My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Dark Prince Electro Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Rocket Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Dark Prince Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Dark Prince Ram Rider
Giant Snowball
Flying Machine Skeleton Army Ram Rider
Zap
Flying Machine Skeleton Army Dark Prince Ram Rider
Barbarian Barrel
Skeleton Army Dark Prince Electro Wizard
The Log
Skeleton Army Dark Prince Ram Rider
Earthquake
Skeleton Army
Arrows
Flying Machine Skeleton Army
Royal Delivery
Flying Machine Skeleton Army Dark Prince Electro Wizard Ram Rider
Fireball
Flying Machine Skeleton Army Electro Wizard Ram Rider
Poison
Flying Machine Skeleton Army Electro Wizard
Lightning
Dark Prince Electro Wizard Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Rocket Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Rocket Tornado Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Skeleton Army Tornado Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Skeleton Army Tornado Flying Machine Dark Prince Electro Wizard Ram Rider Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Giant Snowball Skeleton Army Tornado Flying Machine

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Ram Rider Flying Machine Tornado Dark Prince Electro Wizard
Flying Machine
Giant Snowball Dark Prince Ram Rider
Rocket
Tornado
Skeleton Army
Tornado
Rocket Giant Snowball Dark Prince Ram Rider
Dark Prince
Giant Snowball Flying Machine Tornado Electro Wizard Ram Rider
Electro Wizard
Giant Snowball Dark Prince Ram Rider
Ram Rider
Giant Snowball Flying Machine Tornado Dark Prince Electro Wizard

Defense Synergies 2 12

Giant Snowball
Ram Rider Flying Machine Dark Prince Electro Wizard
Flying Machine
Giant Snowball Skeleton Army Dark Prince Electro Wizard
Rocket
Tornado
Skeleton Army
Flying Machine Electro Wizard
Tornado
Rocket Dark Prince Electro Wizard Ram Rider
Dark Prince
Giant Snowball Flying Machine Tornado Electro Wizard
Electro Wizard
Giant Snowball Flying Machine Skeleton Army Tornado Dark Prince Ram Rider
Ram Rider
Giant Snowball Tornado Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Flying Machine Electro Wizard Ram Rider
Skeleton Army Flying Machine Dark Prince Electro Wizard Ram Rider
Rocket Skeleton Army Tornado Ram Rider Giant Snowball Dark Prince Electro Wizard
Skeleton Army Dark Prince Electro Wizard Ram Rider
Rocket Skeleton Army Tornado Dark Prince
Skeleton Army Tornado Giant Snowball Flying Machine Dark Prince Electro Wizard
Giant Snowball Rocket Tornado Electro Wizard Ram Rider Flying Machine
Rocket Flying Machine Electro Wizard Ram Rider
Skeleton Army Tornado
Skeleton Army Tornado Giant Snowball Dark Prince Electro Wizard
Skeleton Army Electro Wizard Giant Snowball Flying Machine Tornado Dark Prince Ram Rider
Giant Snowball Flying Machine Tornado Electro Wizard Ram Rider
Skeleton Army Giant Snowball Flying Machine Rocket Dark Prince Electro Wizard Ram Rider
Rocket Skeleton Army Giant Snowball Tornado Dark Prince Electro Wizard
Skeleton Army Electro Wizard Ram Rider
Rocket Skeleton Army Tornado Giant Snowball Electro Wizard Ram Rider
Skeleton Army Tornado Dark Prince Electro Wizard
Giant Snowball Flying Machine Skeleton Army Tornado Dark Prince Electro Wizard Ram Rider
Giant Snowball Tornado Flying Machine Dark Prince Electro Wizard Ram Rider
Tornado Electro Wizard Ram Rider
Skeleton Army Dark Prince Giant Snowball Flying Machine Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Giant Snowball Dark Prince Electro Wizard
Electro Wizard Giant Snowball Flying Machine Rocket
Skeleton Army Rocket Dark Prince Electro Wizard Ram Rider
Rocket Skeleton Army Dark Prince Tornado Electro Wizard Ram Rider
Skeleton Army Dark Prince Ram Rider
Rocket Giant Snowball Flying Machine Tornado Electro Wizard Ram Rider
Rocket Skeleton Army Dark Prince Flying Machine Electro Wizard Ram Rider
Skeleton Army Dark Prince
Rocket Electro Wizard Giant Snowball Flying Machine Skeleton Army Tornado Dark Prince
Skeleton Army
Flying Machine Dark Prince
Rocket Skeleton Army Giant Snowball Tornado Dark Prince Electro Wizard
Rocket Skeleton Army Dark Prince Ram Rider
Flying Machine Skeleton Army
Skeleton Army Electro Wizard Flying Machine Rocket Tornado Dark Prince
Giant Snowball Flying Machine Dark Prince Electro Wizard
Giant Snowball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine Rocket
Giant Snowball Flying Machine Tornado Electro Wizard Ram Rider
Rocket Flying Machine
Flying Machine Rocket Dark Prince
Rocket Giant Snowball Dark Prince
Giant Snowball Flying Machine Rocket Tornado Ram Rider
Flying Machine Tornado
Giant Snowball Flying Machine Tornado Ram Rider
Giant Snowball Flying Machine Tornado Ram Rider
Rocket Giant Snowball Tornado Electro Wizard
Rocket Flying Machine Tornado Dark Prince Electro Wizard Ram Rider
Giant Snowball Flying Machine Rocket Tornado
Flying Machine Rocket Giant Snowball
Flying Machine Rocket
Giant Snowball Flying Machine
Rocket Giant Snowball Flying Machine
Flying Machine Rocket
Giant Snowball Rocket Tornado
Rocket
Rocket Giant Snowball Flying Machine Dark Prince Electro Wizard
Rocket Giant Snowball Flying Machine Tornado
Rocket
Rocket Giant Snowball Tornado
Rocket Tornado
Rocket Giant Snowball Flying Machine
Giant Snowball Tornado Dark Prince
Giant Snowball Flying Machine Tornado Electro Wizard Ram Rider
Giant Snowball Flying Machine Tornado Ram Rider
Rocket Tornado
Giant Snowball Flying Machine Tornado Electro Wizard
Rocket Electro Wizard Giant Snowball Flying Machine
Giant Snowball
Giant Snowball Rocket
Rocket Giant Snowball Electro Wizard
Rocket Giant Snowball
Electro Wizard Flying Machine Rocket Skeleton Army Dark Prince
Rocket Giant Snowball Flying Machine Tornado Electro Wizard Ram Rider
Flying Machine Rocket Dark Prince Electro Wizard
Giant Snowball Flying Machine
Rocket Giant Snowball Tornado
Flying Machine Dark Prince
Giant Snowball Flying Machine Rocket Tornado Electro Wizard
Giant Snowball Flying Machine Rocket Tornado Electro Wizard
Giant Snowball Flying Machine Rocket Tornado Dark Prince Electro Wizard
Rocket

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