My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Missing cards in your collection

Goblin Demolisher Goblin Curse Goblin Machine Little Prince Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Wizard Giant Skeleton Mother Witch Lava Hound Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton Lava Hound Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Giant Skeleton Lava Hound Mighty Miner
Giant Snowball
Skeleton Army Lava Hound Mighty Miner
Zap
Skeleton Army Lava Hound Mighty Miner
Barbarian Barrel
Tesla Wizard Skeleton Army Giant Skeleton
The Log
Skeleton Army Giant Skeleton
Earthquake
Tesla Skeleton Army
Arrows
Skeleton Army Lava Hound
Royal Delivery
Wizard Skeleton Army Giant Skeleton Mother Witch Lava Hound
Fireball
Tesla Wizard Skeleton Army Mother Witch Lava Hound Mighty Miner
Poison
Wizard Skeleton Army Mother Witch Lava Hound
Lightning
Tesla Wizard Mother Witch Mighty Miner
Rocket
Wizard Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Giant Skeleton Mother Witch Mighty Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Skeleton Army Tesla Mother Witch Mighty Miner Wizard Giant Skeleton Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Skeleton Army Tesla Mother Witch

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Skeleton Mother Witch Lava Hound Mighty Miner
Tesla
Wizard
Giant Skeleton
Skeleton Army
Lava Hound
Giant Skeleton
Zap Wizard Mother Witch
Mother Witch
Zap Giant Skeleton
Lava Hound
Zap Skeleton Army
Mighty Miner
Zap

Defense Synergies 0 13

Zap
Tesla Skeleton Army Giant Skeleton Mother Witch Mighty Miner
Tesla
Zap Wizard Skeleton Army Mother Witch
Wizard
Tesla Skeleton Army Giant Skeleton Mighty Miner
Skeleton Army
Zap Tesla Wizard Giant Skeleton
Giant Skeleton
Zap Wizard Skeleton Army Mother Witch
Mother Witch
Zap Tesla Giant Skeleton
Lava Hound
Mighty Miner
Zap Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Wizard
Skeleton Army Zap Tesla
Tesla Skeleton Army Giant Skeleton
Tesla Skeleton Army
Skeleton Army Giant Skeleton
Skeleton Army Zap Tesla Mother Witch
Tesla Zap Wizard
Zap Tesla Giant Skeleton
Tesla Mighty Miner Skeleton Army
Skeleton Army Tesla Giant Skeleton
Skeleton Army Mother Witch Zap Tesla Wizard Giant Skeleton
Tesla Zap Wizard
Tesla Skeleton Army Zap Wizard Giant Skeleton
Wizard Skeleton Army Zap Tesla
Skeleton Army Tesla
Skeleton Army Zap Tesla
Tesla Wizard Skeleton Army
Tesla Zap Wizard Skeleton Army
Zap Wizard Tesla Giant Skeleton Mother Witch
Tesla
Wizard Skeleton Army Tesla Giant Skeleton Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Tesla Giant Skeleton
Zap Tesla Wizard
Skeleton Army Giant Skeleton Zap
Skeleton Army Giant Skeleton Zap Tesla
Giant Skeleton Tesla Skeleton Army Mighty Miner
Wizard Mother Witch Zap Tesla
Skeleton Army Tesla Giant Skeleton
Giant Skeleton Mighty Miner Tesla Skeleton Army
Zap Giant Skeleton Skeleton Army
Tesla Skeleton Army
Tesla Giant Skeleton
Skeleton Army Zap Giant Skeleton
Skeleton Army Giant Skeleton Tesla Wizard
Wizard Tesla Skeleton Army
Tesla Skeleton Army Zap Giant Skeleton Mighty Miner
Zap Tesla Wizard Giant Skeleton Mother Witch Mighty Miner

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton
Zap
Giant Skeleton
Giant Skeleton
Wizard Zap
Wizard Mother Witch Zap
Wizard
Zap Wizard
Zap Wizard
Zap Wizard
Zap Wizard
Zap
Zap Wizard
Wizard
Zap Wizard
Zap Wizard Mother Witch
Giant Skeleton
Wizard
Zap
Zap Mother Witch Wizard
Zap Wizard
Zap Wizard
Zap
Zap Wizard Mother Witch
Zap Wizard
Zap Wizard
Zap
Mighty Miner Giant Skeleton
Wizard
Zap Skeleton Army
Zap Wizard
Wizard
Zap Wizard
Zap Giant Skeleton
Zap Giant Skeleton
Zap
Zap Giant Skeleton

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