Minion Horde
Sparky
Goblin Barrel
Skeleton Army
Firecracker Tesla Giant Skeleton Sparky
Giant Skeleton
Arrows Firecracker Skeleton Army
Sparky
Arrows Minion Horde Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Minion Horde Sparky
Minion Horde Skeleton Army Sparky Firecracker Tesla
Tesla Minion Horde Skeleton Army Sparky Giant Skeleton
Tesla Minion Horde Skeleton Army Sparky Firecracker
Arrows Firecracker Skeleton Army Giant Skeleton Sparky
Arrows Skeleton Army Firecracker Tesla
Tesla Minion Horde Arrows Firecracker
Arrows Tesla Giant Skeleton Sparky
Tesla Minion Horde Sparky Skeleton Army
Skeleton Army Firecracker Tesla Minion Horde Giant Skeleton Sparky
Minion Horde Skeleton Army Arrows Firecracker Tesla Giant Skeleton
Arrows Tesla Minion Horde Firecracker
Tesla Minion Horde Skeleton Army Sparky Giant Skeleton
Skeleton Army Sparky Arrows Firecracker Tesla Minion Horde
Skeleton Army Sparky Tesla Minion Horde
Minion Horde Skeleton Army Tesla Sparky
Tesla Minion Horde Sparky Arrows Firecracker Skeleton Army
Arrows Tesla Firecracker Minion Horde Skeleton Army
Arrows Firecracker Tesla Giant Skeleton
Sparky Tesla
Skeleton Army Arrows Firecracker Tesla Minion Horde Giant Skeleton Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Tesla Giant Skeleton Sparky
Arrows Firecracker Tesla
Skeleton Army Giant Skeleton Minion Horde Sparky
Skeleton Army Giant Skeleton Tesla Minion Horde Sparky
Giant Skeleton Tesla Minion Horde Skeleton Army Sparky
Arrows Firecracker Tesla Minion Horde
Skeleton Army Sparky Tesla Minion Horde Giant Skeleton
Giant Skeleton Tesla Minion Horde Skeleton Army Sparky
Minion Horde Giant Skeleton Firecracker Skeleton Army Sparky
Tesla Minion Horde Skeleton Army Sparky
Tesla Minion Horde Giant Skeleton Sparky
Skeleton Army Arrows Giant Skeleton
Skeleton Army Giant Skeleton Tesla Minion Horde Sparky
Firecracker Tesla Minion Horde Skeleton Army Sparky
Tesla Skeleton Army Sparky Firecracker Minion Horde Giant Skeleton
Arrows Firecracker Tesla Minion Horde Giant Skeleton Sparky
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Minion Horde Giant Skeleton Sparky
Arrows Firecracker
Arrows Minion Horde Giant Skeleton Sparky
Arrows Firecracker Giant Skeleton Sparky
Arrows Firecracker Minion Horde Sparky
Arrows Firecracker Minion Horde
Arrows Firecracker Minion Horde Sparky
Arrows Firecracker
Arrows Firecracker
Minion Horde Sparky
Firecracker Arrows Minion Horde Sparky
Arrows Firecracker
Firecracker Sparky
Arrows Firecracker Minion Horde
Arrows Firecracker Sparky
Arrows Firecracker Minion Horde Sparky
Arrows Firecracker Minion Horde Sparky
Arrows Sparky
Minion Horde Sparky
Arrows Firecracker Sparky
Arrows Firecracker
Minion Horde Giant Skeleton Sparky
Arrows
Sparky
Arrows Minion Horde
Arrows Firecracker Sparky
Minion Horde
Arrows Firecracker Sparky
Arrows Sparky
Arrows Firecracker Sparky
Arrows Firecracker Minion Horde Sparky
Firecracker Minion Horde
Minion Horde Sparky
Arrows Minion Horde Sparky
Arrows Firecracker Minion Horde Sparky
Minion Horde Giant Skeleton Sparky
Arrows Firecracker Sparky
Minion Horde Skeleton Army
Arrows Firecracker
Arrows
Firecracker Minion Horde Sparky
Arrows Firecracker
Arrows Giant Skeleton Sparky
Firecracker Minion Horde Sparky
Firecracker Minion Horde Giant Skeleton Sparky
Firecracker
Firecracker Giant Skeleton Sparky
Sparky
Firecracker Sparky

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