My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Zappies Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Zappies Cannon Cart Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Battle Healer Cannon Cart

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Skeleton Army Cannon Cart
Giant Snowball
Goblin Gang Zappies Skeleton Army
Zap
Goblin Gang Zappies Skeleton Army Cannon Cart
Barbarian Barrel
Goblin Gang Valkyrie Zappies Skeleton Army Cannon Cart
The Log
Goblin Gang Zappies Skeleton Army Cannon Cart
Earthquake
Goblin Gang Zappies Skeleton Army
Arrows
Goblin Gang Zappies Skeleton Army
Royal Delivery
Goblin Gang Valkyrie Battle Healer Zappies Skeleton Army Cannon Cart Mother Witch
Fireball
Goblin Gang Battle Healer Zappies Skeleton Army Cannon Cart Mother Witch
Poison
Goblin Gang Battle Healer Zappies Skeleton Army Mother Witch
Lightning
Valkyrie Battle Healer Cannon Cart Mother Witch
Rocket
Valkyrie Battle Healer Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Battle Healer Skeleton Army Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Skeleton Army Valkyrie Battle Healer Zappies Mother Witch Cannon Cart

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Goblin Gang Skeleton Army Valkyrie

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Battle Healer Cannon Cart Mother Witch
Goblin Gang
Valkyrie Battle Healer Cannon Cart
Valkyrie
Cannon Cart Goblin Gang Battle Healer Zappies Mother Witch
Battle Healer
Arrows Goblin Gang Valkyrie Zappies Cannon Cart
Zappies
Valkyrie Battle Healer Cannon Cart
Skeleton Army
Cannon Cart
Valkyrie Arrows Goblin Gang Battle Healer Zappies Mother Witch
Mother Witch
Arrows Valkyrie Cannon Cart

Defense Synergies 0 20

Arrows
Valkyrie Battle Healer Cannon Cart Mother Witch
Goblin Gang
Valkyrie Battle Healer Zappies Skeleton Army Cannon Cart
Valkyrie
Arrows Goblin Gang Battle Healer Zappies Cannon Cart Mother Witch
Battle Healer
Arrows Goblin Gang Valkyrie Zappies Cannon Cart Mother Witch
Zappies
Goblin Gang Valkyrie Battle Healer Skeleton Army Cannon Cart Mother Witch
Skeleton Army
Goblin Gang Zappies Cannon Cart
Cannon Cart
Arrows Goblin Gang Valkyrie Battle Healer Zappies Skeleton Army
Mother Witch
Arrows Valkyrie Battle Healer Zappies

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Valkyrie Zappies
Skeleton Army Goblin Gang Valkyrie Battle Healer Zappies Cannon Cart
Goblin Gang Skeleton Army Valkyrie Zappies Cannon Cart
Skeleton Army Goblin Gang Valkyrie Zappies Cannon Cart
Arrows Valkyrie Battle Healer Skeleton Army
Arrows Goblin Gang Skeleton Army Valkyrie Zappies Cannon Cart Mother Witch
Arrows Goblin Gang Zappies
Arrows Valkyrie Battle Healer Cannon Cart
Zappies Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Valkyrie Battle Healer Zappies Cannon Cart
Goblin Gang Valkyrie Skeleton Army Mother Witch Arrows Zappies Cannon Cart
Arrows Goblin Gang Zappies
Skeleton Army Goblin Gang Valkyrie Battle Healer Zappies Cannon Cart
Valkyrie Skeleton Army Arrows Goblin Gang Zappies Cannon Cart
Skeleton Army Goblin Gang Zappies Cannon Cart
Skeleton Army Goblin Gang Zappies
Arrows Goblin Gang Valkyrie Zappies Skeleton Army Cannon Cart
Arrows Valkyrie Goblin Gang Battle Healer Zappies Skeleton Army Cannon Cart
Arrows Valkyrie Battle Healer Zappies Cannon Cart Mother Witch
Zappies Cannon Cart
Goblin Gang Valkyrie Skeleton Army Arrows Battle Healer Zappies Cannon Cart Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Skeleton Army Battle Healer Zappies Cannon Cart
Arrows Goblin Gang Valkyrie Battle Healer Cannon Cart
Goblin Gang Zappies Skeleton Army Valkyrie Battle Healer Cannon Cart
Goblin Gang Valkyrie Skeleton Army Battle Healer Zappies Cannon Cart
Goblin Gang Valkyrie Battle Healer Zappies Skeleton Army Cannon Cart
Arrows Mother Witch Goblin Gang Zappies
Goblin Gang Skeleton Army Valkyrie Battle Healer Zappies Cannon Cart
Valkyrie Battle Healer Zappies Skeleton Army Cannon Cart
Valkyrie Zappies Skeleton Army Cannon Cart
Goblin Gang Zappies Skeleton Army
Valkyrie Zappies Cannon Cart
Skeleton Army Arrows Valkyrie
Skeleton Army Cannon Cart Goblin Gang Valkyrie Zappies
Valkyrie Zappies Skeleton Army Cannon Cart
Goblin Gang Zappies Skeleton Army Valkyrie Battle Healer Cannon Cart
Arrows Valkyrie Battle Healer Zappies Cannon Cart Mother Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows
Arrows Cannon Cart
Cannon Cart Arrows Valkyrie
Arrows Valkyrie
Arrows Mother Witch
Arrows
Arrows
Arrows
Goblin Gang
Arrows Valkyrie Cannon Cart
Arrows
Cannon Cart
Arrows Cannon Cart
Arrows Cannon Cart
Arrows Cannon Cart
Arrows Cannon Cart
Arrows
Arrows
Arrows Valkyrie Mother Witch
Arrows
Arrows Cannon Cart
Arrows Mother Witch Valkyrie
Arrows
Arrows
Arrows
Arrows Mother Witch
Zappies
Arrows
Arrows Zappies
Arrows
Goblin Gang Zappies Skeleton Army Cannon Cart
Arrows Zappies
Arrows
Goblin Gang Valkyrie Cannon Cart
Arrows
Arrows
Cannon Cart
Goblin Gang Zappies
Zappies
Cannon Cart
Cannon Cart

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