My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Electro Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Royal Hogs Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Royal Hogs Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Hog Rider Royal Hogs Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Hogs Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Royal Hogs Skeleton Army Ram Rider
Giant Snowball
Fire Spirit Hog Rider Royal Hogs Skeleton Army Ram Rider
Zap
Fire Spirit Royal Hogs Skeleton Army Ram Rider
Barbarian Barrel
Fire Spirit Goblin Cage Bomb Tower Royal Hogs Skeleton Army Electro Wizard
The Log
Fire Spirit Goblin Cage Hog Rider Royal Hogs Skeleton Army Ram Rider
Earthquake
Goblin Cage Bomb Tower Hog Rider Royal Hogs Skeleton Army
Arrows
Fire Spirit Royal Hogs Skeleton Army
Royal Delivery
Fire Spirit Goblin Cage Hog Rider Royal Hogs Skeleton Army Electro Wizard Ram Rider
Fireball
Goblin Cage Bomb Tower Hog Rider Royal Hogs Skeleton Army Electro Wizard Ram Rider
Poison
Goblin Cage Bomb Tower Royal Hogs Skeleton Army Electro Wizard
Lightning
Goblin Cage Bomb Tower Electro Wizard Ram Rider
Rocket
Bomb Tower Hog Rider Royal Hogs Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomb Tower

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Skeleton Army Goblin Cage Bomb Tower Hog Rider Electro Wizard Royal Hogs Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Fire Spirit Skeleton Army Goblin Cage Bomb Tower

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Goblin Cage Royal Hogs Ram Rider
Goblin Cage
Fire Spirit Hog Rider Royal Hogs Ram Rider
Bomb Tower
Hog Rider
Fire Spirit Goblin Cage Electro Wizard
Royal Hogs
Fire Spirit Goblin Cage Electro Wizard
Skeleton Army
Electro Wizard
Hog Rider Royal Hogs Ram Rider
Ram Rider
Fire Spirit Goblin Cage Electro Wizard

Defense Synergies 0 7

Fire Spirit
Electro Wizard
Goblin Cage
Skeleton Army Electro Wizard
Bomb Tower
Skeleton Army Electro Wizard
Hog Rider
Royal Hogs
Skeleton Army
Goblin Cage Bomb Tower Electro Wizard
Electro Wizard
Fire Spirit Goblin Cage Bomb Tower Skeleton Army Ram Rider
Ram Rider
Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Cage Electro Wizard Ram Rider
Bomb Tower Skeleton Army Goblin Cage Electro Wizard Ram Rider
Goblin Cage Bomb Tower Skeleton Army Ram Rider Fire Spirit Electro Wizard
Goblin Cage Bomb Tower Skeleton Army Electro Wizard Ram Rider
Goblin Cage Bomb Tower Skeleton Army
Skeleton Army Fire Spirit Bomb Tower Electro Wizard
Electro Wizard Ram Rider Fire Spirit Goblin Cage Bomb Tower
Goblin Cage Bomb Tower Electro Wizard Ram Rider
Goblin Cage Bomb Tower Skeleton Army
Skeleton Army Fire Spirit Electro Wizard
Skeleton Army Electro Wizard Bomb Tower Ram Rider
Electro Wizard Ram Rider
Goblin Cage Bomb Tower Skeleton Army Fire Spirit Electro Wizard Ram Rider
Fire Spirit Bomb Tower Skeleton Army Goblin Cage Electro Wizard
Skeleton Army Goblin Cage Bomb Tower Electro Wizard Ram Rider
Bomb Tower Skeleton Army Goblin Cage Electro Wizard Ram Rider
Bomb Tower Goblin Cage Skeleton Army Electro Wizard
Fire Spirit Goblin Cage Bomb Tower Skeleton Army Electro Wizard Ram Rider
Goblin Cage Bomb Tower Fire Spirit Electro Wizard Ram Rider
Goblin Cage Bomb Tower Electro Wizard Ram Rider
Skeleton Army Fire Spirit Bomb Tower Electro Wizard
Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Goblin Cage Electro Wizard
Electro Wizard Bomb Tower
Skeleton Army Goblin Cage Bomb Tower Electro Wizard Ram Rider
Skeleton Army Goblin Cage Electro Wizard Ram Rider
Goblin Cage Skeleton Army Ram Rider
Fire Spirit Bomb Tower Electro Wizard Ram Rider
Skeleton Army Goblin Cage Bomb Tower Electro Wizard Ram Rider
Goblin Cage Bomb Tower Skeleton Army
Goblin Cage Electro Wizard Bomb Tower Skeleton Army
Goblin Cage Skeleton Army
Goblin Cage Bomb Tower
Skeleton Army Goblin Cage Electro Wizard
Skeleton Army Goblin Cage Bomb Tower Ram Rider
Goblin Cage Bomb Tower Skeleton Army
Skeleton Army Electro Wizard Goblin Cage Bomb Tower
Goblin Cage Bomb Tower Electro Wizard
Goblin Cage Bomb Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Electro Wizard Ram Rider
Fire Spirit
Fire Spirit Ram Rider
Fire Spirit
Fire Spirit Ram Rider
Ram Rider
Fire Spirit Electro Wizard
Electro Wizard Ram Rider
Fire Spirit
Fire Spirit
Fire Spirit Electro Wizard
Fire Spirit
Fire Spirit
Electro Wizard Ram Rider
Ram Rider
Fire Spirit Electro Wizard
Electro Wizard
Electro Wizard
Electro Wizard Fire Spirit Skeleton Army
Fire Spirit Electro Wizard Ram Rider
Electro Wizard
Electro Wizard
Electro Wizard
Electro Wizard

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