My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army Miner
Giant Snowball
Hog Rider Skeleton Army Miner
Zap
Skeleton Army
Barbarian Barrel
Valkyrie Wizard Skeleton Army
The Log
Hog Rider Skeleton Army
Earthquake
Hog Rider Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Valkyrie Hog Rider Wizard Skeleton Army Miner
Fireball
Hog Rider Wizard Skeleton Army
Poison
Wizard Skeleton Army
Lightning
Valkyrie Wizard
Rocket
Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Freeze Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Freeze Miner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeleton Army Miner Valkyrie Hog Rider Freeze Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Skeleton Army Miner Valkyrie

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Hog Rider Wizard
Hog Rider
Valkyrie Freeze Wizard Mirror Mega Knight
Wizard
Valkyrie Hog Rider Miner Mega Knight
Mirror
Miner Hog Rider Skeleton Army Freeze
Skeleton Army
Mirror
Freeze
Hog Rider Mirror
Miner
Mirror Wizard Mega Knight
Mega Knight
Hog Rider Wizard Miner

Defense Synergies 1 10

Valkyrie
Wizard Mirror Freeze
Hog Rider
Wizard
Valkyrie Skeleton Army Freeze Mega Knight
Mirror
Skeleton Army Valkyrie Mega Knight
Skeleton Army
Mirror Wizard Freeze
Freeze
Valkyrie Wizard Skeleton Army Mega Knight
Miner
Mega Knight
Mega Knight
Wizard Mirror Freeze Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard
Skeleton Army Valkyrie Mega Knight
Skeleton Army Mega Knight Valkyrie Freeze
Skeleton Army Valkyrie Mega Knight
Valkyrie Skeleton Army Mega Knight
Skeleton Army Freeze Valkyrie Mega Knight
Wizard Freeze
Valkyrie Mega Knight
Skeleton Army
Skeleton Army Valkyrie Miner Mega Knight
Valkyrie Skeleton Army Wizard Freeze Mega Knight
Wizard
Skeleton Army Mega Knight Valkyrie Wizard Freeze
Valkyrie Wizard Skeleton Army Mega Knight Freeze
Skeleton Army Mega Knight
Skeleton Army Freeze Mega Knight
Wizard Mega Knight Valkyrie Skeleton Army
Mega Knight Valkyrie Wizard Skeleton Army
Valkyrie Wizard Freeze Mega Knight
Valkyrie Wizard Skeleton Army Mega Knight

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Mega Knight
Valkyrie Wizard Miner Mega Knight
Skeleton Army Mega Knight Valkyrie
Valkyrie Skeleton Army Mega Knight
Valkyrie Skeleton Army Mega Knight
Wizard Freeze
Skeleton Army Valkyrie
Mega Knight Valkyrie Skeleton Army
Freeze Mega Knight Valkyrie Skeleton Army
Skeleton Army
Mega Knight Valkyrie
Skeleton Army Mega Knight Valkyrie
Skeleton Army Mega Knight Valkyrie Wizard
Wizard Valkyrie Skeleton Army Mega Knight
Skeleton Army Valkyrie Freeze
Valkyrie Mega Knight Wizard Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Freeze
Miner
Miner
Valkyrie Freeze
Wizard Valkyrie Mega Knight
Wizard Freeze
Wizard
Wizard Freeze
Miner Wizard
Miner Valkyrie Wizard
Wizard
Miner
Freeze
Wizard
Wizard Mega Knight
Freeze
Wizard Mega Knight
Valkyrie Wizard Miner Mega Knight
Mega Knight
Wizard
Freeze Valkyrie Wizard Mega Knight
Miner Wizard
Wizard Miner Mega Knight
Miner
Wizard
Wizard Freeze
Wizard Miner Mega Knight
Freeze
Mega Knight
Wizard
Skeleton Army Freeze
Wizard
Freeze
Miner Valkyrie Wizard Mega Knight
Wizard
Mega Knight
Freeze
Freeze Miner Mega Knight
Wizard Mega Knight

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