My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Hunter Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Goblin Barrel Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Goblin Barrel Lumberjack Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Goblin Curse Goblin Barrel Skeleton Army
Giant Snowball
Royal Hogs Goblin Curse Goblin Barrel Skeleton Army Lumberjack
Zap
Royal Hogs Goblin Curse Goblin Barrel Skeleton Army
Barbarian Barrel
Royal Hogs Goblin Curse Goblin Barrel Skeleton Army Hunter Lumberjack
The Log
Royal Hogs Goblin Curse Goblin Barrel Skeleton Army Hunter Lumberjack
Earthquake
Royal Hogs Goblin Barrel Skeleton Army
Arrows
Royal Hogs Goblin Curse Goblin Barrel Skeleton Army
Royal Delivery
Royal Hogs Goblin Barrel Skeleton Army Hunter Lumberjack
Fireball
Royal Hogs Goblin Barrel Skeleton Army Hunter Lumberjack
Poison
Royal Hogs Goblin Curse Skeleton Army Hunter
Lightning
Hunter Lumberjack
Rocket
Royal Hogs Hunter

Against air swarms

Spells and units that can counter air swarms.

Hunter Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Hunter Goblin Machine

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Curse Skeleton Army Goblin Machine

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Curse Goblin Barrel Skeleton Army Hunter Lumberjack Royal Hogs Goblin Machine Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblin Curse Goblin Barrel Skeleton Army Hunter

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Hogs
Goblin Barrel Lightning Lumberjack
Goblin Curse
Goblin Machine
Goblin Barrel
Royal Hogs Skeleton Army Lumberjack
Skeleton Army
Goblin Barrel
Hunter
Lumberjack
Lightning
Royal Hogs
Lumberjack
Royal Hogs Goblin Barrel Hunter
Goblin Machine
Goblin Curse

Defense Synergies 0 3

Royal Hogs
Goblin Curse
Goblin Machine
Goblin Barrel
Skeleton Army
Lumberjack
Hunter
Lumberjack
Lightning
Lumberjack
Skeleton Army Hunter
Goblin Machine
Goblin Curse

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning
Skeleton Army Hunter Lumberjack Goblin Curse
Skeleton Army Hunter Lumberjack Goblin Curse Lightning
Skeleton Army Hunter Lumberjack Goblin Curse
Lightning Skeleton Army Lumberjack
Skeleton Army Hunter Lumberjack
Hunter Lightning Goblin Curse
Lightning
Hunter Goblin Curse Skeleton Army Lumberjack
Skeleton Army Hunter Lumberjack
Goblin Curse Skeleton Army Hunter Lumberjack
Hunter Goblin Curse
Skeleton Army Hunter Lumberjack Goblin Curse Lightning
Skeleton Army Goblin Curse Hunter Lumberjack
Skeleton Army Goblin Curse Hunter Lumberjack
Skeleton Army Goblin Curse Hunter Lightning Lumberjack
Skeleton Army Hunter Lumberjack
Skeleton Army Hunter Lumberjack
Hunter Goblin Curse Lumberjack
Goblin Curse Hunter Lumberjack
Skeleton Army Goblin Curse Hunter Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack
Hunter Lightning Lumberjack
Skeleton Army Lumberjack Hunter Lightning
Skeleton Army Hunter Lightning Lumberjack
Goblin Curse Skeleton Army Hunter Lumberjack
Goblin Curse Hunter
Skeleton Army Hunter Lightning Lumberjack
Goblin Curse Skeleton Army Hunter Lumberjack
Lightning Skeleton Army
Goblin Curse Skeleton Army
Hunter Lumberjack
Skeleton Army Lightning
Skeleton Army Lightning Goblin Curse Hunter Lumberjack
Goblin Curse Skeleton Army
Skeleton Army Hunter Lightning Lumberjack
Goblin Curse Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning
Goblin Curse
Lightning
Lightning
Goblin Curse
Goblin Curse Hunter Goblin Machine
Goblin Curse Hunter Lightning
Lightning
Lightning Lumberjack
Lightning Goblin Machine
Lightning Goblin Curse
Lightning Hunter
Lightning
Lightning
Lightning Hunter
Lightning
Lightning
Lightning
Lightning Hunter Goblin Machine
Lightning Goblin Curse Goblin Machine
Lightning
Lightning
Lightning
Lightning
Goblin Curse Hunter Goblin Machine
Hunter Lightning
Lightning
Lightning Goblin Curse
Lightning Goblin Curse Hunter
Lightning
Lightning
Lightning Hunter
Lightning
Goblin Curse Lightning
Lightning Skeleton Army
Lightning Goblin Curse Hunter
Lightning Hunter Lumberjack
Lightning
Lightning
Lightning
Lightning
Lightning
Lightning

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