My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Tesla Wizard Giant Skeleton Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Giant Skeleton
Giant Snowball
Skeleton Army
Zap
Skeleton Army
Barbarian Barrel
Ice Spirit Tesla Wizard Skeleton Army Giant Skeleton Electro Wizard
The Log
Ice Spirit Skeleton Army Giant Skeleton
Earthquake
Tesla Skeleton Army
Arrows
Ice Spirit Skeleton Army
Royal Delivery
Ice Spirit Wizard Skeleton Army Giant Skeleton Electro Wizard
Fireball
Tesla Wizard Skeleton Army Electro Wizard
Poison
Wizard Skeleton Army Electro Wizard
Lightning
Tesla Wizard Electro Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Fireball Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Skeleton Army Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Skeleton Army Tesla Fireball Electro Wizard Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit The Log Skeleton Army Tesla

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Giant Skeleton
Tesla
Fireball
The Log Electro Wizard
Wizard
Giant Skeleton
Skeleton Army
Giant Skeleton
Ice Spirit Wizard The Log Electro Wizard
The Log
Fireball Giant Skeleton
Electro Wizard
Fireball Giant Skeleton

Defense Synergies 2 22

Ice Spirit
Tesla Fireball Wizard Skeleton Army Giant Skeleton The Log Electro Wizard
Tesla
The Log Ice Spirit Fireball Wizard Skeleton Army Electro Wizard
Fireball
The Log Ice Spirit Tesla Electro Wizard
Wizard
Ice Spirit Tesla Skeleton Army Giant Skeleton The Log Electro Wizard
Skeleton Army
Ice Spirit Tesla Wizard Giant Skeleton The Log Electro Wizard
Giant Skeleton
Ice Spirit Wizard Skeleton Army The Log Electro Wizard
The Log
Tesla Fireball Ice Spirit Wizard Skeleton Army Giant Skeleton Electro Wizard
Electro Wizard
Ice Spirit Tesla Fireball Wizard Skeleton Army Giant Skeleton The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball Wizard The Log Electro Wizard
Skeleton Army Ice Spirit Tesla The Log Electro Wizard
Tesla Skeleton Army Giant Skeleton Electro Wizard
Tesla Skeleton Army Electro Wizard
Fireball Skeleton Army Giant Skeleton The Log
Fireball Skeleton Army The Log Tesla Electro Wizard
Tesla Electro Wizard Ice Spirit Fireball Wizard
Tesla Fireball Giant Skeleton The Log Electro Wizard
Tesla Skeleton Army
Skeleton Army Ice Spirit Tesla Giant Skeleton Electro Wizard
Skeleton Army Electro Wizard Tesla Fireball Wizard Giant Skeleton The Log
Tesla Fireball Wizard Electro Wizard
Tesla Skeleton Army Ice Spirit Fireball Wizard Giant Skeleton The Log Electro Wizard
Fireball Wizard Skeleton Army Ice Spirit Tesla The Log Electro Wizard
Skeleton Army Tesla Electro Wizard
Skeleton Army Ice Spirit Tesla Fireball The Log Electro Wizard
Tesla Wizard Fireball Skeleton Army Electro Wizard
Ice Spirit Tesla Fireball Wizard Skeleton Army The Log Electro Wizard
Wizard The Log Ice Spirit Tesla Fireball Giant Skeleton Electro Wizard
Tesla Electro Wizard
Wizard Skeleton Army Tesla Fireball Giant Skeleton The Log Electro Wizard
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Tesla Fireball Giant Skeleton Electro Wizard
Fireball Electro Wizard Tesla Wizard The Log
Skeleton Army Giant Skeleton Ice Spirit The Log Electro Wizard
Skeleton Army Giant Skeleton Tesla Fireball The Log Electro Wizard
Giant Skeleton Tesla Skeleton Army
Fireball Wizard Ice Spirit Tesla Electro Wizard
Skeleton Army Tesla Fireball Giant Skeleton Electro Wizard
Giant Skeleton Tesla Skeleton Army
Giant Skeleton Electro Wizard Ice Spirit Fireball Skeleton Army The Log
Tesla Skeleton Army
Tesla Giant Skeleton
Skeleton Army Fireball Giant Skeleton The Log Electro Wizard
Skeleton Army Giant Skeleton Tesla Fireball Wizard
Wizard Tesla Fireball Skeleton Army
Tesla Skeleton Army Electro Wizard Ice Spirit Fireball Giant Skeleton The Log
Tesla Fireball Wizard Giant Skeleton The Log Electro Wizard
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Giant Skeleton The Log
Fireball The Log Electro Wizard
Fireball Giant Skeleton The Log
Fireball Giant Skeleton The Log
Fireball Wizard The Log
Fireball Wizard Ice Spirit
Wizard The Log
Fireball The Log Ice Spirit Wizard
Fireball The Log Wizard
Fireball Electro Wizard
Fireball Wizard The Log Electro Wizard
Fireball Wizard
Fireball The Log
Fireball
Fireball The Log
Fireball Wizard The Log
Fireball Wizard The Log
Fireball
Fireball Wizard The Log Electro Wizard
Fireball Wizard The Log
Fireball Giant Skeleton The Log
Fireball Wizard
The Log
Fireball The Log
The Log Ice Spirit Fireball Wizard
Fireball The Log Wizard Electro Wizard
Fireball Wizard The Log
Fireball The Log
Fireball Wizard Electro Wizard
Electro Wizard Ice Spirit Fireball Wizard
Fireball
Fireball Wizard The Log
Ice Spirit Fireball Electro Wizard
Giant Skeleton
Fireball Wizard The Log
Electro Wizard Ice Spirit Fireball Skeleton Army
Fireball Wizard Electro Wizard
The Log Fireball
Fireball Wizard Electro Wizard
The Log Fireball Wizard
Fireball Giant Skeleton
Ice Spirit Fireball Giant Skeleton The Log Electro Wizard
Fireball Electro Wizard
Fireball Giant Skeleton The Log Electro Wizard
Fireball Wizard

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