My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Skeleton Dragons

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Skeleton Dragons Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Royal Hogs Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Hogs
Giant Snowball
Goblins Bats Skeleton Dragons Royal Hogs
Zap
Goblins Bats Royal Hogs
Barbarian Barrel
Goblins Knight Royal Hogs
The Log
Goblins Royal Hogs
Earthquake
Royal Hogs
Arrows
Goblins Bats Skeleton Dragons Royal Hogs
Royal Delivery
Goblins Bats Knight Skeleton Dragons Royal Hogs
Fireball
Skeleton Dragons Royal Hogs
Poison
Bats Skeleton Dragons Royal Hogs
Lightning
Knight Skeleton Dragons
Rocket
Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Skeleton Dragons Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Skeleton Dragons Freeze The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Freeze Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bats The Log Knight Skeleton Dragons Freeze Royal Hogs Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Bats The Log Knight

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Bats
Knight Mega Knight Skeleton Dragons Royal Hogs
Knight
Bats Skeleton Dragons Royal Hogs The Log
Skeleton Dragons
Knight Bats Royal Hogs Mega Knight
Royal Hogs
Bats Knight Skeleton Dragons The Log Mega Knight
Freeze
The Log
Knight Royal Hogs Mega Knight
Mega Knight
Bats Skeleton Dragons Royal Hogs The Log

Defense Synergies 3 11

Goblins
Knight Skeleton Dragons Freeze The Log
Bats
Knight Freeze The Log Mega Knight
Knight
Bats Skeleton Dragons Goblins The Log
Skeleton Dragons
Knight The Log Goblins Mega Knight
Royal Hogs
Freeze
Goblins Bats Mega Knight
The Log
Skeleton Dragons Goblins Bats Knight Mega Knight
Mega Knight
Bats Skeleton Dragons Freeze The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Skeleton Dragons The Log
Goblins Bats Knight Skeleton Dragons The Log Mega Knight
Mega Knight Goblins Bats Knight Skeleton Dragons Freeze
Goblins Bats Knight Skeleton Dragons Mega Knight
The Log Mega Knight
Freeze The Log Goblins Bats Skeleton Dragons Mega Knight
Bats Skeleton Dragons Freeze
Skeleton Dragons The Log Mega Knight
Goblins
Knight Goblins Mega Knight
Goblins Bats Skeleton Dragons Knight Freeze The Log Mega Knight
Skeleton Dragons Bats
Mega Knight Bats Knight Skeleton Dragons Freeze The Log
Mega Knight Goblins Bats Skeleton Dragons Freeze The Log
Knight Mega Knight
Freeze The Log Mega Knight
Mega Knight Goblins Bats Knight Skeleton Dragons
Mega Knight Goblins Bats Knight Skeleton Dragons The Log
Freeze The Log Bats Knight Skeleton Dragons Mega Knight
Skeleton Dragons Mega Knight Goblins Bats Knight The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Goblins
Knight Skeleton Dragons The Log Mega Knight
Mega Knight Goblins Bats Knight The Log
Mega Knight Bats Knight The Log
Knight Mega Knight
Skeleton Dragons Bats Freeze
Goblins Bats Knight
Mega Knight Knight
Freeze Mega Knight Goblins Bats Knight Skeleton Dragons The Log
Skeleton Dragons
Mega Knight Bats Knight
Mega Knight The Log
Mega Knight Knight
Skeleton Dragons Mega Knight
Goblins Bats Knight Skeleton Dragons Freeze The Log
Bats Mega Knight Skeleton Dragons Freeze The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Skeleton Dragons Freeze The Log
Skeleton Dragons The Log
Skeleton Dragons The Log
Knight Skeleton Dragons Freeze The Log
Skeleton Dragons The Log Mega Knight
Skeleton Dragons Bats Freeze
Skeleton Dragons The Log
The Log Skeleton Dragons Freeze
The Log Skeleton Dragons
Goblins Bats
Knight Skeleton Dragons The Log
Skeleton Dragons
Knight Skeleton Dragons The Log
Skeleton Dragons Freeze
Skeleton Dragons The Log
Skeleton Dragons The Log
Skeleton Dragons The Log Mega Knight
Freeze
Bats Skeleton Dragons
Skeleton Dragons The Log Mega Knight
Skeleton Dragons The Log Mega Knight
Skeleton Dragons The Log Mega Knight
Skeleton Dragons
The Log
Skeleton Dragons The Log
Freeze The Log Skeleton Dragons Mega Knight
The Log Skeleton Dragons
Skeleton Dragons The Log Mega Knight
Skeleton Dragons The Log
Bats Skeleton Dragons
Bats Skeleton Dragons Freeze
Skeleton Dragons The Log Mega Knight
Skeleton Dragons Freeze
Mega Knight
The Log
Bats Freeze
Skeleton Dragons
Freeze
The Log
Knight Skeleton Dragons Mega Knight
The Log Skeleton Dragons
Skeleton Dragons Mega Knight
Bats Skeleton Dragons Freeze The Log
Bats Skeleton Dragons
Freeze The Log Mega Knight
Skeleton Dragons Mega Knight

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