My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Rascals Inferno Tower Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Rascals Elite Barbarians Barbarian Barrel Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Wall Breakers Skeleton Army
Giant Snowball
Goblin Gang Wall Breakers Skeleton Army Little Prince
Zap
Goblin Gang Inferno Tower Wall Breakers Skeleton Army Little Prince
Barbarian Barrel
Goblin Gang Rascals Elite Barbarians Inferno Tower Wall Breakers Skeleton Army Little Prince
The Log
Goblin Gang Rascals Elite Barbarians Wall Breakers Skeleton Army Little Prince
Earthquake
Goblin Gang Inferno Tower Skeleton Army
Arrows
Goblin Gang Rascals Wall Breakers Skeleton Army Little Prince
Royal Delivery
Goblin Gang Rascals Elite Barbarians Wall Breakers Skeleton Army Little Prince
Fireball
Goblin Gang Rascals Elite Barbarians Inferno Tower Wall Breakers Skeleton Army Little Prince
Poison
Goblin Gang Rascals Inferno Tower Skeleton Army Little Prince
Lightning
Elite Barbarians Inferno Tower Little Prince
Rocket
Rascals Elite Barbarians Inferno Tower Little Prince

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Wall Breakers Goblin Gang Skeleton Army Little Prince Rascals Inferno Tower Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Barbarian Barrel Wall Breakers Goblin Gang Skeleton Army

Attack Synergies 0 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Rascals
Wall Breakers
Elite Barbarians
Barbarian Barrel
Inferno Tower
Barbarian Barrel
Elite Barbarians Wall Breakers
Wall Breakers
Rascals Barbarian Barrel
Skeleton Army
Little Prince

Defense Synergies 2 7

Goblin Gang
Inferno Tower Rascals Barbarian Barrel Skeleton Army
Rascals
Goblin Gang Inferno Tower Barbarian Barrel
Elite Barbarians
Inferno Tower
Goblin Gang Skeleton Army Rascals Barbarian Barrel
Barbarian Barrel
Goblin Gang Rascals Inferno Tower Little Prince
Wall Breakers
Skeleton Army
Inferno Tower Goblin Gang
Little Prince
Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Barbarian Barrel
Elite Barbarians Inferno Tower Skeleton Army Goblin Gang Rascals
Goblin Gang Inferno Tower Skeleton Army Rascals Elite Barbarians
Elite Barbarians Inferno Tower Skeleton Army Goblin Gang Rascals
Elite Barbarians Barbarian Barrel Skeleton Army
Goblin Gang Barbarian Barrel Skeleton Army Rascals
Inferno Tower Goblin Gang Rascals Little Prince
Rascals Inferno Tower Barbarian Barrel
Inferno Tower Goblin Gang Rascals Elite Barbarians Skeleton Army
Goblin Gang Elite Barbarians Skeleton Army Rascals Inferno Tower Barbarian Barrel Little Prince
Goblin Gang Skeleton Army Rascals Barbarian Barrel
Inferno Tower Goblin Gang Rascals
Inferno Tower Skeleton Army Goblin Gang Rascals Elite Barbarians
Skeleton Army Goblin Gang Rascals Barbarian Barrel
Elite Barbarians Inferno Tower Skeleton Army Goblin Gang Rascals
Inferno Tower Skeleton Army Goblin Gang Rascals Elite Barbarians
Goblin Gang Rascals Elite Barbarians Inferno Tower Skeleton Army
Goblin Gang Rascals Elite Barbarians Barbarian Barrel Skeleton Army Little Prince
Barbarian Barrel Rascals Little Prince
Elite Barbarians Inferno Tower
Goblin Gang Rascals Skeleton Army Elite Barbarians Barbarian Barrel Little Prince
Inferno Tower Elite Barbarians Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Rascals Skeleton Army Elite Barbarians Inferno Tower Barbarian Barrel
Goblin Gang Elite Barbarians Barbarian Barrel
Goblin Gang Skeleton Army Rascals Elite Barbarians Inferno Tower
Goblin Gang Skeleton Army Rascals Elite Barbarians Inferno Tower Barbarian Barrel
Inferno Tower Goblin Gang Rascals Elite Barbarians Skeleton Army
Goblin Gang Rascals
Goblin Gang Rascals Skeleton Army Elite Barbarians Inferno Tower
Inferno Tower Rascals Elite Barbarians Skeleton Army
Elite Barbarians Inferno Tower Barbarian Barrel Skeleton Army
Inferno Tower Goblin Gang Skeleton Army
Rascals Elite Barbarians Inferno Tower
Skeleton Army Elite Barbarians
Rascals Elite Barbarians Skeleton Army Goblin Gang Inferno Tower
Rascals Skeleton Army
Goblin Gang Rascals Elite Barbarians Inferno Tower Skeleton Army Barbarian Barrel Little Prince
Rascals Elite Barbarians Inferno Tower Barbarian Barrel
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Rascals Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Goblin Gang Elite Barbarians
Barbarian Barrel
Elite Barbarians Barbarian Barrel
Barbarian Barrel
Elite Barbarians Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Barbarian Barrel Little Prince
Barbarian Barrel
Barbarian Barrel Little Prince
Barbarian Barrel
Barbarian Barrel
Elite Barbarians Little Prince
Elite Barbarians
Goblin Gang Barbarian Barrel Skeleton Army
Barbarian Barrel
Goblin Gang Rascals
Elite Barbarians
Goblin Gang Rascals Elite Barbarians
Barbarian Barrel Little Prince

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: